CowPow! by Quemagalletas
Have you ever imagined yourself abducting cows?
Why imagine if you can play against a friend to see who last more abducting cows, or just by yourself for fun! :o

Description
Your ovni has fallen on a planet, and you do not have much energy left. The only way you can save yourself is abducting cows to restore energy and survive.
But you are not alone, another ovni has fallen with you, and it is in the same situation as you.
Who will survive?
Gamemodes
- Single player timer attack!
- 1 vs 1 competitive!
Gameplay
https://www.youtube.com/watch?v=P6inSgT51kQ
Screenshots


Instructions

To take the cows just hold the abduct button, no need to smash it! :P
Framework
Unity was my friend here, and if you want to consider "framework" a piece of paper and a scanner for the art.
IMPORTANT TIP TO PLAY THE GAME
DO NOT SMASH THE ABDUCTION BUTTON JUST HOLD IT, AND ALSO TO AVOID THE COWS FROM FALLING GO SLOWLY IN YOUR WAY UP ;)
Download
You can play the game in different places, feel free to choose! :D
- Windows + HTML5 (itch io): https://quemagalletas-687859.itch.io/cowpow
- Windows (google drive): https://drive.google.com/open?id=0B4WTANN1xTG_TDdiWi1CNGo4Mjg
- HTML5 (Kongregate): http://www.kongregate.com/games/Quemagalletas/cowpow
Team
- Programming: https://twitter.com/Quemagalletas
- Art: https://twitter.com/PilarAlbinyana
| Source code | https://drive.google.com/open?id=0B4WTANN1xTG_QWhhQkhCS3lhN28 |
| Original URL | https://ldjam.com/events/ludum-dare/39/cowpow |
Ratings
| Overall | 650th | 3⭐ | 97🧑⚖️ |
| Fun | 561th | 2.927⭐ | 98🧑⚖️ |
| Innovation | 435th | 3.042⭐ | 97🧑⚖️ |
| Theme | 549th | 3.313⭐ | 98🧑⚖️ |
| Graphics | 638th | 2.937⭐ | 97🧑⚖️ |
| Humor | 99th | 3.532⭐ | 96🧑⚖️ |
| Mood | 619th | 2.828⭐ | 95🧑⚖️ |
| Given | 63🗳️ | 81🗨️ |
Starting with some little cows :3
https://www.youtube.com/watch?v=PWp_9c3bUDk&feature=youtu.be
Finally the game is up, and I have to say that this was a good experience for my team mate and I.
It is always hard to start something from nothing, but we came with this simple idea of abducting cows and here is the result ^^
https://www.youtube.com/watch?v=P6inSgT51kQ
Have to say that the path was not easy, as I did not touch unity since a year and a half ago, and my team mate just started with the graphic tablet.
But we are so proud of being able to publish this :3
Anyway the code it's uploaded and you can check it in the description of the game, I have to say that it is not the cleanest code of my life, so do not try to learn anything from that xD
I found it a bit difficult to actually get cows high up in the sky, maybe you could try just parenting the cow to the ufo? Anyway, good game :D

I laught alot :)
Some tips just, to improve would be..
As graphics if u are not a designer, prefer to use simple forms, flat art is a great choice.
the ship moviment is stringe,
probably was itentional, but would be better a fluid moviment and a harder mechanic like..
the cows diying and falling before some seconds or the place that u post cows moving around..
:)
I did find it a bit difficult to control the cows well, and to control the UFO's, but other than that, this is a really cool game
@jay-valencia Thank you very much! :D
@drachmor The controls are made with physics giving impulse to the ship, the problem here was that if you give a lot of impulse to the ship the mechanic of caching the cow was more difficult, but yes maybe increasing the abducting area could solve that ^^
@speedysloth99 Yeah we know that, we didn't have time to change the default buttons of unity, sorry about that :(
@ljn We wanted to abduct more cows, but with the lower range of the abduction area was kind of difficult, so we keep it just one by one, but thank you very much for the feedback!
@eximarus Yeah I know, I think I should enlarge the collider of the abduction zone.
As for the game, the concept is cute, but the controls feel impossible to work with. Most of the difficulty in the game comes from struggling to play it, which isn't too fun.
However, I did actually like the art. I had a cute vibe to it, since the game is silly I figure these graphics fit well.
Good entry, I hope you do LD again! :)
(thanks south park for the idea ?)
@isubka thank you very much :3
@oboshape thank you very much, completing a game feels so nice ^^
I think you have something very cool in your hands !
You can improve the avatar with more inertia and maybe work on the level design to have some dropping zone, to drop a cow in some place and manage the environnement !
you must improve the energy consumption / winning ratio ! The system is too much frustrating
Maybe try to have different cow and sometimes, a kind of cow bring more energy than the others (just a suggestion)
One issue I had is cows jumping on top of my spaceship preventing me from taking off! Pesky cows!
This is great for your first LD. Hope you had fun!
I like the idea behind this game, but you could have focused more on making the controls a bit more interesting. What I mean is that they were hard to use. Making them a bit more snappy would help. In that way the controls wouldn't be the challenge, which I found it to be, but instead using the controls to master the art of abducting cows.
Again, great entry for your first LD. Be proud of it, you did a great job!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
I kept dropping the cows right before reaching the "energy bin." I think making the beam range a smidgen longer or possible stronger would make it easier. Or lowering the bin. :) Or making the current setting the "hard mode" setting and creating an "easy mode" for more relaxed play.
Great job getting single player and multiplayer modes working! I found both enjoyable.
Overall very cute and funny game. I loved the little carefree cows hopping around the field!
Had fun, good job!
Controls are great once you get some practice and make the game really challenging. Versus mode is where the game is strongest.
Great work!
I loved the hand-drawn art. Great work!
[Danae streams Ludum Dare 39: Day 2, part 2: CowPow!](https://youtu.be/SeUiu4ynC54?t=35m57s)
This was fun, the frustrating kind of fun :) The inertia-heavy movement and difficult handling of cows could be slightly tuned down. I'd say players would be much happier to play the game if it was more "accessible" – i.e. getting the first cows would be basically guaranteed, because the handling would be easy and the collector would be very close, but then the game would get harder over time – the collector could move further away, the cows could start moving around faster, etc etc. As far as the graphics go, the hand-drawn art is fine, but I'm not sure the spacey background fits – go all out with the art style if you decide on one.
Good job, it was fun to play this :)
Here’s my live playthrough of Cowpow on twitch.tv/elysiagriffin :)