Out of Power by cpv

First Ludum Dare attempt :)
Storm. Hospital. Operation. No electricity.
Keep the generator working by pressing the Space Bar, so the doctor can finish the operation successfully.
Watch out for that power level! The patient's life depends on you!
Wanted to get into Compo, but didn't make it in time, so at least I got into Jam.
| Windows | https://upstudiodev.itch.io/out-of-power |
| Linux | https://upstudiodev.itch.io/out-of-power |
| Original URL | https://ldjam.com/events/ludum-dare/39/out-of-power-2 |
Ratings
| Overall | 820th | 2.556⭐ | 29🧑⚖️ |
| Fun | 845th | 2.111⭐ | 29🧑⚖️ |
| Innovation | 752th | 2.444⭐ | 29🧑⚖️ |
| Theme | 238th | 3.778⭐ | 29🧑⚖️ |
| Graphics | 440th | 3.481⭐ | 29🧑⚖️ |
| Audio | 538th | 2.32⭐ | 27🧑⚖️ |
| Humor | 299th | 2.68⭐ | 27🧑⚖️ |
| Mood | 729th | 2.52⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
Congratulations!
I liked:
The Art- I really like the art actually. The models are decently detailed for low poly, and I liked how the generator moved and the operating room was dynamic in that there were flashing lights and moving things. It's nice to look at.
I didn't like:
The Gameplay- There really isn't much to do except press the spacebar. I would have liked to see something like only pressing the spacebar at certain times (like have a meter that goes back and forth, and if you hit the spacebar in the green zone you get power) or just something else to not make it so monotonous.
Congrats on your first entry!
Like others, I found the models interesting. The clock was definitely a nice useful touch to have.
I wish there was more to do in the game, but hey; You finished a game in the time limit, and that counts for something. :-)
Good job!
Instead, I'll point out things that already exist that need improvement:
- The generator animation is essentially fine given a more cartoony artstyle, but right now it does not loop smoothly - it's shape suddenly jumps from one to another.
- Similarly, the sound effect for the generator does not loop smoothly.
Now for opinions:
- I honestly think that the graphics are unimpressive. Although most of the equipment in the background looks okay, the human characters are, in my opinion, ugly. I believe that the reason is that they are too complicated - for example, the arms do not need to be spaced away from the body. This looks weird due to the resolution of the models. Instead, place the arms directly against the body, and make the body 1 voxel wider on either side. Hopefully that makes sense; I've never really done voxel art but I believe that some concepts from pixel art apply.
- Something I didn't immediately notice that is actually a really nice touch: the light level going down while the generator is unpowered. I like that.
- Finally: more things need to be animated. The main problem with the graphics as they currently stand is that they are too static. But this is also tied in to simply expanding the role of the player - more things will be dynamic the more the player interacts with them.
I hope my (admittedly harsh) criticism is helpful in some manner to you, as otherwise it's for naught. Congratulations on your first game.
The graphics were kinda uncanny in a way, but pretty neat non the less. Voxel Surgeon Simulator ftw!