Detritus Walks by Chao
You play as Rick Jones, until-recently-ex-cop and the loose cannon of the force. The chief has a new assignment for you, take out the king pin of the greatest mob the city has ever seen. Nobody could do this job, not even you. But that doesn't mean you aren't going to try, even if you have to sacrifice everything.
Pull trash into yourself to generate your body, and throw it around to solve physics puzzles. Sacrifice your limbs to reach places you otherwise couldn't.
Made by:
Andrew Persic - Code
Andrew Wilson - Code, level design, visual design
Ango Zhu - Music, visual design
Rating notes:
Typewriter sound, so please just rate us on our music soundwise. All the images were ripped off google images, hence why we've opted out of graphics. We did make the background ourself though, so if you have any comments on that just leave it down below.
| Windows | https://chao.itch.io/detritus-walks |
| macOS | https://chao.itch.io/detritus-walks |
| Linux | https://chao.itch.io/detritus-walks |
| Original URL | https://ldjam.com/events/ludum-dare/43/detritus-walks |
Ratings
| Overall | 447th | 3.5⭐ | 20🧑⚖️ |
| Fun | 618th | 3.139⭐ | 20🧑⚖️ |
| Innovation | 38th | 4.028⭐ | 20🧑⚖️ |
| Theme | 373th | 3.667⭐ | 20🧑⚖️ |
| Audio | 362th | 3.306⭐ | 20🧑⚖️ |
| Humor | 297th | 3.306⭐ | 20🧑⚖️ |
| Mood | 263th | 3.639⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 22🗨️ |
It really surprised me when I first get my body formed!
And every puzzle is designed around the body physics, great job!
Good entry, like the fact that you used the löve engine :p
One thing that was kind of confusing was determining when I beat a level. I understood that you had to feed the generator to finish, but sometimes since I threw myself and the generator was offscreen, I would "win" without necessarily knowing what I had done. A victory jingle, or camera focus on the filled up generator would go a long way in remedying that confusion. :)
This is a pretty unique entry, and probably the best use of "sacrifice your character's body parts" I've seen yet!
@coleslaughter I'm having trouble thinking of any of of the levels that were beatable by flinging your body in a random direction and hoping. I would be interested in seeing how you played the game to have such an issue :). It's nice to know that there are ways of beating levels that I didn't foresee when designing them.
Thanks for the feedback everyone, your kind words are greatly appreciated.
Though, the bodythrow mechanic is a bit unintuitive, I couldn't say for sure whats flying in which direction at first, lol. Also an advise, use monospaced font for this kind of texts, it will deal with text jumping all over as it's written and this suits the style, as typewriters really usually type in monospaced :3
edit: oh, and maybe use distance from clicked point to cursor to set radius of thrown part, as it is not always convinient to try and match it with what you actually want to throw.
I enjoyed the lore and especially the character, it kinda reminded me of https://pbs.twimg.com/media/DrhfmklWkAEeWCl.jpg. I am quite curious how long it took to code up that character, from the trash summoning to the jump mechanics.
@Goplite Radius of throw being distance from cursor is actually a really good idea, I can't believe we didn't think of that.
I loooove the soundtrack you made. The song is amazing. I beg you to put it on YouTube! :)
Nice entry.