CONFESSIONAL by Rodrigo Denúbila
Combining first person camera and third person movement, in Confessional you play both: the killer (Bag Man) and the victim.
None sin will be forgiven!

https://youtu.be/wM7U6QRLFBM
Due to Chrome last update, HTML 5 version are not playing audio. I recommend you to play the downloadable version.
Ratings
| Overall | 303th | 3.726⭐ | 119🧑⚖️ |
| Fun | 852th | 2.991⭐ | 116🧑⚖️ |
| Innovation | 433th | 3.534⭐ | 119🧑⚖️ |
| Theme | 581th | 3.61⭐ | 120🧑⚖️ |
| Graphics | 117th | 4.317⭐ | 117🧑⚖️ |
| Audio | 193th | 3.714⭐ | 114🧑⚖️ |
| Humor | 762th | 2.578⭐ | 104🧑⚖️ |
| Mood | 71th | 4.06⭐ | 119🧑⚖️ |
| Given | 104🗳️ | 111🗨️ |
Nice Graphics. Everything looks polished!
Loved your art, design and music! Also the end is awesome.
Good votes on mood category for sure!
I'm very surprised, how you manage to put it up in this little time? woooah!
** IMPORTANT TIP: You should add a "Flashing content" warning for epileptic ppl **
I also noticed a little bug:
When you step on the chemical cointainer, the killer start walking in the air! Oh no, I'm not ready for flying killers! (screenshot attached)
Thanks for this awesome work!!
I've also made an Horror Game, check it out if you want!

Nice use of the theme and nice looking graphics and music
Oh! ...And also I didn't see the game fit for the theme.
It feels really weird telepathically controlling a psycho and torturing myself. This guy has quite heavy split personality disorder right there being both perpetrator and a victim. Also this guy can take a beating! Electrocuted in the face, left hand hammered, right hand cut off, stabbed to chest and what else! Psycho got confession out from me and continued to beat me with fists. Maybe the final confession and salvation comes only upon death. Yeah, this game made me sink into deep philosophical thoughts in a creepy way.
@ditzel i forgot to edit this page after publish the html version, it's updated now.
@memel06 thank you so much, I felt very happy with your comment! I'll fix this bug today
@hugmugi7 think this is a second person game, a mix with first and third person genres, wich is a pretty much incompatible 😉
@keppu It's not clear to me if you like or dislike the game, but dispite it, I think you got the game accomplished it's objective making you "sink into deep philosophical thoughts". Thank you for your comment 😀
Perfect entry :) (I am saved)
@listonos thank you, I wish I had more time to work more in the backstory, I tried to make the best I could with the time and resources I had :smiley:
Thanks @agar3s I think the game has fulfilled its role. :wink:
Awesome visuals, the game is really polished. The audio could improve a little bit though, to make the experience more unique. Also, the framerate was very stable on my browser, nice job!
Congratulations, the final resuls is impressive!
Here is my playthrough (yes, I did try to walk upstairs :smile:):
https://youtu.be/ySsSBVEzkJ0
Congratulations!!! What crazy final!
my only complaint is that the victims limbs shouldn't regrow.
feel free to check out our game hope you will like it
https://ldjam.com/events/ludum-dare/41/incompatible-rally
Thanks @maloy-quinn unfortunetly I couldn't put more effort in the background story because of time.
@akanthaur we will all be saved at some time.. haha... thank you
Thanks @richard-n-silva This game was born with this concept of second person game, I think I reached this idea. Unfortunetly we don't had much time to work on soud effects, but we tried to do our best.
Hi @icxon it was really great to see other people playing the game, thank you! Unfortunetly we don't had much time to work on soud effects, but we tried to do our best.
Thank you @cristiano-m-garcia I like to think that final is kinda mindblowing :)
Hi @lautregars thank you a lot! I'm thinking in make a longer game with this concept, with a full background story. I also will try differents art styles.
Thank you @p-r the limbs regrowing is a bug that I didn't had time to fix. I'll fix this in a pos-jam version.
@arvid-nygren thak you!
@gastricsparrow thanks! Some animations really needs a lot improvements. I hope work more in this game, maybe do a full version with a full story.
Thanks @zak-zeddam-zakaria I'll play and rate your game later.
Thank you a lot @darby-costello Yes, this is more about texturing and materials than modeling :smiley:
@shelvid Thanks! I really need to improve my animations skills :smiley:
Thanks @eudes-franco I like to think that this game is build to cause this kind of uncomfortable. So mission accomplished
Thank you a lot @annie-owl
@pixelproductions Muito obrigado cara!! Pretendo levar esse jogo adiante após a LD, com uma história completa.
@adsilcott thanks a lot! :smiley:
However, I think it's a bit too ambitious for a jam game. The main thing for terror/horror games is the developed atmosphere, usually achieved with filters, careful lighting and more of what you CAN'T see instead of what you can. The sequence with the chainsaw, for example, would be a lot more impactful if you didn't show it, but only heard screams, a camera shake and blood splattering.
The amount of stuff you got done in so little time, however, is incredible! I think you'd have an amazing game if you have a couple months to work on it - the only thing missing is really a little more polishment!
Thanks a lot @gustavo-manchae I'm thinking in work more in this game and release a full game in the future
@aditya-shukla Thanks :smiley:
Thanks @kristian-david I like to think that the game is more about be an uncomfortable experience than a scary game.
@ekkoekko Thanks! I've put a lot effort on these graphics. It is more about texturing, materials and pos effects than modeling.
Nice take on the theme: very unusual realization.
Other people already said lots of complements in their comments above, and I totally agree with them, but all that is not important that much... For me, the most important thing in your game, winch distinguishes it from 95% of all other LD submissions is that it makes you think. It has a "message" within.
And you have my respect for being solo. Bookmarked your gave for future reference.
Well done!
Hi @maxklimenok thanks a lot for these kind words! I've put a lot effort in this game and I think it's my best game until now. I already have an idea for a complete game with this mechanics and a full and deeper plot. Well, thanks again!
Hi @caterein unfortunately I didn't have time to fix this bug, I will fix it on a pos jam release. Thanks!
Thanks a lot @marcius-oliveira and CalebLewis

What an unnerving piece, this is. Dreadful from beginning to end, with a great and fitting track along a model worthy of having it's own series of scary films. The whole game plays like the start of one of those Saw films or something, but with an even more helpless victim. It's startingly good.
There's not much to it gameplay wise, but the game is more for shows and a short yet impacting experience. While gore for the sake of gore is not my bread and butter, I'm sure that some people will find some weird thrill here. If I could suggest one thing to focus on it would be the sound effects. They're very simple in comparison to the track. Like, stabs and slices sound like muffled hits with a blunt weapon. It kinda takes away a bit of the impact.
Good job regardless. There's not many horror games around, so it's great to see one that gets its point across. [My team](twitter.com/whalesandgames) wish you a great judging period. Cheers! :whale:
Good job :)

The music is fantastic. Did someone on your team compose it? Great job creating such an atmosphere. The piano on the title screen is especially haunting, and I like the metal-sword scraping sounds throughout the game track. very memorable score.
Game play is pretty good, but somehow I got stuck behind the oil drums at one point and I couldn’t get out without a restart.
Considering some of the violence in this game, the sound effects for the baseball bat and hammer could be a bit more severe. I also like comments by @Paul Avallone and others about adding some screams or other sound effects.
I like @listonos idea to add a backstory. But as opposed to other comments on not showing things as needed for horror - I think that works in movies, but not necessarily games (for control reasons). To me seeing the chainsaw cut of the arm is traumatizing and more powerful than not. Also, it would only be frustrating if you couldn't see where you were going. So for these reasons I think removing visibility (which normally works for great horror movies) may not port so well here.
Anyway, fantastic delivery on this game! You have really achieved something impressive here!
Best,
Dave
(p.s., I did the voice for our game submission https://ldjam.com/events/ludum-dare/41/rex-mcfury-public-defender and also the singer in my band is a very talented voice actor – drop a line if you would like to chat about any of your needs. – I will share your game with my singer – he very much loves horror things like the game you achieved here).
For being a 48h game it's not really bad.
Congrats.
As it is now, it is, simply, an amazing Ludum Dare entry!
I also feel like this would make a PERFECT multiplayer game! Anyways, that's beside the point. Great Job :D
Felt like an interactive movie scene. Really well done!
I'm impressed the quality you achived with so little time.
Congratulations! 5/5
Would you rate my game? https://ldjam.com/events/ludum-dare/41/the-game-that-bad-that-it-is-actually-good
Thx a lot! :)
Good graphics and visual flow for all the animations, nicely done.
I would have liked some more choices in the gameplay though, it felt a bit like there was only a railroad.
Some ideas to improve there:
- Have the victim try to escape when you take too long between actions
- For each implement, offer two ways to use them - and try to gauge from the talk which one would be most effective
- Flip the script again, and switch to the bagman as the one that looks, and the victim to act
(all of these are hard to do in a jam of course)