K.R.A.B.S. by limejuice123

Killer Robotic Aquatic Battle Shockers (K.R.A.B.S.), a game by Stuck in a Lift Studios.

A local multiplayer game for two players (grab a friend seriously). Take control of your K.R.A.B.S. and fight for control of the limited resources in the confines of a small world.
Game Links
We recommend the windows build over the web build as it doesn't suffer from the known issue of browser shortcuts conflicting with game controls that the web version has. But if you're on Linux or Mac, you can still enjoy the web build and don't have to feel left out, though please be aware it is an inferior experience in terms of performance and graphics.
Windows Standalone: http://s000.tinyupload.com/download.php?file_id=21839720827764638011&t=2183972082776463801174147
Web Build: https://stuckinaliftstudios.itch.io/krabs-killer-robotic-aquatic-battle-shockers
Enjoyed the Music?
All the music and sound effects were made during the jam for the game.
Music Artist: http://embersofthewillowtree.bandcamp.com
| Original URL | https://ldjam.com/events/ludum-dare/38/k-r-a-b-s |
Ratings
| Overall | 585th | 3.042⭐ | 26🧑⚖️ |
| Fun | 446th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 604th | 2.696⭐ | 25🧑⚖️ |
| Theme | 756th | 2.083⭐ | 26🧑⚖️ |
| Graphics | 431th | 3.375⭐ | 26🧑⚖️ |
| Audio | 144th | 3.652⭐ | 25🧑⚖️ |
| Humor | 663th | 1.474⭐ | 21🧑⚖️ |
| Mood | 588th | 2.81⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 35🗨️ |
When I tried to go up and my friend shot me it closed the tab. #Ctrl-W
Anyway, awesome graphics, great concept, keep it going post-compo ! :D
Very nice sounds effect and music as well!
(You can see me playing this game for the first time on the vod https://youtu.be/_Upt3PIzndo?t=1h52m17s _[single player test at the request of the dev]_ )
Very polished music, too.
Music and SFX were cool (the robot voice hahah), and graphics fit well. Controls very smooth. Stun sound a bit loud.
I did forget the controls once it started and had to refresh the whole game, but I'm sure you would have had a menu page and all that with a bit more time.
Good effort:)
If you get time, please do also check out my game!
https://ldjam.com/events/ludum-dare/38/no-minor-task-party-of-a-lifetime
Hey Man! Just tried the game out with my friend.
So first off- I just want to throw it out there that I really enjoyed the effects of the game. The art and the music felt really nice- and I play a lot of fighting games- so the "3... 2... 1..." countdown just felt very intense.
In gameplay though- I did feel like it felt very sticky to move... I'm not sure- but I played the Web Version- and the FPS wasn't exactly smooth. So I think that should have been something you guys tested out. FOr the web- the game is fine- but when the shockwaves start emitting- it legs terribly.
I had to download the game. Like most people- i wasn't able to play it to its best since it WAS multiplayer! But I was able to feel the movement and impact without any FPS issues after downloading it. :D
Thanks for all the feedback, it's greatly appreciated! We'll work on doing something about that web build if we can!
The music and sound effects are spot on. I also liked the shock wave distortion graphics effect.
We tried playing the web version first, until we ran into the problem of Player 1 pressing Ctrl+S, which is a bad idea while in a browser. (We had that exact same problem in our game).
Overall, we both enjoyed playing your game. Can't wait to see it developed further. :thumbsup:
My biggest criticism is that the whole game is keyboard controlled, but you have to use the mouse to start it. Enter or something should start the game. Also, we couldn't find a way to start a new match after we finished. We would have likely played several rounds if we could have jumped right in. But after trying Esc. and it closed the game we were done.
Still, very fun game.
We're waiting for voting to close before releasing our improved version of the game, which also includes AI opponents, round length settings, additional game modes, and tournament brackets.
Probably my biggest issue with this game, other than the slow performance, is the controls. Even on a download build, using the Ctrl and Shift keys for either player can still mess around with changing the player's keyboard language, etc. Sure that can be changed back, but then again, mapping shoot and shield functions to the letter or punctuation keys, for example, can also resolve this to some extent. I've played some multiplayer games that have movement and shoot/jump (aka two functions), and the defaults usually are WASD and the G and H keys for player 1, and arrow keys and </, and >/. for player 2. Even the ability to remap controls would be a great touch.
Other than that, the game was fine for what it was. I like the robotic voice and the music. The background art was fascinating as well.
https://www.youtube.com/watch?v=pZ-D40BBNhA