Lost in Spacetime by zeMenno
This is my first ever jam! I was so thrilled, I loved the theme!
So i made a 2D Dungeon Crawler/Space Shooter.
Find your way to the boss, kill him, and find you way out of the dungeon.



| Windows | https://zemenno.stackstorage.com/s/WQydI6OslwqsPSd |
| HTML5 (web) | https://zemenno.itch.io/lost-in-spacetime |
| Original URL | https://ldjam.com/events/ludum-dare/41/lost-in-spacetime |
Ratings
| Overall | 520th | 3.5⭐ | 32🧑⚖️ |
| Fun | 569th | 3.317⭐ | 32🧑⚖️ |
| Innovation | 753th | 3.15⭐ | 32🧑⚖️ |
| Theme | 751th | 3.367⭐ | 32🧑⚖️ |
| Graphics | 921th | 2.85⭐ | 32🧑⚖️ |
| Audio | 538th | 3.052⭐ | 31🧑⚖️ |
| Humor | 873th | 2.365⭐ | 28🧑⚖️ |
| Mood | 875th | 2.931⭐ | 31🧑⚖️ |
| Given | 21🗳️ | 13🗨️ |
Btw here is the link to my game: https://ldjam.com/events/ludum-dare/41/memebumps
Do play and leave a rating if you want to.
If you'd like to check out my game; here's a link: https://ldjam.com/events/ludum-dare/41/escape-1
Thanks for the game ;)
Are power ups on a timer? I was so happy when I first got one, but when I left the room it was gone. Might have been a glitch, but it would have really promoted the exploration part more if your power ups stayed with you through your journey.
All in all, good work!
Overall, decent game.
**What I'm like the most:**
Rouglike elements is prity cool, it's just insane to see that elemnt in such short period!
Options for souds and music, was realy nice to see.
Music is simple, but in place.
I'm realy like you font for text.
**What I'm think need to fix here:**
Graphics is to simplistic, to monohromic.
Enemies sometimes start attack and chase you from another room, when you don't see them.
Maybe some game progress tracking?
Some enemies not take a distance, from the player.
For overall, well done, good start on Ludum dare!
P.S.
If you have a bit time could you see my game too? I'm will be glad to read you review too!
Thank you guys so much!!! its so nice to see this feedback! i just wanted to do something with my weekend, turned out to be this! and i loved it! Next time more and better!
What I liked the most about the game was the ship maneuverability, it feels natural and it is enjoyable to navigate through the map, which is something important in a dungeon crawler. The shooting pace, both for your ship and the enemies is nice too, not too fast or too slow.
What I think you can improve in your next game or update: The control scheme is a little bit confusing right now for my taste, since I can turn my ship with the arrow keys but I can't move forward pressing the up arrow. But hey, maybe you just forgot to put another statement on the movement script (those kind of mistakes happen). Another issue I've faced regarding the control scheme is that I can only shoot using the mouse and my first intuition was to use the "space bar" to shoot. Maybe you could give more options for the player, or let them choose the control scheme.
Overall it was a nice game, the idea is very interesting and the exploration of the map feels natural. Congratulations on the entry and keep up the good work!
The musics are simple and comfortable to listen, it fits with the mood of game well, this is also true for sound effects.
Mechanics-wise there is nothing novel, but it's a good combination of the 2d shooter/dungeon crawler.
I liked the designs of enemies as well.
Add some mechanics/enemies/polish and it would be a quite fun game to pass time.
If you get time, feel free to check out my game: https://ldjam.com/events/ludum-dare/41/breacard
(Only needs a couple more vote :smile:)