Ultra-ninja VS falling zombies by gaspard

Usage
- Clone the project
git clone https://github.com/Gaspard--/ultra-ninja_VS_falling_zombies.gitor download as zip - Install the GLFW and the SFML libraries
cdinto the project directorymakethe project- Launch the game:
./ultra-ninja_VS_falling_zombies
Tested on Unix.
Story
Ken, the Ultra-Ninja spent most of his life meditating on the small planet Red. There he acquired his Ultra-powers. Sadly, the rest of the universe was infected by a virus, which turned everyone into a zombie. Upon waking up, Ken the Ultra-Ninja sets out to defend his small world...
Controls
- Arrow keys (Right and Left) or A and D : move the Ultra-Ninja to right and left
- W, Space or Up : Jump
- S or Down : Fast Fall
- [Q and E] or [Shift + A and D or Right and Left keys] : Dash
- Mouse and left-click : hit Zombies in the wanted directions
Developers
Special Thanks
- Dimitri Mas (dev-help and some ideas)
- Yoann Jay (mic lender for sound effects)
Made With
- C++
- OpenGL
- GLFW
- SFML (Audio)
Preview
Hit Zombies

Stay in the air to increase combo

And don't let population grow up to 10 !

Ratings
| Overall | 466th | 3.244⭐ | 43🧑⚖️ |
| Fun | 319th | 3.282⭐ | 41🧑⚖️ |
| Innovation | 488th | 2.925⭐ | 42🧑⚖️ |
| Theme | 410th | 3.381⭐ | 44🧑⚖️ |
| Graphics | 524th | 3.098⭐ | 43🧑⚖️ |
| Audio | 311th | 3.105⭐ | 40🧑⚖️ |
| Humor | 218th | 3.108⭐ | 39🧑⚖️ |
| Mood | 501th | 3⭐ | 40🧑⚖️ |
| Given | 67🗳️ | 45🗨️ |
Sound effects are funny. Nice job!
Sound effects are funny. Nice job!
Sound effects are funny. Nice job!
I, for one, am not going to install a bunch of programs to play a single LD entry, there are so many others running directly in a browser for a start!
The __Usage__ part is for Unix users. We're working on a Windows version with all dependencies provided on an archive.
> I voted based on the video [...]
Please don't vote based of the video, because playing a game is not the same as watching it, and I therefore feel unfairly judged.
> Im sorry but you should make the game easier to test.
I get that some people will not to be able to play our game.
If you can't, just move on the next entry, costs you absolutely nothing. I know that nowadays fancy engines permit easy cross platform as well as web export, but that shouldn't force everyone to use them and not enjoy plain old C++ with OpenGL.
If you are on Unix, the dependencies are pretty easy to install (for me it's 3 to 5 commands I think), and most people may already have them installed.
To people reading this who can't play the game, please move on to the next entry, or wait for a possible windows build, but I can't guaranty we'll have one, windows builds are a hassle.
hate us too
https://ldjam.com/events/ludum-dare/38/deep-bottom
Here is our: https://ldjam.com/events/ludum-dare/38/plutus
I'm the ninja voice actor ! :D
I took Japanese Weebster LV2 in Highschool so i can imitate them perfectly.
Managed to compile the game, and it feels really great to play!
The gameplay is more complexe than expected, and the game is really polished!
Awesome work guys! =)
Thank you for reporting that, although sadly i don't really have any solution to this issue right now.
@stending
I'm so glad the name pleased you ! :D
I had a bit of pushback when I suggested it but I can see we're two mind of the same kind. :p
In any case, I plan to look through the source-code :D :D
sudo apt-get install libsfml-dev libglfw3 libglfw3-dev
Only after installing headers from those, I've been able to build and run.
Other than those build challenges, its a nice looking mini game.