REAMS by CameronPenner
Welcome to the Robotic Ethics and Morality Server! It is our mission statement to provide non-hostile robots to millions of customers around the Alpha Quadrant and the rest of the galaxy!
Regrettably, due to a terrible administrative error, our robot's morality servers have gone down due to a power outage, so we now rely on you, human, in order to retrieve the power cells and return them to the console. Ensure you avoid the friendly solar-powered security patrol robots, as their moral server non-hostility cores have gone offline.
This is REAMS! Our silly horror game made for the Ludum Dare 39. The robots are solar powered, meaning if you shine your torch on them, they activate. Try not to do that.
We hope you'll strive to see the ending, and thank you for playing!
HOW TO PLAY
-WASD to move
-E to turn the tablet (minimap) on/off
-Find power cells throughout the facility and bring them back to the console in the center
-Don't shine your light on the robot or it will come for you!



| Windows | https://cameronpenner.itch.io/reams |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/39/reams |
Ratings
| Overall | 104th | 3.897⭐ | 31🧑⚖️ |
| Fun | 173th | 3.593⭐ | 29🧑⚖️ |
| Innovation | 345th | 3.179⭐ | 30🧑⚖️ |
| Theme | 209th | 3.828⭐ | 31🧑⚖️ |
| Graphics | 331th | 3.759⭐ | 31🧑⚖️ |
| Audio | 43th | 4.071⭐ | 30🧑⚖️ |
| Humor | 189th | 3.083⭐ | 26🧑⚖️ |
| Mood | 32th | 4.214⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 30🗨️ |
Is there a win condition?
@didactylos you win once you've brought all the power cells to the console in the center. I really like the idea of putting the light on a spring, that would have been so easy! I wish I'd thought of that.
I was walking down the dark halway, holding a canister that a mysterious voice from a green, twenty-sided dice told me to obtain. I had no idea where this voice wanted me to put said canister, but I was scared. This entire place was giving me the creeps. I entered the room where the voice came from originally, and I heard a voice behind me. "You can not feel pain if your receptors are not connected to your body" the voice said. I panicked and ran. I didn't even want to look back to see what was trying to kill me, I just wanted to run as far away from it as possible. I hid behind the green sphere, praying that whatever had spoken had lost me and was leaving, when all of a sudden I heard the voice again, "You can not feel pain if your receptors are not connected to your body." Suddenly out of nowhere, the thing creating that terrifying sound, walked through an object and stared at me. "Please remain calm, you can not feel pain if your receptors are not connected to your body. "It was a menacing robot, that looked ready to kill. I tried to run, but it used its ghostly techniques to attack me. It was too late, I'd lost, the robot had won.
Overall 8/10 This was a great horror game, but the ghosting kinda broke the immersion
Robots are truly menacing!
... After several hours of messing around I can't really tell what the problem is.. (And by messing around I mean decompiling your source... I just leveled up in Assembly-CSharp.dll voodoo... :P ) There are objects in the scene despite non of them being visible...
... I couldn't quit.. just spent another half hour working on it.. and I hacked in a no-clip... it's just your meshes for your walls and floors.. Lights are still visible, but nothing is there. I happened to notice when in the beginning I looked up and saw lights retreating from me so I hacked out the gravity.. and could immediately hear the little spiel the narrator gives you about what's going on...
So.. the problem is.. for whatever reason the geometry in your scene isn't loading. There's no floor.. and therefore... your player controller falls into oblivion when the game launches.
...
I hope my obsession with wanting to play this game fixes your bugs.. XD
Keep up the good work!
Pros:
- Nice Atmosphere
- good Sounds
- nice lighting
- big map
- almost shit myself whenever I encounter one of the robots
Cons:
- small recognition of the different rooms due to empty rooms
- finding all container took a long time
- no chance to flee from the robot
I would suggest having a smaller map with more assets in it otherwise it is hard to remember the different rooms. Some tilable textures would also improve the appearance of the rooms with small extra work.
I found no possibility to get away from the robots if the see me I m dead. A function like sprinting or something like that would give the player a chance to flee and improve the play ability.
Maybe give the robot a walking sound to have an idea where they are coming from.
Not sure if it was supposed to but the robot was attacking me although I was looking straight at the floor.
Overall good entry, keep it up!
Dead ends are definitely dangerous in this game which can sometimes lead to you getting cornered which can suck.
I tried getting textures to work, but I'm new to blender modeling never mind uv mapping! I'm hoping next time I'll be able to add a bit more Polish in that regard.
I did make it so if you get super close to the robot, it will get powered. So that's intentional.
One thing I would change is the power surges, when all the lights flash on and the robot starts chasing you. That can really screw things up if you're at a dead end, and it's a bit of a cheap jump scare. I think it could work, but the current implementation is not where I'd like it to be.
Thanks again for the detailed response, we really appreciate it!
The prototype is very coherent. Everything resonates with the theme, especially the voice.
Would definitely play a post-jam version. Thanks for the game!
The idea isn't fully original, but is made in such a way that it can't be called "unoriginal".
It combines object finding, maze and power management, but you can eliminate the maze feel with the use of the phone, that you need to manage, in order to achive the main goal. Mixing those aspects that much can't exactly be called original, but it can't be confused with another game. Well though!
Overall, the game seems nice, the gameplay is solid, it gives you the right feel for a horror-type game, and is well made! I can call this game completed, and not a prototype of some kind! Well done! :smile:
@Yetman I'm sorry and yet am very glad to have spooked you! Thanks for your praise! That noise is actually just ambience, but it seems to have misled a lot of people.