BadPhone by Mormert
You are now the proud owner of a BadPhone! π±

Congratulations, you are now a proud owner of a BadPhone. Good luck! βοΈ
Owning a BadPhone means serveral things, but most importantly: it has a severe issues with data storage, so it's up to the owner to handle these issues. Now, because YOU are the owner, this is your task: to manage the BadPhone.
This game challenges you to be patient,
but also to be fully awake at all times to make sure that BoxDrop doesn't sync too many images, causing your phone to crash, and also making sure that the phone is fully optimized at all times.
βWhat to doβ
When you have entered the play scene, start the BadPhone by pressing the "on" button, located on the side of the BadPhone, below the two volume buttons.
Once the phone is on, and the moment you unlock it fully, you are from there on fully responsible of making sure that the BadPhone doesn't run out of data storage.
You do this by two primary actions: deleting duplicate photos (keep one copy of all photos) and optimizing the BadPhone in the settings.
If you somehow make the phone crash, which is... likely, then you will be given a score based on how long you could keep it running.
- You control the hand with your mouse.
How was this made? π οΈ
- 3D Software: Blender
- Game engine: Unity
- Sound editor: Audacity
- Sounds recorded with my mouth
Recommendations π¨βπ»
Play the game in fullscreen, preferably a 16:9 monitor. π
Ratings
| Overall | 206th | 3.619β | 23π§ββοΈ |
| Fun | 377th | 3.214β | 23π§ββοΈ |
| Innovation | 31th | 4.071β | 23π§ββοΈ |
| Theme | 6th | 4.476β | 23π§ββοΈ |
| Graphics | 26th | 4.214β | 23π§ββοΈ |
| Audio | 131th | 3.452β | 23π§ββοΈ |
| Humor | 29th | 3.75β | 22π§ββοΈ |
| Mood | 99th | 3.55β | 22π§ββοΈ |
| Given | 14π³οΈ | 12π¨οΈ |
The graphics are great and the controls worked flawlessly for me. Only (really small) nitpick I have is with the phone's angle. I would have like to see it tilted slightly more towards the camera.
Please note that for some reason, I don't know why, but the hand doesn't work properly in WebGL, but it works really well in standalone. Also, if you play in WebGL i recommend you to play in fullscreen.
Furthermore, the game was made with 2017.4.4f1, for your information. Thanks for playing!