Potential Energy by Carsen D.
My second Ludum Dare game! I took this in a much different direction than last time, but I'm happy with the quality that I've achieved!
The Story
A story of a bleak future and desperate people. You are the ruler of an underground colony facing open rebellion. Your power over the people has run out, and soon, so will your electricity.
The Game
Potential Energy is a short and simple platformer with a focus on atmosphere and story. The colony is a place where power is used sparingly and darkness is in large supply. With my second Ludum Dare game, I decided that this theme was a good time to experiment with some lighting and tried to focus the gameplay and atmosphere around the sparse lights.


Controls
WASD - Move
Space - Jump
E - Interact (Pressing E multiple times when speaking to someone gives more lines of dialogue!)
Fixes
- Fixed a problem where an NPC could block you from continuing the game
- (Hopefully) fixed a problem with a speaking trigger not registering properly
- (Also hopefully) Fixed some possible jumping problems
| HTML5 (web) | https://loch-nesrac.itch.io/potential-energy |
| Original URL | https://ldjam.com/events/ludum-dare/39/potential-energy |
Ratings
| Overall | 252th | 3.614⭐ | 46🧑⚖️ |
| Fun | 412th | 3.163⭐ | 45🧑⚖️ |
| Innovation | 515th | 2.909⭐ | 46🧑⚖️ |
| Theme | 402th | 3.512⭐ | 45🧑⚖️ |
| Graphics | 642th | 2.909⭐ | 46🧑⚖️ |
| Audio | 69th | 3.953⭐ | 45🧑⚖️ |
| Mood | 15th | 4.372⭐ | 45🧑⚖️ |
| Given | 68🗳️ | 60🗨️ |
Was fun.
@barret907k I'll update the description to let others know, thanks!
High points for graphics as well, you tied it all together so well, the change in tempo when you reach the reactor door, everything! it's brilliant.
I thought when I reached the end of the shaft and heard the conversation, "oh well I must be able to drop in behind the reactor door, just a different way in" Ended up having to do the climb again :) But it was so worth it.
I also wanted to add, most other games built gameplay mechanics about running out of power, but I really loved how you took the theme and made a story about it!
Ultimately I think you did a great job of coming up with an idea that was coherent, playable, expressed emotion...and was constrained enough to implement in a weekend!
The last jump of the first room is so difficult for me that I abandonned it.
P.S. I think you're using the Text component currently? Consider using Text Mesh Pro which was recently acquired by Unity and is free on the Asset Store. It makes your text appear so much sharper and just better-looking.
The end seems a little bit brutal, but you have a good mood.
The jump right after the Green Fellow was REALLY hard, and I had to do it over and over. I was grateful that a checkpoint was offered a bit later, but I didn't have to use it.
Up in the duct at the end, it seemed there was an option to Listen to the people below, but it was only accessible by jumping, which would then cause the message to immediately disappear. :(
Great job on the lighting. It really helped set the mood. The music was a great choice.
Thanks for making this and sharing it with us! Pretty neat.
Nice music, fits the "colony rebellion" mood perfectly!
However, I found the platformer parts - and especially the use of a physics engine - didn't really fit with the rest of the game, which is more story-oriented.
Also, it's not clear if there's only one ending or many, however the game is long, and going through the whole of it just to try not-to-jump into the safe is tedious.
It was nice to play a more story-focused and less action-heavy platformer, and the story was enjoyable. Nice work!
>Rebels in the dark,
>threatening our colony.
>I must do something!
Good job there! :D