Martyr by 314owen

[raw]
made by 314owen for LD 43 (JAM)

Play as four warriors working there way through a dungeon. Each must sacrifice a part of themselves in order to continue forward.

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Ratings

Overall 594th 3.35⭐ 22🧑‍⚖️
Fun 782th 2.895⭐ 21🧑‍⚖️
Innovation 430th 3.25⭐ 22🧑‍⚖️
Theme 381th 3.65⭐ 22🧑‍⚖️
Graphics 609th 3.35⭐ 22🧑‍⚖️
Audio 472th 3.1⭐ 22🧑‍⚖️
Humor 776th 2.278⭐ 20🧑‍⚖️
Mood 449th 3.4⭐ 22🧑‍⚖️
Given 28🗳️ 5🗨️

Feedback

Anyonebacon
05. Dec 2018 · 00:13 UTC
The game looks fun and I like the style, but I can't figure out for the life of me what I need to do... im sorry!
Jamesdude
05. Dec 2018 · 00:14 UTC
Really good, loved the light mechanic. Quite tricky to remember all the character's abilities and I think I got stuck at one point because my box moving guy died, but very atmospheric and nice concept
niborious
05. Dec 2018 · 00:15 UTC
Woah this game is really good!
It actually made me feel like I was making meaningful sacrifices, the big guy needed to move the blocks out of the way but then he starts dying for sake of the group.
I accidentally put a block on top of two other members and they got stuck there, it actually made me really invested in how I had to sacrifice some of my life to save them again.
Great Game!
Ehwalt Johann
05. Dec 2018 · 00:22 UTC
Congratulation for the game. I love the principle with the characters and the sacrifice is real !
PotatoEZ
05. Dec 2018 · 03:43 UTC
Great game, like how there are multiple characters and its just all around amazing for being made in that short of time
Sthor726
05. Dec 2018 · 03:48 UTC
This is a great game! the art looked great and the music fit the environment well. Nice Work
FireSlash
05. Dec 2018 · 08:22 UTC
I love how you've implemented the theme here. On the surface it looks like the standard implementation, but you've done it in a way that forces the player to make meaningful decisions.

Minor annoyance: I tabbed out for a second and a bat flew under the hero. When I tabbed back (having heard the damage sound) I saw nothing! ... the bat was rendering completely under my party, rendering him effectively invisible. That was a silly way to die :D
Dan Colman
06. Dec 2018 · 05:14 UTC
Nice work, right on theme. A little difficult to pick up.
legavroche
06. Dec 2018 · 05:15 UTC
The game was good, but there were many more enemy encounters than traps/boxes, so I found cycling through all the characters to get back to Henry was cumbersome. The idea is good, but if you can find a way to streamline the swapping, then I think it'd be that much better. Great job!
maximiliangeorg
08. Dec 2018 · 09:43 UTC
You can easily get stuck when you need a specific character to proceed but this character is already dead. Also it took a while until I learned what each character can do because I did not memorize everything written down on the start screen. Some hint while playing would be nice to help my memory.
The interactive elements (like the pressure plate that opens a door when a box is placed on it) are not different enough from decorative elements, so it becomes a game of trial and error.

The amount of content you managed to create is stunning though.
andrazg
08. Dec 2018 · 15:59 UTC
I mean this is something that could be developed further. Just be consistent. It was a great bite for 3 days i can see. Its barely playable because of the collisions.
09. Dec 2018 · 01:13 UTC
If you are going to go something down this route, where each character has a special ability, then this implementation just won't work. You need to have something on the UI that tells you what each character is going to be able to do. I couldn't tell which character had what ability, and as soon as I saw the intro screen, I had a feeling it was not going to be really possible to play it effectively. It is a cool concept, but it needs something in the in-game UI to tell what's going on otherwise the game is either a memory game, or just not fun.
BarkerGames
13. Dec 2018 · 02:17 UTC
It was really hard to remember what character did what at first. I would suggest adding something, like in the top right of the screen, for what the current character can do. I failed over and over and over until I finally memorized which characters did what. Then it got a little easier.

I like it, great job!
TwinGhosts
14. Dec 2018 · 21:36 UTC
Interesting game :) I liked the art when I started playing, it was simple but effective. The light effects were really cool. As the person above me said @barkergames I also had this problem a bit, it wasn't huge but it still bugged me a little.

Good submission though, you go a lot done in such a short amount of time :)
Purrseus
15. Dec 2018 · 16:26 UTC
I liked the idea and the machanics work well. The art is simple, but does the job. Sadly, I could not figure out to progress not that far into the game. There was a door I could not open and I dod not find another passage.