CONFESSIONAL by Rodrigo Denúbila

[raw]
made by Rodrigo Denúbila for LD 41 (JAM)

Combining first person camera and third person movement, in Confessional you play both: the killer (Bag Man) and the victim.

None sin will be forgiven!

img<em>promocional</em>2.jpg

https://youtu.be/wM7U6QRLFBM

Due to Chrome last update, HTML 5 version are not playing audio. I recommend you to play the downloadable version.

Ratings

Overall 303th 3.726⭐ 119🧑‍⚖️
Fun 852th 2.991⭐ 116🧑‍⚖️
Innovation 433th 3.534⭐ 119🧑‍⚖️
Theme 581th 3.61⭐ 120🧑‍⚖️
Graphics 117th 4.317⭐ 117🧑‍⚖️
Audio 193th 3.714⭐ 114🧑‍⚖️
Humor 762th 2.578⭐ 104🧑‍⚖️
Mood 71th 4.06⭐ 119🧑‍⚖️
Given 104🗳️ 111🗨️

Feedback

ditzel
23. Apr 2018 · 14:02 UTC
You should mention, that there is a HTML version too :smirk:
Nice Graphics. Everything looks polished!
Memel06
23. Apr 2018 · 14:05 UTC
WOAH! This is one of the best game i've played in this Ludum Dare!
Loved your art, design and music! Also the end is awesome.
Good votes on mood category for sure!
I'm very surprised, how you manage to put it up in this little time? woooah!

** IMPORTANT TIP: You should add a "Flashing content" warning for epileptic ppl **

I also noticed a little bug:
When you step on the chemical cointainer, the killer start walking in the air! Oh no, I'm not ready for flying killers! (screenshot attached)

Thanks for this awesome work!!
I've also made an Horror Game, check it out if you want!
![xxxxxx.jpg](///raw/650/b/z/11681.jpg)
RilleP
23. Apr 2018 · 14:24 UTC
This was very creepy..

Nice use of the theme and nice looking graphics and music
Hugimugi7
23. Apr 2018 · 14:29 UTC
Well made! But the I think it needs more depth to it.

Oh! ...And also I didn't see the game fit for the theme.
RadioactiveRambo
23. Apr 2018 · 14:31 UTC
Very clever combination of genres and well executed. The graphics and sounds work well together to create a gloomy mood.
Keppu
23. Apr 2018 · 14:57 UTC
Definitely unsettling. Models look pretty and environment is a success. Technically everything seems right. Control mechanism is fresh. Audio is pretty basic.

It feels really weird telepathically controlling a psycho and torturing myself. This guy has quite heavy split personality disorder right there being both perpetrator and a victim. Also this guy can take a beating! Electrocuted in the face, left hand hammered, right hand cut off, stabbed to chest and what else! Psycho got confession out from me and continued to beat me with fists. Maybe the final confession and salvation comes only upon death. Yeah, this game made me sink into deep philosophical thoughts in a creepy way.
🎤 Rodrigo Denúbila
23. Apr 2018 · 17:06 UTC
Thank you guys!

@ditzel i forgot to edit this page after publish the html version, it's updated now.

@memel06 thank you so much, I felt very happy with your comment! I'll fix this bug today

@hugmugi7 think this is a second person game, a mix with first and third person genres, wich is a pretty much incompatible 😉

@keppu It's not clear to me if you like or dislike the game, but dispite it, I think you got the game accomplished it's objective making you "sink into deep philosophical thoughts". Thank you for your comment 😀
Hadik
23. Apr 2018 · 21:22 UTC
It's creepy and psycho. Theme is "Combine 2 Incompatible Genres" and you managed it very well.. Graphics is pretty good, mood and audio also. Maybe some basic dabing will be great. But overall it's big game for 72hours.

Perfect entry :) (I am saved)
Listonos
23. Apr 2018 · 21:45 UTC
Pretty gruesome game with nice graphics and mood. I was going to disagree on the claim that it combines 1st and 3rd perspective but the more I think about it the more I have to agree that it actually does. Not huge fan of meaningless torture, I think I would need more backstory to appreciate it.
agar3s
24. Apr 2018 · 02:48 UTC
wow it was a terrifying experience, it works very good!
🎤 Rodrigo Denúbila
24. Apr 2018 · 03:25 UTC
Thank you @hadik I really wished to know any voice actors to make do some dubbing for the game but unfortunately I don't know anybody with this talent.

@listonos thank you, I wish I had more time to work more in the backstory, I tried to make the best I could with the time and resources I had :smiley:

Thanks @agar3s I think the game has fulfilled its role. :wink:
tokkiseul
24. Apr 2018 · 07:23 UTC
Awesome graphics and audio work. The only thing I would comment on is that it feels like the attack animation lacks a little bit of weight. Overall, it's a stunning game! Great job!!
Maloy Quinn
24. Apr 2018 · 12:31 UTC
Amazing! The graphics are fantastic, and the theme is so well-designed! However, it could use more background.
Akanthaur
24. Apr 2018 · 14:54 UTC
I'm saved too, good job :)
Richard N Silva
24. Apr 2018 · 17:01 UTC
Really nice concept. I always wondered what a "second person" game would look like and this is the closest I can think of.
Awesome visuals, the game is really polished. The audio could improve a little bit though, to make the experience more unique. Also, the framerate was very stable on my browser, nice job!

Congratulations, the final resuls is impressive!
icxon
24. Apr 2018 · 23:25 UTC
I love the atmosphere and such a masochistic-like experience. I'd request more authentic sounds for victim related scenes (cut, chop, blood, etc) — this is really important for horror games. Music is on the right way.

Here is my playthrough (yes, I did try to walk upstairs :smile:):

https://youtu.be/ySsSBVEzkJ0
cristiano.m.garcia
25. Apr 2018 · 12:39 UTC
Good job! Cool game!
Congratulations!!! What crazy final!
lautregars
25. Apr 2018 · 14:03 UTC
Wow. For a game jam, that's insane. I have no words,so let me just say that : Gg. Consider doing a longer, more polished and lore-filled post-jam version, with even more post-process, fxs, and sound design to install a pure creepy ambiannce (i would love to see how the game could look like with a desaturated, high contrasted art), I thinkit could be a big Newgrounds hit. The theme approach is well thinked too.
p-r
25. Apr 2018 · 14:06 UTC
5 ⭐

my only complaint is that the victims limbs shouldn't regrow.
Arvid Nygren
25. Apr 2018 · 14:11 UTC
Great game!
GastricSparrow
25. Apr 2018 · 14:17 UTC
This looks amazing. There is real dread at points, particularly due to the atmospheric music. Well, except for when that hitting animation played haha, that kinda made me laugh. Great game, hope you expand on it in the future.
Zak Zeddam Zakaria
25. Apr 2018 · 14:40 UTC
liked the game the art and the audio its looks really good with that atmosphere, keep it up,
feel free to check out our game hope you will like it
https://ldjam.com/events/ludum-dare/41/incompatible-rally
🎤 Rodrigo Denúbila
25. Apr 2018 · 16:01 UTC
Hey @tokkiseul thank you a lot! Animation is really my weak point at game development. I'll focus my study in that in the future.

Thanks @maloy-quinn unfortunetly I couldn't put more effort in the background story because of time.

@akanthaur we will all be saved at some time.. haha... thank you

Thanks @richard-n-silva This game was born with this concept of second person game, I think I reached this idea. Unfortunetly we don't had much time to work on soud effects, but we tried to do our best.

Hi @icxon it was really great to see other people playing the game, thank you! Unfortunetly we don't had much time to work on soud effects, but we tried to do our best.

Thank you @cristiano-m-garcia I like to think that final is kinda mindblowing :)

Hi @lautregars thank you a lot! I'm thinking in make a longer game with this concept, with a full background story. I also will try differents art styles.

Thank you @p-r the limbs regrowing is a bug that I didn't had time to fix. I'll fix this in a pos-jam version.

@arvid-nygren thak you!

@gastricsparrow thanks! Some animations really needs a lot improvements. I hope work more in this game, maybe do a full version with a full story.

Thanks @zak-zeddam-zakaria I'll play and rate your game later.
CaldwellYSR
25. Apr 2018 · 16:41 UTC
Brutal game. Very cool to play.
Darby Costello
25. Apr 2018 · 19:06 UTC
A really impressive feat to get the graphics looking this good in 72 hours, that's a lot of normal maps! The horror elements play out really well and there's a genuinely unnerving feel throughout. So mission accomplished! Great stuff.
Shelvid
25. Apr 2018 · 19:15 UTC
Pretty interesting.. animations could use some work as they feel too weak for what they do.
Eudes Franco
25. Apr 2018 · 20:38 UTC
Very nice work here, graphics and music are real good, sonds could use more work a horror game like this could benefit from it. Fantastic entry, i got a little bit stressed out because I dont know if the guy in the chair was telling the truth or lying! :-/. Great work here guys.
Annie Owl
26. Apr 2018 · 18:53 UTC
Damn, that was dark... And i loved it! Graphics are good enough for the jam version and audio is just great and sets the right mood and atmosphere. Great job, guys!
PixelProductions
26. Apr 2018 · 20:43 UTC
Nossa cara, seu jogo ficou muito bom ! Ficou bem dark, e o lance da câmera ser a visão do personagem que esta sendo torturado foi uma ideia muita foda. Parabéns, o jogo de vocês tem potencial, vocês podem trabalhar mais nele depois do LD acabar. Acredito que vai dar em um ótimo game. Segura essas 5 estrelas ai !! KKKKK
adsilcott
27. Apr 2018 · 02:38 UTC
wow, that was dark and gruesome, but the idea of playing both parts is brilliant! It gives you a weird sense of connection with both characters, even though they're enemies. Fascinating! Great job!
🎤 Rodrigo Denúbila
27. Apr 2018 · 04:02 UTC
Thank you @caldwellysr

Thank you a lot @darby-costello Yes, this is more about texturing and materials than modeling :smiley:

@shelvid Thanks! I really need to improve my animations skills :smiley:

Thanks @eudes-franco I like to think that this game is build to cause this kind of uncomfortable. So mission accomplished

Thank you a lot @annie-owl

@pixelproductions Muito obrigado cara!! Pretendo levar esse jogo adiante após a LD, com uma história completa.

@adsilcott thanks a lot! :smiley:
ragtagradical
27. Apr 2018 · 05:27 UTC
I did it! I saved another sinner! Very interesting premise, and real nice presentation. Made me think of a scene from City of the Lost Children where this guy plugs what he sees into another man's eye's while he's murdering him--- kinda that but reversed. While I was playing I started to hope that the gameplay would be to Look in specific directions to manipulate the killer toward objects that might somehow enable your escape, or that I might need to do certain things to keep the victim alive, but as just a brief experience it's pretty cool.
Gustavo Manchae
27. Apr 2018 · 05:36 UTC
Great job on this one!

However, I think it's a bit too ambitious for a jam game. The main thing for terror/horror games is the developed atmosphere, usually achieved with filters, careful lighting and more of what you CAN'T see instead of what you can. The sequence with the chainsaw, for example, would be a lot more impactful if you didn't show it, but only heard screams, a camera shake and blood splattering.

The amount of stuff you got done in so little time, however, is incredible! I think you'd have an amazing game if you have a couple months to work on it - the only thing missing is really a little more polishment!
Aditya Shukla
27. Apr 2018 · 07:17 UTC
Oh my god! Got me chills. The game has awesome graphics and awesome horror ambience. Very well done dude! Keep it up.
Kristian David
27. Apr 2018 · 10:02 UTC
Love the graphics and concept of this game. Although it wasn't really that scary since you are controlling the scary dude, but the audio and the blood still managed to give me a feeling of dread and uncomfortability. Overall great job on this game!
EkkoEkko
27. Apr 2018 · 10:16 UTC
Nice Graphics!!! Its look like created for a year. The lighting also in the scene is good it makes the game more attractive. Good Job!!
EkkoEkko
27. Apr 2018 · 10:16 UTC
Nice Graphics!!! Its look like created for a year. The lighting also in the scene is good it makes the game more attractive. Good Job!!
🎤 Rodrigo Denúbila
27. Apr 2018 · 13:03 UTC
Hi @ragtagradical thanks a lot! I haven't saw this movie, but I'm feeling curious about it, I'll put im my list! My original idea for the game has a lot of more functionalities and a deeper plot, but it is impossible to do that in jam time, so I had to simplify a lot. Maybe in the future I'll work on a full game with this concept.

Thanks a lot @gustavo-manchae I'm thinking in work more in this game and release a full game in the future

@aditya-shukla Thanks :smiley:

Thanks @kristian-david I like to think that the game is more about be an uncomfortable experience than a scary game.

@ekkoekko Thanks! I've put a lot effort on these graphics. It is more about texturing, materials and pos effects than modeling.
ghust1995
27. Apr 2018 · 21:50 UTC
Wow, amazing mood and disturbingness, especially for a jam game! I really want to see this idea developed further into a even more disturbing and deep story. It's a very interesting point of view for a story, being both the executor and the victim. This gave me a lot of cool ideas, congrats!!
CalebLewis
28. Apr 2018 · 03:49 UTC
Interesting concept and nice graphics!
MaxKlimenok
28. Apr 2018 · 19:15 UTC
Well, very impressive!

Nice take on the theme: very unusual realization.

Other people already said lots of complements in their comments above, and I totally agree with them, but all that is not important that much... For me, the most important thing in your game, winch distinguishes it from 95% of all other LD submissions is that it makes you think. It has a "message" within.

And you have my respect for being solo. Bookmarked your gave for future reference.

Well done!
caterein
28. Apr 2018 · 21:09 UTC
Very cool and creepy! Seeing "yourself" get tortured was really unsettling, so kudos for mood. I also encountered the floating bug: [Screenshot (131).png](///raw/a80/7/z/14673.png)
Marcius Oliveira
29. Apr 2018 · 01:04 UTC
Man, this game it's tense, like the mood, and the enviroment it's great! Well done
🎤 Rodrigo Denúbila
29. Apr 2018 · 03:32 UTC
Thanks @ghust1995 I'll work more in this game in The future, probably when I finish to work on my current project

Hi @maxklimenok thanks a lot for these kind words! I've put a lot effort in this game and I think it's my best game until now. I already have an idea for a complete game with this mechanics and a full and deeper plot. Well, thanks again!

Hi @caterein unfortunately I didn't have time to fix this bug, I will fix it on a pos jam release. Thanks!

Thanks a lot @marcius-oliveira and CalebLewis
Paul Avallone
30. Apr 2018 · 02:06 UTC
The graphics in this game are amazing. The idea to play the torturer but control the camera through the victim is genius. If you expand upon this game I think voice acting would go a long way because the text went kind of quickly. Extremely well done. Fantastic!
Moski
30. Apr 2018 · 02:21 UTC
Seizure incoming in 3, 2, 1...

![Confessional_2018-04-29_21-07-35.jpg](///raw/519/z/147bd.jpg)

What an unnerving piece, this is. Dreadful from beginning to end, with a great and fitting track along a model worthy of having it's own series of scary films. The whole game plays like the start of one of those Saw films or something, but with an even more helpless victim. It's startingly good.

There's not much to it gameplay wise, but the game is more for shows and a short yet impacting experience. While gore for the sake of gore is not my bread and butter, I'm sure that some people will find some weird thrill here. If I could suggest one thing to focus on it would be the sound effects. They're very simple in comparison to the track. Like, stabs and slices sound like muffled hits with a blunt weapon. It kinda takes away a bit of the impact.

Good job regardless. There's not many horror games around, so it's great to see one that gets its point across. [My team](twitter.com/whalesandgames) wish you a great judging period. Cheers! :whale:
TomekS
30. Apr 2018 · 04:12 UTC
Wow the atmosphere is amazing, I know it's a lot to ask but would be great to include voice acting. It's the first game here with multiple language support WOW.
Good job :)
![Screen Shot 2018-04-30 at 1.16.17 PM.png](///raw/8d5/21/z/147e1.png)
David J. Michalak
30. Apr 2018 · 05:21 UTC
Wow! What a creepy and scary horror game. Great idea to view it as the victim but play it as BagHead. Fantastic art direction on the room and also on the details of the character and bag.

The music is fantastic. Did someone on your team compose it? Great job creating such an atmosphere. The piano on the title screen is especially haunting, and I like the metal-sword scraping sounds throughout the game track. very memorable score.

Game play is pretty good, but somehow I got stuck behind the oil drums at one point and I couldn’t get out without a restart.

Considering some of the violence in this game, the sound effects for the baseball bat and hammer could be a bit more severe. I also like comments by @Paul Avallone and others about adding some screams or other sound effects.

I like @listonos idea to add a backstory. But as opposed to other comments on not showing things as needed for horror - I think that works in movies, but not necessarily games (for control reasons). To me seeing the chainsaw cut of the arm is traumatizing and more powerful than not. Also, it would only be frustrating if you couldn't see where you were going. So for these reasons I think removing visibility (which normally works for great horror movies) may not port so well here.

Anyway, fantastic delivery on this game! You have really achieved something impressive here!

Best,
Dave

(p.s., I did the voice for our game submission https://ldjam.com/events/ludum-dare/41/rex-mcfury-public-defender and also the singer in my band is a very talented voice actor – drop a line if you would like to chat about any of your needs. – I will share your game with my singer – he very much loves horror things like the game you achieved here).
randomphantom
30. Apr 2018 · 14:41 UTC
Really creepy stuff! Just played a game recently that used a third person camera for controls (Psychonauts) but the idea here is quite twisted! Great mood and nice graphics. Good job!
Conroy
30. Apr 2018 · 15:50 UTC
Woah! I'm very impressed! Extremly good job with this, and it looks so polished in just 3 days! Keep up the amazing work bud!
PilarBreathe
30. Apr 2018 · 16:57 UTC
This game is awesome because the music and the graphics are the best combination, but I don't like the game because it is quite limited.
For being a 48h game it's not really bad.
Congrats.
Pyrodaes
01. May 2018 · 22:42 UTC
Congrats on doing all the work on your own!! It's quite impressive. I like the idea of controlling the perspective of the tortured man, but I was expecting the story to develop in a way that exploited this more. The lack of sound effects really penalized it, but in a one-man-team it's understandable. Great job :)
Yozamu
01. May 2018 · 23:02 UTC
The atmosphere is on point, and the mix you've chosen works really well. I really didn't expect something like this, and I must say I'm impressed. Great job dude
MZA
02. May 2018 · 01:03 UTC
Nice interesting mechanics. Very unique indeed. Looks great, feels great and sounds great. Hope you guys are working on a post-jam version.
Mau
02. May 2018 · 02:22 UTC
The idea is very good. Keep developing it. Maybe port it to a cardboard VR version with realistic graphics. I found a "bug" where you walk on top of the barrels on the back of the room and then the bagman starts walking on the air.
jeplmr
02. May 2018 · 23:16 UTC
Very interesting concept. Solid entry, definitely fits the jam theme.
the_noffs
03. May 2018 · 16:24 UTC
Tried multiple times to play this, but gamejolt keeps showing me a '403 Forbidden' nginx error when I try to play it. Do you have a self-hosted web version somewhere? Looks like a very well polished game!
🎤 Rodrigo Denúbila
03. May 2018 · 16:48 UTC
Hi @the-noffs unfortunately not... Could you try again? I tried here and works, maybe it was a temporary issue. Or.if you can, try the downloaded version.
the_noffs
03. May 2018 · 18:17 UTC
@Rodrigo-Denubila no, it's still ongoing for me. :( I'm on linux and don't see a downloadable version for it.
Darkphnx
04. May 2018 · 01:18 UTC
Interesting concept to control a character through a 3rd party's eyes. Good work on the animations! I would've liked to have seen more in the audio aspect of this submission, but overall great work for a game-jam!
McCordinator
04. May 2018 · 02:32 UTC
Really creepy !! :D
SamuelSousa
04. May 2018 · 08:32 UTC
Incredible! Love how you played through the victims eyes
Beebo Studios
04. May 2018 · 14:45 UTC
A pretty mental thing. It's unsettling how uneasy it makes you feel when you control both victim and torturer. It's also an amazing concept in general to control to opposing characters at once. Makes you think deeply about every step you take and is an intense journey. Graphics are insanely good for such a short timeframe! With a bit more polish (especially voice acting) this could become an underground browsergame hit!

As it is now, it is, simply, an amazing Ludum Dare entry!
Ruslana
04. May 2018 · 20:38 UTC
Cool idea! Nice horror
Linkwin
07. May 2018 · 01:08 UTC
Great job! I was hooked from the beginning. Really impressive work!
🎤 Rodrigo Denúbila
08. May 2018 · 04:12 UTC
Hi @the-noffs I put an HTML version at http://denubila.com.br/aprovacao/confessional/ take a look! :smile:
mortus
08. May 2018 · 16:05 UTC
Great atmospheric experience! Your take on the theme is surprising and interesting and it works really good. From the very first second I've felt like I'm my own biggest enemy in that game. Great job and good luck!
jamfella
09. May 2018 · 16:24 UTC
Oh dear, this is giving me the creeps. Very nice concept & entry in such a short time.
Shape
10. May 2018 · 14:46 UTC
Easily the best graphics in this Ludum Dare!
Mowztouch
10. May 2018 · 17:19 UTC
haha nice one :)
Gaming Night
10. May 2018 · 17:55 UTC
nice game here, I just missed the screams :)
Ja_viera
10. May 2018 · 22:19 UTC
Interesting idea, I thought the animations were maybe too long. The story was intriguing, the mood could have been pushed a little further since the game is mostly about the feeling of the story I think.
Zombie Virals
11. May 2018 · 00:40 UTC
That was really cool, it took me a minute to understand the whole "first person view" mixed with "third person action", but it blew my mind once I got it. I have a friend who makes slasher films, he is going to love this game!! You did amazing, seriously, great job!! Definitely one of the top 10 I've played as of yet!!
pkenney
11. May 2018 · 00:56 UTC
Great job with the unsettling mood. The way I was controlling both the victim and the bagman was extra creepy and a really nice touch. The music and sound effects were a great backdrop and the bagman looked convincing. A unique and moody entry!
Ratherjolly
11. May 2018 · 02:23 UTC
Holy Craps! Serious polish work. I love how well it matches the theme haha This game is Brilliant xD
I also feel like this would make a PERFECT multiplayer game! Anyways, that's beside the point. Great Job :D
MacDoom
11. May 2018 · 03:42 UTC
WOAH! That was amazing!
Felt like an interactive movie scene. Really well done!
I'm impressed the quality you achived with so little time.
Congratulations! 5/5
Peta
11. May 2018 · 08:55 UTC
Hi! Nice game! Graphics are really nice!

Would you rate my game? https://ldjam.com/events/ludum-dare/41/the-game-that-bad-that-it-is-actually-good

Thx a lot! :)
goffmog
11. May 2018 · 11:29 UTC
Perhaps the most disturbing thing about this game is that towards the end I found myself believing the guy in the chair deserved it :) Great execution, pun intended.
0nironauta
11. May 2018 · 14:20 UTC
In this game you can be sadistic and masochistic at the same time ... something quite disturbing. The graphic and animation display is quite impressive for 72 hours. Congratulations. By the way, I managed to cut the same hand twice XD
Joror
11. May 2018 · 14:47 UTC
Interesting combo! The initial twist of looking with the victim, and realizing you are the torturer is nicely set up.
Good graphics and visual flow for all the animations, nicely done.

I would have liked some more choices in the gameplay though, it felt a bit like there was only a railroad.
Some ideas to improve there:
- Have the victim try to escape when you take too long between actions
- For each implement, offer two ways to use them - and try to gauge from the talk which one would be most effective
- Flip the script again, and switch to the bagman as the one that looks, and the victim to act
(all of these are hard to do in a jam of course)
Luan Moura
11. May 2018 · 16:36 UTC
Hey guys, thanks for the feedback on the game! You can check out the soundtrack i made here: https://soundcloud.com/luanmna/sets/ld41-confessional-soundtrack
Noah Beckman
12. May 2018 · 00:42 UTC
Wow great game, was not expecting a game like this but, it was so gooood. I Really like the quality models and the animations. The music also sets the scene very well and provides a real spoooky atmosphere. Thanks for coming and rating our game!
kr4ft3r
12. May 2018 · 23:16 UTC
There is nothing much left to say here, except GJ. Hardly any flaw to report here, except that moment when the confessor climbs the barrel and stays in the air. I'm not sure if I did something right with the order of instruments or is it an expected end, but I did manage to save that soul in the end. I'm not a fan of torture but this was some inventive stuff.
Del Nordlund
15. May 2018 · 17:10 UTC
good job! the graphics and mood are very well done! :)