Crapbag by acoto87
This is my entry for LD40.

Just pick up the hearts to finish the levels. You need the exact number to pass the level, no more, no less. The more hearts, the more monsters.
The mechanics are inspired by Fidel Dungeon Rescue (which is a very good game and you should check it out).
Arrows to move, Z to rewind. Escape to exit.
Ratings
| Overall | 351th | 3.361⭐ | 38🧑⚖️ |
| Fun | 216th | 3.529⭐ | 37🧑⚖️ |
| Innovation | 248th | 3.357⭐ | 37🧑⚖️ |
| Theme | 363th | 3.4⭐ | 37🧑⚖️ |
| Graphics | 446th | 3.028⭐ | 38🧑⚖️ |
| Audio | 441th | 2.529⭐ | 36🧑⚖️ |
| Humor | 396th | 2.463⭐ | 29🧑⚖️ |
| Mood | 500th | 2.717⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 28🗨️ |
The puzzles are well designed and offer a fun amount of difficulty. If you make a bunch of levels and release this on mobile I would definitely play it.
## Suggestions
Some animation for the characters would be great. It could also use a tutorial explaining how the monsters are added. It isn't hard to figure out, but it does present an unnecessary burden on the player.
Has a nice retro feel to it.
I would only maybe add some music. Other than that, just more levels to play :)
Sos de Argentina?
Obviously good level design for this kind of game takes a lot of time and it could be a great game !
No soy de Argentina, soy de Cuba actualmente viviendo y trabajando en México. El creador de Fidel jugó este juego y le gustó, quizás con mejores gráficos y un poco más de tiempo para diseñar los niveles hagan de éste un buen juego que valga la pena publicar.
Overall, good work!
I took a picture of my victory, but I don't know if I should post it here, to spoil how to beat final level. You can let me know what you think about that.
I also feel like their could have been some more visual polish and effects, which would have added a lot.
Good work overall!
Solid game, congrats on the entry!
About the picture, I guess you can post it, at the end there are many solutions to each puzzle and it probably encourage the players to find other solutions.
@terracottafrog Thanks for playing. Yeah, I should've put more attention to the design of the puzzles and the curve of difficulty levels. About the graphics, I've almost 0 skills to make art, and even for this game, I spend more time making the sprites than writing the code. I guess I should practice more, and get a better at it.
@rombus Thanks for playing. Probably was because you has more hearts than you need to finish the level. The UI of the game doesn't tell you that you picked up more hearts than you needed, that is my bad.

OK, this is cool. I don't know how much of the mechanic comes from Fidel as I haven't played it, but this is cool.
The instructions are missing something: that you can't touch your own path.
One thing I'm not sure I liked is that you need to pick a heart to see where do monsters spawn with it. That makes planning a bit difficult. However, I may be complaining just because I'm a bit hasty; a more patient player may simply pick the hearts, see the consequence and undo if necessary; after all, that's what the button is there, I guess.
Overall, this is a good entry!