Möbius Trap by RedNW
Created by RKDelta
This is our first game, not just for Ludum Dare but also our first game as a team. Coming into this we knew little about Game Design, yet we think that actually we've come out with something not half bad. It's perhaps not at a competition winning standard, but we're still very pleased that we actually managed to produce something in the time allotted.
Essentially, our game is a 2D space shooter in which you pilot a spaceship and kill enemies, with the twist that anything you do slowly drains you of energy. We implemented waves of enemies that would follow you and fire various weapons at you before you face a final boss (yes it's a little cliché, but we couldn't resist).
There are 3 control modes: (Accessed in the pause menu through the escape key) - Mouse Controls - Where the mouse controls rotation and WASD control movement relative to that. - Keyboard Controls - Where the A and D controls rotation and WSQE control movement relative to that. - Absolute Controls - Where the mouse controls rotation, but the ship moves according to the WASD keys absolutely (so W is always up).
The balance of the game is not entirely perfect, and it is lacking polish in some areas (such as the obvious omittance of an animation when a laser beam hit's something), but overall we're very pleased to say that it is our first game.
We hope you have fun playing it as much as we enjoyed making it.



Change Log - Fixed an issue with the instruction screen's scaling. - Set the default controls for the player to Absolute because people seemed to be confused by Mouse Controls. - Fixed the boss shock-wave effect because it was repeating indefinitely as opposed to only playing once.
Created By - Jack Rawson (RedNW) - Joseph Kilby (Joeking360) - Prabhjot Dehal (Prabhjot)
| HTML5 (web) | https://rkdelta.itch.io/mobius-trap |
| Original URL | https://ldjam.com/events/ludum-dare/39/mobius-trap |
Ratings
| Overall | 440th | 3.333⭐ | 38🧑⚖️ |
| Fun | 176th | 3.583⭐ | 38🧑⚖️ |
| Innovation | 743th | 2.472⭐ | 38🧑⚖️ |
| Theme | 624th | 3.167⭐ | 38🧑⚖️ |
| Graphics | 453th | 3.444⭐ | 38🧑⚖️ |
| Audio | 546th | 2.25⭐ | 38🧑⚖️ |
| Humor | 551th | 2⭐ | 35🧑⚖️ |
| Mood | 630th | 2.806⭐ | 38🧑⚖️ |
| Given | 63🗳️ | 31🗨️ |
Good job!
Some music would be nice and the laser sound gets a bit repetitive. Also some sort of feedback for hitting the enemies would be good (an animation as you mentioned and a sound effect). Overall a nice experience!
- Love the design of the laser ship.
The boss fight was awesome!
You guys did a great job, well done!
The only thing that needs a little bit of work is the aim I guess, because the ship was shaky sometimes.
Great job, well done!
Fast paced, good balance and controls that feel "right": inertia, rotation speed, ...
Great job.
It is pleasant to play and pretty. The boss was nice.
I wish there was an other level.