sequencer tower defense by dlowe
tower-defense x rhythm-game... in pico8 :)
The playing field is a simple sequencer. The towers are sound effects within the sequencer, and can be activated by tapping the button in rhythm with the sequencer. Enemies pathfind to the right side of the playing field by the shortest route they can find.
Note: the pico8 web player maps the 'x' key to (X) and the 'z' key to (O) by default 🤷♂️
| Github | https://github.com/dlowe/sequencer-tower-defense |
| HTML5 (web) | https://dlowe.github.io/sequencer-tower-defense/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/sequencer-tower-defense |
Ratings
| Overall | 314th | 3.442⭐ | 28🧑⚖️ |
| Fun | 387th | 3.212⭐ | 28🧑⚖️ |
| Innovation | 121th | 3.788⭐ | 28🧑⚖️ |
| Theme | 104th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 287th | 3.385⭐ | 28🧑⚖️ |
| Audio | 148th | 3.423⭐ | 28🧑⚖️ |
| Humor | 459th | 2.278⭐ | 20🧑⚖️ |
| Mood | 453th | 2.818⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 31🗨️ |
Still, I love the concept, and it looks great
The building / rythm tapping mechanics works very well, and is very original too. The audio and graphics are quite polished too, I like the particles ;).
P.S.: As a first time user of a "fantasy console" too (I used TIC-80 instead of PICO-8 for my entry) I'm very impressed by what you achieved in such a limited time. Congrats!
Bravo !
I'd have never come up with something like this. Really cool concept.
I've played it a couple of times and I feel like I'm unable to succeed. Like as if I need to be able to put more obstacles in each way as opposed to just one or something like that.
Overall a really solid entry and fun game to play!
If you want to get a bit further, try building a maze to force the enemies to stay on screen and in range of your towers for longer. I usually start something like this:

... and also, you get bonus towers after each wave if your rhythm was particularly accurate :)
Super glad you enjoyed, and thanks so much for the feedback.
A sound cue on successfully hitting the rhythm would be good, but I actually hit a limit of pico-8: there are only 4 audio channels!