Tetromatcher by Alchemic
Tetromatcher is a block-stacking game which features elements of Tetris and color-matching puzzle games.
Post your highscores!
Controls
Move left/right: arrow left/right Fast drop: arrow down Rotate right: space, X, F Rotate left: Z, W, Y, Q
Rules
Basic Tetris rules apply, with weaker scoring to encourage use of color matching chains.
Matching 4 or more of one color clears only those blocks, and applies gravity only to the columns that were occupied. Clearing a group of blocks counts as clearing a line, with the score scaling based on the number of blocks in the group.
Chain reactions start a combo multiplier, which resets at the end of the chain. Chains give more points than simply clearing lines.
Speed increases with lines cleared.
No advanced Tetris scoring is present (e.g. back-to-backs, T-spins, etc.).

| Source code | https://github.com/apples/LD42 |
| HTML5 (web) | https://alchemical.itch.io/tetromatcher |
| Windows | https://alchemical.itch.io/tetromatcher |
| Original URL | https://ldjam.com/events/ludum-dare/42/tetromatcher |
Ratings
| Overall | 876th | 3.125⭐ | 22🧑⚖️ |
| Fun | 619th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 1219th | 2.3⭐ | 22🧑⚖️ |
| Theme | 838th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 1064th | 2.619⭐ | 23🧑⚖️ |
| Audio | 596th | 2.875⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 5🗨️ |
other than that, the game runs fine and is fun to play. nice job :grin:

There are native builds for Windows available on the itch.io page.
I liked it, it's fun and i like the sfx !
A bad play held me back, but the color matching allowed me to hold one way longer than I had any right to.
Good stuff!
Other than that, it's tetris. The basic boxes are all checked, and if nothing else I applaud you for trying something new and interesting in a space that you'd think would have been fully explored by now.
Play around with the mechanic a bit! I suspect if you make match3s more reliable and easy to obtain, they could be useful in solving some of the placement problems currently solved by intentionally bad stacks, or problems that require t-slide/etc.
It felt very hard to set-up interesting combos with the color-match system. I think part of this is just due to the layout of each piece. Each tetromino seems to have one 1 possible color scheme, and half of the pixels are neutral gray which blocks combos. So, even if you can set-up a color combo, it can't be combo'd into a chain that clears all the blocks like the combos in most Match-3, Puyo-Puyo, Puzzle Bobble, and similar combo-based puzzle games games. Also, the tetris inputs was missing a "hard-drop" button.
The audio was nice, but the music was a bit too short.
10350 score
(while doing this i didnt even know about the color matching)