robottodor by jelch

[raw]
made by jelch for LD 39 (JAM)

Beep boop scan floppy disks, do good.

robottodor.png

Arrow keys to move. Hold 'c' to charge jump. Hold 'x' to charge laser. Hold 'z' to scan disks.

Ratings

Overall 236th 3.641⭐ 41🧑‍⚖️
Fun 399th 3.179⭐ 41🧑‍⚖️
Innovation 418th 3.053⭐ 40🧑‍⚖️
Theme 168th 3.895⭐ 40🧑‍⚖️
Graphics 210th 4.053⭐ 40🧑‍⚖️
Audio 99th 3.842⭐ 40🧑‍⚖️
Humor 371th 2.517⭐ 31🧑‍⚖️
Mood 325th 3.4⭐ 37🧑‍⚖️
Given 55🗳️ 12🗨️

Feedback

Ace17
01. Aug 2017 · 17:29 UTC
The screenshot doesn't do justice to your really beautiful graphics!
It's easy to get lost, when I first had the opportunity to "deploy the new robot", I had no clue what I was doing neither where I was ; I couldn't even tell if I finished the first level and went to the next ...
Otherwise, the robot is easy and fun to control, good job!
Sublustris
01. Aug 2017 · 17:31 UTC
Nice little platformer. But, i'd like to see more action in gameplay. More shooting/avoiding etc.
fazz
01. Aug 2017 · 17:33 UTC
I really like the robot sprite and the downbeat music fits nicely. I had a bit of difficulty in the menus, I couldn't select anything with the stated controls ZXC. Not sure if I missed something.
CyManSAP
01. Aug 2017 · 17:36 UTC
One of my favorites so far! The graphics, music, and general atmosphere were well done.
Pedro Miranda
01. Aug 2017 · 17:39 UTC
Great game! Love the graphics and the sound. Good Job!
EGB
01. Aug 2017 · 17:42 UTC
Don't really like the charge to jump/collect items mechanic. Just makes exploring tedious. Great sound and art though.
nitzanel
01. Aug 2017 · 17:43 UTC
Couldnt play it on linux :(
flarphengarg
01. Aug 2017 · 17:45 UTC
Would be nice to have a little more feeback on what's going on, for example I was confused when I saw the shop and wasn't sure if I had died or what, so just like a little message there maybe saying that you died would be useful. Otherwise love the art style, the mood and the audio!
DoctorAlpaca
01. Aug 2017 · 17:47 UTC
The presentation is really nice, though I don't feel the music fits in with the rest. The gameplay feels unsatisfying, mostly due to the charging mechanics and difficult to deal with snails. I did really like the amount of content that is there.
Shinmera
01. Aug 2017 · 18:47 UTC
The most solid game I've played so far. It feels complete and well-rounded. The graphics and music fit well together to form a relaxing environment. Unfortunately, the slow pacing and almost impossible to avoid snails detract from it all quite a bit.
algu
02. Aug 2017 · 02:45 UTC
Visually and sonically impressive. You really took "most annoying sound in the world" to another level, lol. I agree with @doctoralpaca about the gameplay feeling unsatisfying due to the game's charging mechanics. In addition to this, I wish firing the robot's weapon felt more satisfying. If what you are shooting consumes a significant amount of power, it shouldn't appear so weak. I hope that made sense. Other than that, good job!
polona
02. Aug 2017 · 07:54 UTC
I liked the game. But i lost by robot ...
TheFlyingKeyboard
02. Aug 2017 · 15:46 UTC
Funny little game with retro-styled graphics and sounds.
dacap
02. Aug 2017 · 18:37 UTC
I liked it, it needs some polish in the gameplay as it feels a little slow, but good music and graphics.
GanbareGamesKyle
02. Aug 2017 · 23:42 UTC
I love the art, I love the gameplay gimmick. I'm not sure if there's a point to it or any kind of win state, but I enjoyed the bit I played.
bombjack
07. Aug 2017 · 19:11 UTC
nice little game. I like the mechanic of charging the jump and the fire.
Knarfux
12. Aug 2017 · 16:42 UTC
Beautiful art ! The upgrade system is pretty cool too. But I didn't like the fact that you have to always hold the key to jump.
m.dam
12. Aug 2017 · 17:03 UTC
The controls are clunky but the presentation is nice. I couldn't really figure out why I had to replay the same two levels over and over though.
pkenney
12. Aug 2017 · 17:33 UTC
This is really nice, with cohesive well-done graphics and sound. The control scheme with delayed action creates a slower pace that is unique, although I'm not totally sure how I feel about it.

Given the slower pace, I think there's a pretty big mistake here in the design, which is making me repeat the same play area over and over. I played two levels repeatedly, then died to the bee because it attacked me before I could charge my gun. This happened twice and I was sent back to the beginning. And not only do I have to replay the same level, but the disks I have scanned already have come back, so I need to go through "side quests" and not just proceed to the exit. Combined with the slower pace of the game... well, it's a tough mix! Methodical gameplay can be fine, but it doesn't bear repetition well imo.

I think there's a really cool sense of unique character to this game and I would have loved to explore more of it. But when I get trapped and my slow-repsonse controls make it easy to die (eg fall in a pit w/ two snails) then it's so extremely disheartening to restart from the beginning. Sorry!

Very strong on the execution side here, I'm sad I wasn't able to really sink my teeth in and explore this world some more.
Dragojt
13. Aug 2017 · 15:36 UTC
So solid platformer, nice art and a lot of good sounds/music.

Cool game :)
Carsen D.
14. Aug 2017 · 02:24 UTC
I really enjoy the roguelike sort of aspect to it where if you die, then you can upgrade your robot. However, the only time I died was when I finished the tutorial so I didn't really get to use it much. The game could benefit from a bit higher difficulty in terms of monsters and such to make those upgrades feel needed and/or worthwhile. Also, just having more levels that get harder could work too! Great game for the time frame though, quite polished and fun!
quadtree
14. Aug 2017 · 05:19 UTC
Excellent graphics, although the jumping mechanics did feel a little weird.
bmacintosh
14. Aug 2017 · 19:35 UTC
The art and audio are excellent. I had some problems with the level design, such as some pickups that couldn't be seen until you had fallen past them with no way of returning. Getting reset to the first level on death was also very punishing, though I thought the rogue-lite mechanics were cool and they did get me to play a few more times that I would have.
g12345
17. Aug 2017 · 10:52 UTC
Looks very nice, plays well, level progression is very very slow.

Every time i get 8 data points before i die... means a lot of runs before i can level up.
Eremiell
22. Aug 2017 · 06:01 UTC
Could we possibly get a Linux64 build? Thanks!