Casualty by foxor

[raw]
made by foxor for LD 43 (COMPO)

A short little puzzle game with some interesting pieces.

Features: - Fire - Explosions - Betrayal - Leapfrog? - Swords - Snakes

On each level, you must kill all snakes and lose exactly one unit.

* THE THINGS THAT LOOK LIKE TORNADOES ARE SNAKE FANGS *

Ratings

Overall 134th 3.667⭐ 23🧑‍⚖️
Fun 148th 3.524⭐ 23🧑‍⚖️
Innovation 176th 3.381⭐ 23🧑‍⚖️
Theme 138th 3.81⭐ 23🧑‍⚖️
Graphics 355th 2.925⭐ 22🧑‍⚖️
Audio 138th 3.35⭐ 22🧑‍⚖️
Humor 279th 2.632⭐ 21🧑‍⚖️
Mood 296th 3.026⭐ 21🧑‍⚖️
Given 18🗳️ 13🗨️

Feedback

Ravarion
03. Dec 2018 · 04:29 UTC
Some screen shake is necessary, but that was too much! Pretty fun, though.
Chris Covert
03. Dec 2018 · 04:33 UTC
Pretty cool, it was a refreshing strategy game. I like how you organically teach gameplay with each level. I did have a little trouble figuring out the point of some early levels though.
Sarwin
03. Dec 2018 · 04:33 UTC
Nice Concept. But the screen shake is … too much.
baknik
03. Dec 2018 · 04:35 UTC
Challenging game! I'm still not exactly sure how the "tornado" looking enemies work. Music is great!
Secretmapper
03. Dec 2018 · 04:35 UTC
Hahaha I disagree I LOVED THE MEGA ULTRA SCREENSHAKE!!!!
carlpilot
03. Dec 2018 · 04:36 UTC
Quite an interesting game -- it can be difficult to figure out what to do in the first one or two levels and it seems unintuitive that you *must* lose one unit
arkinrev
03. Dec 2018 · 04:41 UTC
I too was blown away by the screen shake. I really like the puzzles, and each one did a good job of teaching the new mechanics of the components. Nice job!
xesenix
03. Dec 2018 · 04:42 UTC
Nice approach to teaching mechanics by gameplay although I didn't understand how those tornados work.
khaotom
03. Dec 2018 · 04:44 UTC
Well done. I didn't understand what I was fighting though. I got stuck on a big map with an arrow, a shield and a bomb and like a dozen snakes.
Anyonebacon
03. Dec 2018 · 04:48 UTC
That was quite fun, some moments were a bit intense but overall a very solid entry! Good job!
numeralien
03. Dec 2018 · 04:58 UTC
Neat concept. Always nice to see well-executed strategy or puzzle games in LD, since they're pretty tough to do well.
Rombus
03. Dec 2018 · 04:59 UTC
I agree with @secretmapper the ultra mega screenshake made me lose my shit xD.
Really cool original concept
pkenney
03. Dec 2018 · 05:02 UTC
Really well done. It feels like a complete and coherent package. The music fits the sarcastic cynicism just as well as the mechanics!

I enjoyed the lack of tutorial, letting me test by experimentation. Small tight scope like this benefits from that joy of discovery. I liked the simple effective graphics, and they fit well with the crunch static-filled sound effects.

There were times when the spectacle of chain reaction and escalation of screenshake would burst through what was reasonable and run away over the hill, but I kind of didn't mind. Except a few times when I did, but those were times when I had to repeat the same puzzle a few times.

I made it to the puzzle with two arrows near the center, and a lot of bombs creating a wavefront of flame coming at you, and you have to predict the future. The game got me there, I had learned the rules. Or so I thought... I tried this puzzle a half dozen times at least. Then I quit, not ragequit, but just finished my time with it, when I thought "Finally, I figured it out" and I took my final turn assuming I would win, but something I didn't understand happened and I died in the same turn, rather than one turn later, than my enemy. Not sure what it was.

Speaking of not sure what it was, I was a bit unclear on the art of the... turkey leg? Country of Italy? Tornado? Swinging swoosh sword? No worries.

Usually I suggest a small tweak. Here I'm not sure what that would be, it's pretty fully realized. I think my favorite thing you DID include was a solid variety of you-lose messages. I guess maybe after I lost the flame level five times I was wishing for a "hurry up and restart" button? But not hard enough to be mashing my kb.

Very nice entry covering all the bases and creating an experience, well done.
SomewhatInfinite
03. Dec 2018 · 06:10 UTC
@ravarion As a Vlambeer fan, I'm going to have to disagree on the screen shake XD. Screen shake to the max
Daniel_Abeleira
03. Dec 2018 · 09:37 UTC
Great game! I love simple strategy games
seed42
03. Dec 2018 · 09:54 UTC
great game!

some tutorial would have been nice (took me quite some time to figure out how the units move and how enemies get "activated")

love the music - fits the game very well

also there was one level i managed to kill all the enemies without one unit dying but had to wait for one of my units to die to finish the level (i know sacrifices must be made - but i felt kinda cheated)
Erendelous
03. Dec 2018 · 11:10 UTC
The game is awesome! It's really obvious in basic rules but it is really fun to play and now I can't forget this ABSOLUTELY AMAZING SUPER MEGA ULTRA SCREENSHAKE:)
🎤 foxor
03. Dec 2018 · 15:50 UTC
Glad everyone liked the screen shake! XD
BGameDev
03. Dec 2018 · 16:54 UTC
Nice concept for the puzzle game, good game.