BRAINZ ARE POWER by iovorobiev

[raw]
made by iovorobiev for LD 39 (JAM)

2017-07-31_0821.png Brains are power, they make you move faster! If you are hungry you are out of power and cannot move - be careful, eat more brains! Convert people to zombies and live longer! More zombies become hungry faster, be careful, hold the balance!

Controls:

A or left arrow - move left

D or right arrow - move right

W or up arrow - eat brains!

S or down arrow - turn human to a zombie!

Coding - @naghtarr @iovorobiev, Design & Sound @tazumee

Ratings

Overall 517th 3.214⭐ 30🧑‍⚖️
Fun 429th 3.143⭐ 30🧑‍⚖️
Innovation 443th 3.036⭐ 30🧑‍⚖️
Theme 652th 3.107⭐ 30🧑‍⚖️
Graphics 623th 2.964⭐ 30🧑‍⚖️
Audio 393th 3.036⭐ 30🧑‍⚖️
Humor 141th 3.259⭐ 29🧑‍⚖️
Mood 527th 3⭐ 29🧑‍⚖️
Given 34🗳️ 17🗨️

Feedback

Qu4k
01. Aug 2017 · 15:32 UTC
Amazing entry! I love the balance between more zombies and the amount of brains you need to eat to survive. Nice concept!
VitasaMode
02. Aug 2017 · 01:05 UTC
This is a unique take on the theme. The choice aspect of it is interesting for sure.
Sebastian-M
02. Aug 2017 · 01:10 UTC
Great game. It's realy fun to play.

### Positive:

- It's fun and intuitive
- The controls are clear
- It looks alright

### Negative:

- The game kinda punish you for converting zombies, it's nice that if you convert zombies you need to eat more, but the proportions are a bit too harsh, to the point that is better not to convert anybody.

But great job guys!!!
ectucker1
02. Aug 2017 · 02:24 UTC
The concepts were interesting, but it seemed that there was little advantage to having multiple zombies, especially with the slowdown.

In general, I'd speed the player up, so more things can be eaten and the game can last a bit longer.

But overall it's fun.
attrition
02. Aug 2017 · 04:36 UTC
Interesting take on the theme, which I really appreciate.
MichaelGrand
02. Aug 2017 · 04:46 UTC
It's an interesting idea for a game: Sort of like a top-down infinite runner... Or maybe like a rhythm game but with zombies. I liked the addition of soldiers to mix things up a bit.
nokusu
02. Aug 2017 · 09:19 UTC
Nice take on the theme here, it's quite a fun game

**What's good :**
- overall gameplay is smooth
- the eating / converting animation with according sounds were really fun
- the conversion mechanic that lets you take more hits the more people you have

**What's bad :**
- when you go under a certain number of brains, you have no chance to catch up to people to get a last chance refill to keep playing

Other than that, solid overall experience.

You get the George Romero award for Braiiiins ! :p
MarkWolf
03. Aug 2017 · 13:39 UTC
The core gameplay is really cool and fits perfectly to the theme of LD39. I like the idea of keeping a constant balance between several parameters to keeping going forward.
jotson
03. Aug 2017 · 14:46 UTC
Cool idea, needs a little balancing with respect to speed and multiple zombies. One thing that was unintuitive to me was that you were in control of all of the zombies but the game seemed to end if your "main" zombie died. Fun though! Played it several times.
Vija02
03. Aug 2017 · 14:47 UTC
My first try of the game, lost because of zombie army haha. I was like, oh man i'll fill the screen with zombies, nope.... I like the balance, makes it harder. Might be a tad bit too hard tho :).

The 1 thing i don't like is the bullet. It's very hard to see for me. Other than that, if this game a bit faster and easier, i'd love to play this on my phone :D
MichaelTWG
04. Aug 2017 · 14:30 UTC
Nice twist on the zombie theme, I love the human frightened face when captured.
However, making a horde seems to have only downside as when on created zombie dead you lose.
mrsylar59
04. Aug 2017 · 14:34 UTC
Nice entry, I loved the overall idea. Even if it seems like converting nobody into zombie helps to have a better score in the long term. Also it would have been nice if, when you have multiple zombies, you could take multiple victims at the same time. Still, good job!
Local Minimum
04. Aug 2017 · 16:59 UTC
I really liked the opposing interests of gaining power to keep alive and adding zombies to have more health, but as others have commented, once power got below a certain number of brains you were dead, because there was no way to regain brains. Or maybe there were...?
Knorz
04. Aug 2017 · 17:05 UTC
I love the idea, but it gets really really hard really fast. In addition would have loved having a Zombie army which seems nearly impossible. Polishing this would give a great handy game. I would buy it.

Please play, rate and comment our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
gil4
04. Aug 2017 · 17:13 UTC
Having tinkered with a vampire take on the theme I like seeing someone else use the zombie approach instead. :) The gameplay is pretty fun as it is, but imo you could make a mobile port to make it truly shine. Refine the graphics, make more enemies, maybe add some abilities for the zombies to use (with appropriate cooldowns) and it'd be a bomb. Great job!
zenmumbler
04. Aug 2017 · 19:10 UTC
Some bugs here and there but overall a fun and clever idea with a great theme connection. Visuals and sound effects were funny. Great little title.
Steve Johnson
05. Aug 2017 · 15:49 UTC
I made it 260 meters. I thought the energy ran out too quickly. Once you got below ~6 brains you had already lost and just had to wait it out.

But this matches a lo-fi genre of early '00s web game that my middle school self really enjoyed. Props for the art and sound. :-)
Jason200101
06. Aug 2017 · 14:26 UTC
I liked it! But if you are below 3 brains there's nothing you can do to keep going, so you lose nomatter what!

The idea of using people both as more zombies **and** as the actuall power source is great!

I like the graphics, the sound effects and music were good too, and the idea is awesome! Well done!
multiplexor
06. Aug 2017 · 14:55 UTC
Quite nice! I love the idea of being able to add more zombies to your army! Gameplay is fun and fast paced, good job! :)

Keep up the good work! :)