R0m-B4 by Hugh Williams

[raw]
made by Hugh Williams for LD 39 (JAM)

Covered board.PNG

Uncovered board.PNG

Battery Levels.PNG

Other Tiles.PNG

This is a top down tile based memory game where you play as a R0m - B4 model robot who has to reach the finish before running out of power! Your power level is shown at the top and may increase or decrease depending on the tile you land on. Uncover the tile types in the surrounding area by proforming a scan but be warned, each scan will also drain your battery.

Created by Hugh Williams and Andrew Stevenson

Backing track by Charlie Ashton

UPDATE

A post jam version of R0m-B4 has been added to the itch.io link called R0m-B4 2.0.0

Change log

  • Scan now will be active while spacebar is held as opposed to a set timer
  • The UI has been updated in line with the scan change and a level counter has been added
  • Music and sound effects now play in the tutorial
  • The pause menu can now be accessed from the tutorial
  • The tutorial now has extra instructions to help people stuck on level 2

Ratings

Overall 481th 3.28⭐ 27🧑‍⚖️
Fun 542th 2.96⭐ 27🧑‍⚖️
Innovation 232th 3.4⭐ 27🧑‍⚖️
Theme 153th 3.923⭐ 28🧑‍⚖️
Graphics 605th 3⭐ 28🧑‍⚖️
Mood 683th 2.667⭐ 23🧑‍⚖️
Given 41🗳️ 7🗨️

Feedback

marekkpie
31. Jul 2017 · 21:36 UTC
Good fun, but a little difficult. You sometimes feel like you need to just die and memorize from there because your energy level is super low (even when taking the best path).
Connor Hagan
31. Jul 2017 · 21:37 UTC
Interesting idea for a puzzle game, I like the mix of memory games and the fact that you can use information from dying to choose a better path next time.
I wish it was a little bit more forgiving though. I died multiple times on the second level due to being just 1 battery point off.
ruba
31. Jul 2017 · 21:49 UTC
Unforgiving and difficult, but nice! Need to check it again in the morning after good sleep.
NekuSoul
31. Jul 2017 · 21:51 UTC
Surprisingly fun game where quick memorization is the key to success.
Connorses
01. Aug 2017 · 02:02 UTC
I found myself repeatedly scanning while on the charge spaces to figure out a path, because it doesn't use up power on those spaces. I think the gameplay would feel better if it just revealed the map the entire time you were sitting on a recharge space.
Andrew Stevenson
01. Aug 2017 · 12:30 UTC
@marekkpie Thanks for the feedback! Some sections of level 2 are really tricky. A tip is that if you're not sure where to go, moving a few squares and preforming a scan while you can still return to the previous charge point will help. I probably should have made this more intuitive though.
Andrew Stevenson
01. Aug 2017 · 12:33 UTC
@connor-hagan I feel my level design may have been a bit evil :)
Andrew Stevenson
01. Aug 2017 · 12:42 UTC
@connorses I did have charge spaces acting as scans early in development. I though it would make planning routes to easy so I ended up removing it. In hindsight I probably could have replaced it with something like an extended scan length though.
Fwazle
08. Aug 2017 · 19:59 UTC
I am really not good at memory games... I still had fun though! Also, the audio and art fit together pretty well. Well done!
AFlatThrasher
09. Aug 2017 · 16:54 UTC
Had fun with this puzzle game. Figuring out a path took a bit and often required some deaths, but that was okay, as it was still fun. Only frustration was the scan length. I think it would have been better to just let it scan until the user hits a button again. Sometimes I found myself needing more time to look at it and other times I was annoyed because I needed just a quick reminder and had to sit through a few seconds of scanning. As I said, though, it was fine other than that little bit.
TheFlyingKeyboard
09. Aug 2017 · 17:01 UTC
Really fun idea of gameplay, but very hard to play. Graphics look nice, but could be better. Great Job!
Will Walters
10. Aug 2017 · 06:41 UTC
Having to balance the efficiency of your route with scanning to remind yourself of the path is a really good idea. The issue the game runs into is that it always gives you the ability to scan, but it's pretty much always a bad idea unless you're on a charge pad. It could be interesting if there was more of a choice to be made about when to scan.
DeadlyAlive
10. Aug 2017 · 09:43 UTC
Loved it. Not really a big fan of the memory part, but the game is awesome! Very polished puzzle game, good work!
mamoniem
11. Aug 2017 · 15:06 UTC
this game needs some one smarter than me :D good job & good art too!

-m
Andrew Stevenson
14. Aug 2017 · 22:57 UTC
@aflatthrasher I agree completely. I have reworked the scan in the post jam version so it is active as long as space is held to help with this. Thanks for your feedback!