Backpack Apocalypse by Richard Scott
Its my first time doing a ludum dare after 5 years of gamedev, what could go wrong eh?...
So for my game I decided to make a top down zombie shooter where there are no backpacks. This means that every item that you pick up to help you survive makes you move slower and turn more sluggishly. The aim is to find the 4 car components in the level to escape the zombies.
With this game I also wanted to have a go with using unitys "new" UI system as I'd been avoiding it for the past year or so and I'm happy with results, anchoring and things changing position was abit of a pain to get the hang of though.
Controls:
W,A,S,D - Move
E - Pick up item
Right Click - Punch/Shoot
Check out my other stuff here:
https://www.youtube.com/channel/UCowmZQCmZIXuD-fEeYFnx0A
http://store.steampowered.com/app/731190/LoudorQuiet/
https://unit02games.itch.io/




| HTML5 (web) | https://unit02games.itch.io/backpack-apocalypse |
| Original URL | https://ldjam.com/events/ludum-dare/40/backpack-apocalypse |
Ratings
| Given | 4🗳️ | 3🗨️ |
It was fun. I think the range of melee attacks is way too long for both the player and the zombies. Though once I got the rifle and some ammo the game was way too easy. Sure I was slow but as long as you can lead a shot it didn't matter. A potential fix for that would be having gunshots attract the zombies.