Tile Titan Toppler by Tamanegi-K

[raw]
made by Tamanegi-K for LD 42 (JAM)

= = = = = ABOUT = = = = =

Tile Titan Toppler is a game where you break your own play area to deal damage! Fight through a unique gauntlets of bosses with crazy bullet patterns, but for what!?

Oj4%2FD+.png

. = = = = = CONTROLS = = = = =

WASD to move

Left Click (and drag) to select/deselect tiles

Right Click to launch your attack

Shift to enter Focus Mode

E to deselect all currently selected tiles

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= = = = = CREDITS = = = = =

SlashyTDashy - Twitter

Game Designer, Pixel Artist, Music Composer

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GBAer64 - Twitter, Instagram

Game Designer, Music Composer

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SkullNinja - Instagram

Lead Programmer

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Pairadogs - Twitter, Instagram

GUI Designer, Concept Artist

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Tamanegi_K - Twitter, Instagram

Programmer, Game Designer, Pixel Artist

Ratings

Overall 87th 3.974⭐ 21🧑‍⚖️
Fun 167th 3.711⭐ 21🧑‍⚖️
Innovation 60th 3.974⭐ 21🧑‍⚖️
Theme 545th 3.553⭐ 21🧑‍⚖️
Graphics 117th 4.263⭐ 21🧑‍⚖️
Audio 154th 3.711⭐ 21🧑‍⚖️
Mood 175th 3.667⭐ 20🧑‍⚖️
Given 15🗳️ 6🗨️

Feedback

oddstack
14. Aug 2018 · 18:21 UTC
Oh damn. Thats a good game! I wish there were more bosses :o. At first I was like -ok, very forgiving hitboxes- but without that i would have died at the second phase :). Very nice unique mechanic, awesome art / effects and also spot on sound (really like the 'pling' when a bullet hits the shield). Good job!
Enot487
14. Aug 2018 · 19:10 UTC
Very dynamic and cheerful game! The combination of dodge and clicker mechanics looks pretty intresting. Good sprites and cool music, I liked that!

PS. I think I caught the bug. In the third phase of the boss I selected one gray tile and couldn't either to select another or to launch it.
bradleypollard
14. Aug 2018 · 22:03 UTC
At first I was starting to think the game was too easy, but it certainly ramps up! I'm glad it had a help screen but the way it was presented did mean everything I read immediately left my brain one pop-up later. That said, the icons were fairly clear in terms of what they did. I didn't realise till the second boss that the tiles being deleted actually blocked movement - it's a nice use of the theme.

I was however a little confused how the selecting mechanic worked. Sometimes I just couldn't select anything and I couldn't deduce if there was a range or a cooldown on selection as it seemed a little random. I think some sort of cooldown meter (maybe there was one and I'm just blind) would make when you can select cells more readable to the player - at first I thought it was just broken!
CrazyD
20. Aug 2018 · 15:16 UTC
Audio and visuals were pretty awesome. I didn't fully understand the mechanic...although, that said, I was able to defeat at least one boss level. I think I wasn't sure how the select worked...sometimes I could select, other times not. It seems like there are a lot of mechanics involved which is cool but would be better to know at least what some of them are. For instance, it appeared when I had the shield, I couldn't do much else but move around, which really didn't matter, because I had the shield. :)
Dev_For_Pizza
20. Aug 2018 · 16:43 UTC
This game is very fun ! we want a final version !!!!!!!
AnlaXix
20. Aug 2018 · 16:53 UTC
Great game, 3rd phase is unfair but really liked it ;)
Renier
27. Aug 2018 · 20:08 UTC
Loved the visuals audio and fun mechanics! a neat twist and very nicely executed!
diptoman
03. Sep 2018 · 02:26 UTC
Very well polished game - it took a while to understand, but unique idea in the end. One annoyance I had were those text pop up things - they kind of tend to ruin immersion in-game. I understand that you guys didn't have time, but just a thought. Good work!
Andrei9
03. Sep 2018 · 08:49 UTC
Nice idea! cool game! :thumbsup:
HellSquirrel
04. Sep 2018 · 13:20 UTC
interesting
inventroom
05. Sep 2018 · 07:29 UTC
Hey! Sorry for the wait, I’ve covered your game here (I rated before the end of the deadline, no worries):

https://www.youtube.com/watch?v=Or8qP4lcWTk