Helpless Haggis by David Hunter

[raw]
made by David Hunter for LD 43 (COMPO)

Logo.png

Fair fa' your honest, sonsie face,

Great chieftain o the puddin'-race!

A simple puzzle game with Haggis. Issue commands by selecting buttons and clicking on the haggis.

To celebrate St Andrews day (last Friday) I’ve created a game based on the Scottish classic Lemmings.

Meet the Haggis, a non-too-bright creature from the Heeelands o' Scotland. A brave, if foolhardy creature. It needs your help to find its way home.

Can you guide the Haggis through the obstacles to reach safety?

Beware the is much programmer art and no sounds (ran out of time!)

The Haggis is not the most quick-witted creature in the world, but they can build, block, and explode. Controls: Keyboard and mouse.

Move Camera: WASD

The aim is to get as many Haggis as possible to the blue-glowing thing. Not all the Haggis will make it, some must be sacrificed that others will survive.

Issue Command: Click relevant button at bottom and the click on target haggis to issue orders!

Bridges: Build bridges across chasms.

Block: Set a haggis to block the progress of other haggis and reverse their direction.

Bomb: Remove certain obstacles (and haggis) by exploding a haggis near them. (works with red obstacles).

Umbrella: Doesn't work didn't have time to remove it.

Ratings

Overall 455th 2.741⭐ 31🧑‍⚖️
Fun 449th 2.552⭐ 31🧑‍⚖️
Innovation 349th 2.931⭐ 31🧑‍⚖️
Theme 401th 2.966⭐ 31🧑‍⚖️
Graphics 475th 2.224⭐ 31🧑‍⚖️
Audio 391th 1.526⭐ 21🧑‍⚖️
Humor 322th 2.4⭐ 27🧑‍⚖️
Mood 462th 2.24⭐ 27🧑‍⚖️
Given 32🗳️ 18🗨️

Feedback

Gevernus
03. Dec 2018 · 10:54 UTC
Nice art, but i really do not understand how to play. Do you think about some tutorial?
arkiruthis
03. Dec 2018 · 11:02 UTC
Nice! Lemmings, that takes me back! Had a few physics issues, but otherwise I think you did a great job in the timescale. Nice number of levels.
ericm
03. Dec 2018 · 11:06 UTC
Congrats on finishing - when you build sometimes other guys get stuck and the round wont end unless you set them to bomber to blow them up.
xenop
03. Dec 2018 · 13:39 UTC
It seemed that some levels did not work, or I am doing something wrong. I got the whole idea of it, to reach your goal you need to spawn the right type of character but it seemed not working for me.
Piranha
03. Dec 2018 · 14:25 UTC
Reminds me of Lemmings! A nice additional feature would be to control the speed!
marcellus
03. Dec 2018 · 20:47 UTC
Congratulation for remaking lemmings in 3D in 48 hours. The only problem is that the game is full of bug that make it almost unplayable. Sometimes the lil' dudes just die when they exit the portal, sometime they take a weird z angle and are not aligned anymore with the exit, sometime they bounce off straircases instead of climbing them.

Anyway I rated the game accordingly to the effort. Very well done !
Zhorky
03. Dec 2018 · 20:51 UTC
Kinda reminds me of lemmings. Took me two chances for the first level, because i was bad and unprepared for the experience
Cristiano T.
03. Dec 2018 · 21:27 UTC
I realy liked a lot of your art! Congratulations for your work
!
Andrea
03. Dec 2018 · 23:21 UTC
Nice game, once you get how it works!
The controls can be a little weird, and some bugs can have you start over once in a while, but otherwise a very interesting gameplay!
Well done!
Kaleido
04. Dec 2018 · 00:51 UTC
I had some trouble figuring out what to do in the game. But the idea is a good one. Great camera movement!
MyFriendTames
04. Dec 2018 · 05:59 UTC
Funny game, congrats! :smile:
pelicanodepico
04. Dec 2018 · 10:04 UTC
I could use some hints in game to know the goal each level. But I loved in anyway. Fun to play and didn't encounter any bug
BumDag
04. Dec 2018 · 10:07 UTC
I had a few bugs appearing where the builder would build a plank, other times two, others would spawn and be destroy straight away when they landed. Nice effort with the other mechanics you did get into the game. Well done!
Vinay Rao
04. Dec 2018 · 14:49 UTC
I was quite a fan of lemmings, and lemmings 3D, so it made me pretty happy to see this.

I ran into a few bugs. A few times the Haggis would die when dropped out of the spawner (on the second stage). Builders sometimes would finish their build and turn around rather than climbing up their steps.

Could do perhaps with a restart button ("Give up" didn't restart the stage when I tried it) or a speed up button.

All things considered though, not bad for a 48 hour game!
LeviDSmith
21. Dec 2018 · 10:19 UTC
Nice lemmings clone. Seems like you got most of the types implemented. I accidentally picked blocker at the beginning, then had to change him to a bomber so the other ones could get through. I liked the builder animation as the bridge is created. Some simple models to replace the standard capsules would help. There also seems to be a bit of delay when the unit reaches the exit, preventing other units from exiting.