LifeShot by kuviman

[raw]
made by kuviman for LD 44 (COMPO)

Cover

Controls

In this game you are to survive waves of enemies. You can shoot them, but each shot costs you life. Gather food, destroy your enemies and survive as long as possible.

End

Ratings

Given 95🗳️ 21🗨️

Feedback

JayCuB
28. Apr 2019 · 19:09 UTC
Really nice twist of the classic .io's games. Wonder who this game as multiplayer would be.
DaniDev
29. Apr 2019 · 12:39 UTC
Well done on making this in such a short amount of time! The mechanics are fun and enjoyable, but I felt like the movement was a bit sloppy sometimes. Otherwise it was great, good job!
Sode
29. Apr 2019 · 13:14 UTC
Realy great game but requires a ABOUT or a HELP tab
zondarg
29. Apr 2019 · 13:19 UTC
Fun game, and the enemies grow too! Yes, feels a little like the -io games, and multiplayer would work great, I think. Not easy to play, great job!
jsec
29. Apr 2019 · 14:52 UTC
Funny game, but i died like 20 times until figured out what the heck ;-)
Von Vista
29. Apr 2019 · 14:54 UTC
VERY VERY GOOD GAME! I was like "ohh shit" when I opened it, could potentially be a very good and challenging .io game (like agar.io, or slither.io), great AI and mechanics man, loved it. Congrats!
Simone
29. Apr 2019 · 17:50 UTC
Io's meet space shooter :) nice idea
DeathBySnail
29. Apr 2019 · 18:23 UTC
Cool game
Skoggy
29. Apr 2019 · 19:40 UTC
Nice game! The music/audio really made a lot of the mood. But it was really hard to hit the enemies when they are low on health :D
Good job!
OmnipotentIndie
29. Apr 2019 · 23:55 UTC
Really nice, i like the concept, and it's very clean. Had me wrestling with the controls but i think that works for it, but the bullets are a bit too slow or it takes too long to kill
highlandbert
29. Apr 2019 · 23:58 UTC
I like how the enemies try to do the same as you, this could be turned into a multiplayer game as other have mentioned. You should try it!
Lomna
30. Apr 2019 · 01:29 UTC
This needs to be a multiplayer game. Great audio , smooth controls also make the game more appealing.
Nice work!!
mcccclean
30. Apr 2019 · 01:31 UTC
It's Osmos meets Asteroid! I like it!
keanutah
30. Apr 2019 · 01:45 UTC
Really had fun with this, nice work!
cheesepencil
30. Apr 2019 · 01:53 UTC
I tried my best but the bad guys always found more health before I could finish them off... made it to wave 3 without killing any of them lol
Nick Rafalski
30. Apr 2019 · 02:19 UTC
At first I thought I had to eliminate all the enemies to clear a wave, and that was seriously frustrating. Then I realized that I could just survive the time, and it became a lot more chill of an experience. Basically agar.io without the craziness. The music and visuals really play to this too. Very unique!
LiauJ
30. Apr 2019 · 04:43 UTC
I felt like I was surviving, but I don't know if I was thriving. Shooting enemies was difficult, but I really liked being able to charge your shot into a giant ball of power! With a few tweaks, this could be really interesting as an .io game.
Kovakomes
30. Apr 2019 · 07:27 UTC
Nice. Very nice. That is all.
shp
30. Apr 2019 · 07:37 UTC
A bit frustrating to try and hit the enemies when they move in such an erratic way and how long it takes for the projectiles to reach them, but I like the mechanic of collecting stuff and losing mass when you shoot
INCD021
30. Apr 2019 · 09:53 UTC
Very hard, but really hit the theme on the head :) Nice job :D
Barrier
30. Apr 2019 · 12:40 UTC
Super hard! But nicely follows the theme!
SamuelDeboni
30. Apr 2019 · 12:49 UTC
The main mechanic has a lot of potential, with some more development I can see a Great game coming out of it.
Oivin F
30. Apr 2019 · 17:28 UTC
Was very difficult, tried three or four times and didn't get a single kill. That being said, the game feels very polished and satisfying. Is the music procedurally generated? It sounds really interesting. Actually had the idea of making a Agar-type game myself for this LD
chrisdugne
30. Apr 2019 · 20:08 UTC
so difficult to hit an enemy :D
I had a good time playing though!
you should keep it going, the idea is nice
how about grabbing the energies like a magnet when your spaceship is quite near ?
I'd love a multiplayer on a game like this :D
:clap:
anstabo
30. Apr 2019 · 21:55 UTC
Enemies dodge ability are superior to my ability to aim x)
Oakwarrior
01. May 2019 · 14:04 UTC
Very cool and zen game :3 Can really take time to relax playing this. The controls are maybe a bit too fast to relax, but it's still very nice. Also, congrats on using Rust to develop this! Interesting choice!
rEaX
01. May 2019 · 14:09 UTC
Very cool game. It is hard (for me) to hit the enemies. Perhaps a bit higher travel speed on the bullets or slower moving speed for AI could make it more balanced.
trozen
01. May 2019 · 14:12 UTC
This game was really hard! I managed to only kill one enemy!

Things I liked:
* The fact that you added an indicator to lead you to the enemies was a good decision. It would have been painful otherwise.
* The AI actually tries to heal themselves! This made the game even harder, but it was still cool that I felt like I had to chase them down. It made them more interactive for sure.
* You wrote this in Rust *and* there is a web build! That's awesome and definitely not something you see in LD everyday- well done!

Things I would change:
* I would prefer more enemies that are easy to kill.
* Make it easier to land shots. I'm pretty good at leading targets, but I really struggled in this game. Maybe player bullets could scale with his size?
* The art style is a little boring, just circles and text. The particle emitter on your shots is a cool addition though.
neverix
03. May 2019 · 16:31 UTC
Are you from the Russian AI Cup team?
🎤 kuviman
03. May 2019 · 16:45 UTC
@neverix yes, I am, nice to meet you here :)
Simon Rahnasto
04. May 2019 · 00:46 UTC
It was really difficult in the beginning, but thanks to your tips I started to actually manage to kill some enemies. I like this game a lot and I hope that you do turn it into a bigger game with multiplayer like you said that you might. Some of my favorite parts of the game were:

- The enemy AI, figuring out how they work is key to performing well in this game.
- The shooting mechanic is a great way to tie the game to the theme.
- The atmosphere and mood is excellent, great job on the music!

Thank you for coming to my stream and letting me play your game :smile:
ursagames
05. May 2019 · 21:02 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp