Neon Shapes by Srednuht
DESCRIPTION
Neon Shapes is Guitar-hero-alike game and your objetive is change your shape in order to pass through the coming objets.
SHAPESHIFT
Using keyboard keys you will be able to swap between 3 shapes ( spheres, diamong and box, basic shapes that i'd to do it by myself since I dont have anyone to create more complex 3D models).
CONTROLS GUIDE:
Movement -> A : Move Left | D : Move Right
Change Shape -> J : Box | K : Sphere | L : Diamond
About the dev:
Twitter: https://twitter.com/_srednuht
Mail: bepefran@gmail.com
Neon Shapes is Guitar-hero-alike game and your objetive is change your shape in order to pass through the coming objets.
SHAPESHIFT
Using keyboard keys you will be able to swap between 3 shapes ( spheres, diamong and box, basic shapes that i'd to do it by myself since I dont have anyone to create more complex 3D models).
CONTROLS GUIDE:
Movement -> A : Move Left | D : Move Right
Change Shape -> J : Box | K : Sphere | L : Diamond
About the dev:
Twitter: https://twitter.com/_srednuht
Mail: bepefran@gmail.com
| Windows | https://drive.google.com/open?id=0B79q5G-ILU5-TGduQjRQeUZsbTQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91435 |
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.47 | 325 |
| Fun(Jam) | 3.35 | 346 |
| Graphics(Jam) | 3.16 | 636 |
| Humor(Jam) | 2.17 | 663 |
| Innovation(Jam) | 2.84 | 724 |
| Mood(Jam) | 2.91 | 686 |
| Theme(Jam) | 3.76 | 216 |
Pretty cool! It felt like the change buttons stuck every once in awhile, but I still enjoyed it!
shouldnt be any problem 'cuz the 'block' still during 0.33secs and the shape spawnrate never achieve these numbers!
but...I'll check asap, thanks 4 the feedback :)
About the Button 'stuck' theme, they're not bugged or similar... Im frezzing the shapeshift in order to prevent tricks at fast-swapping...this way players wont score the failed shapes.
Buen trabajo
Very simple concept but it works very well! Very addicting especially with the leader boards! :3 (My nickname is Bamboo, I finally got the top score!)
Some things could be corrected to improve the "game-feel" :
Apart from the green colour nothing indicates that you have passed a barrier / when you pass that barrier. It feels very un-precise.
Also, sometimes, when you press a shape-shifting key you don't actually shape-shift. Maybe it's my keyboard ? So I had to double tap the keys when I had to change shape to reduce to amount of fails I did. I don't know what could cause it... Maybe it's because I try to shape-shift right after I moved ?
The game was also a little laggy for a game of this type. I also noticed you changed level based on time : when the game froze long enough, a level could last only a third of it's usual length. It can be a little frustrating, luckily the first level don't give out so much points.
The graphics where not that bad! It's just that when you "pass" a barrier, you actually just have over-lapping sprites, which is not that pretty (and doesn't feel right... it kind of pulls you out of the game).
It could have been fun (and difficult) to try and synchronise the music and the patterns. You could also have varied the speed at which the shape come (like once every half-second, than one and a second pause, and again once every half-second... this type of thing, you could then have those "half-seconds" synchronised with the music).
Anyway : good job and good luck for your future work.