Casualty by foxor
A short little puzzle game with some interesting pieces.
Features: - Fire - Explosions - Betrayal - Leapfrog? - Swords - Snakes
On each level, you must kill all snakes and lose exactly one unit.
* THE THINGS THAT LOOK LIKE TORNADOES ARE SNAKE FANGS *
| HTML5 (web) | http://isaacjames.com/casualty |
| Source code | https://github.com/foxor/casualty |
| Original URL | https://ldjam.com/events/ludum-dare/43/casualty |
Ratings
| Overall | 134th | 3.667⭐ | 23🧑⚖️ |
| Fun | 148th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 176th | 3.381⭐ | 23🧑⚖️ |
| Theme | 138th | 3.81⭐ | 23🧑⚖️ |
| Graphics | 355th | 2.925⭐ | 22🧑⚖️ |
| Audio | 138th | 3.35⭐ | 22🧑⚖️ |
| Humor | 279th | 2.632⭐ | 21🧑⚖️ |
| Mood | 296th | 3.026⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
Really cool original concept
I enjoyed the lack of tutorial, letting me test by experimentation. Small tight scope like this benefits from that joy of discovery. I liked the simple effective graphics, and they fit well with the crunch static-filled sound effects.
There were times when the spectacle of chain reaction and escalation of screenshake would burst through what was reasonable and run away over the hill, but I kind of didn't mind. Except a few times when I did, but those were times when I had to repeat the same puzzle a few times.
I made it to the puzzle with two arrows near the center, and a lot of bombs creating a wavefront of flame coming at you, and you have to predict the future. The game got me there, I had learned the rules. Or so I thought... I tried this puzzle a half dozen times at least. Then I quit, not ragequit, but just finished my time with it, when I thought "Finally, I figured it out" and I took my final turn assuming I would win, but something I didn't understand happened and I died in the same turn, rather than one turn later, than my enemy. Not sure what it was.
Speaking of not sure what it was, I was a bit unclear on the art of the... turkey leg? Country of Italy? Tornado? Swinging swoosh sword? No worries.
Usually I suggest a small tweak. Here I'm not sure what that would be, it's pretty fully realized. I think my favorite thing you DID include was a solid variety of you-lose messages. I guess maybe after I lost the flame level five times I was wishing for a "hurry up and restart" button? But not hard enough to be mashing my kb.
Very nice entry covering all the bases and creating an experience, well done.
some tutorial would have been nice (took me quite some time to figure out how the units move and how enemies get "activated")
love the music - fits the game very well
also there was one level i managed to kill all the enemies without one unit dying but had to wait for one of my units to die to finish the level (i know sacrifices must be made - but i felt kinda cheated)