Dungeon Sacrifice by loligxp
My Creation For my first Ludum Dare :)
Escape the Dungeon By sacrificing innocent People and Killing Every Monster.

| Source code | https://github.com/Loligxp/GitHub |
| Windows | https://loligxp.itch.io/dungeon-sacrifice |
| Original URL | https://ldjam.com/events/ludum-dare/43/dungeon-sacrifice |
Ratings
| Overall | 464th | 2.673⭐ | 28🧑⚖️ |
| Fun | 493th | 2.231⭐ | 28🧑⚖️ |
| Innovation | 477th | 2.327⭐ | 28🧑⚖️ |
| Theme | 357th | 3.115⭐ | 28🧑⚖️ |
| Graphics | 419th | 2.615⭐ | 28🧑⚖️ |
| Audio | 378th | 2.077⭐ | 28🧑⚖️ |
| Mood | 420th | 2.558⭐ | 28🧑⚖️ |
| Given | 30🗳️ | 20🗨️ |

For instance, as seen in the image above, the enemies are very clunky in behavior. This is an annoying thing to fix, but your game really rewards the player for cheesing the monsters. It's a very hard game if you play it the 'proper' way.

Also, these half-width things are a bit silly. They mean you have to walk sideways, which, to me, feels like a bit of a strange hack or something.
Besides that, I feel like the game could have used a real 'ending'. The 'Press F' thing is a good reference, but it could have worked much better if you had then had a small text dialog thing about what you had done.
Would like to share with you a video by JW, one of the two halfs of Vlambeer, he can tell you more feedback about your game in that talk that I
https://www.youtube.com/watch?v=AJdEqssNZ-U
Keep making games :)
I watched the Video and there are Many Things I can Learn :D
Well done!
I was going to recommend the Vlambeer video, but that has been done already. Faster movement (unless it interferes with your atmosphere), faster shots, larger magazine, more weaker enemies, are all methods you could explore to make the game more fun (again, unless it interferes with your atmosphere). I wish there would have been more significant changes between the checkpoints (new enemy types, new traps, something to keep the player entertained). Look up how you can make objects slide along walls, that would help a lot for your enemy movement.
I think you made the right choice in having limited sight, and the bloodstains really helped to mark areas the player already visited. I also enjoyed that you put in a real ending, instead of leaving the game hanging.
All in all it's a respectable first entry and I would encourage you take all the valuable feedback you're getting and making your next game even better. Great job!
The good:
- I liked the concept about sacrificing inocents to keep advancing in the game.
- Nice graphics and audio.
The bad:
- The "difficulty" relied on having patience to shoot down all enemies while moving backwards. I would like that it required some more ability / skill instead.
- I missed some music.
- I would have use the game title as filename instead of "Version 1.0.rar" :-P
Nice game / entry!