A Cursor-y Attempt by RNanoware
This Ludum Dare competition is the first that I've participated in, and also the first time I've ever attempted to complete and publish a game (much less in 48 hours!). Everything is incredibly bare-bones and minimal, because one of my goals was to deliver a polished and bug-free product over one with all the features I imagined but riddled with inconsistencies.
The game itself is a puzzle in which one tries to use "cursors" to shift colored blocks into a defined shape (in this case, an apple tree). If you find a given setup absurdly hard or impossible, feel free to refresh the page: the colored squares are randomly distributed on every run-through, so you'll probably get something easier on the next try!
Everything was programmed using pure ES6 Javascript, without assets. Enjoy!
The game itself is a puzzle in which one tries to use "cursors" to shift colored blocks into a defined shape (in this case, an apple tree). If you find a given setup absurdly hard or impossible, feel free to refresh the page: the colored squares are randomly distributed on every run-through, so you'll probably get something easier on the next try!
Everything was programmed using pure ES6 Javascript, without assets. Enjoy!
| Web | http://rnanoware.github.io/LD35/ |
| Source | https://github.com/RNanoware/LD35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=25029 |
Ratings
| Coolness | 45% | 1350 |
| Overall | 3.04 | 618 |
| Fun | 2.36 | 878 |
| Graphics | 2.24 | 832 |
| Innovation | 4.41 | 6 |
| Mood | 2.44 | 723 |
| Theme | 2.96 | 704 |
I think the game would've benefited from a smaller level in the beginning. A tutorial of sorts :)
I'm finding it really difficult at the moment. I'm not sure I understand how you're supposed to go about moving the colours around. Could you perhaps elaborate a bit?
I would like to try to finish the game so if you fix the bug let me know :)
Great work!