Power Down by Lightsmasher
About
Power Down is a puzzle platformer where you are a blob with the ability to shoot out a beam from your antenna that is capable of powering down objects that it touches. Using this, you must traverse the levels and solve puzzles by triggering objects.

This is my entry for Ludum Dare 39 under the theme "Running out of power". It is my first time taking part, and I definitely ran out of time (see lack of audio and...well, levels). Despite being incomplete, I think this is a solid prototype that demonstrates what I was trying to achieve.
This game was programmed in C# using the Unity Engine. Art was created in Pyxel Edit.
Instructions
Use the A and D keys (or arrow keys) to move left and right, and use the spacebar to jump. Use the left mouse button to fire out a beam that disables objects that it touches. Note that you cannot fire your beam whilst in the air.
Links
Source Code: https://github.com/jordanlwest/LD39
Play the web version of the game here: https://lightsmasher.itch.io/power-down
See timelapse of the game being made here: https://www.youtube.com/watch?v=Zjys7ZPedBo
| HTML5 (web) | https://lightsmasher.itch.io/power-down |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-down |
Ratings
| Given | 7🗳️ | 3🗨️ |
I like the graphics and the mechanics are cool, too. The jumping is kind of weird on edges, which results in a feeling of unfairness, when you fall down because of that. But that's no problem, because then you are just reset not far away. All in all: Good! :)
I'd love to see what comes next after the tutorial!
Nice work!
I love puzzle platformers and this one looks very promising, too bad there's only one level, whose difficulty is very moderate :-)
Some audio would also have been nice, and the collisions are strange, especially when standing on platform corners... (is your hitbox some shape with rounded edges?)
Overall, very good job!