Just Fishing by ruthiepee

Instructions
Just relax and catch some fish. :fish:
:wavydash::wavydash::wavydash::wavydash::wavydash::wavydash::wavy_dash:
Controls
Spacebar only
:wavydash::wavydash::wavydash::wavydash::wavydash::wavydash::wavy_dash:
Tools Used
:video_game: HaxeFlixel
:art: Aseprite
:musical_keyboard: WolframTones
:loud_sound: Bxfr
:wavydash::wavydash::wavydash::wavydash::wavydash::wavydash::wavy_dash:
KNOWN BUGS:
- HTML5: Audio doesn't work in iOS.
| Flash (web) | http://ruthieswebsite.com/justfishing/ |
| HTML5 (web) | http://ruthieswebsite.com/justfishing/html5/bin/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/just-fishing |
Ratings
| Overall | 343th | 3.375⭐ | 26🧑⚖️ |
| Fun | 551th | 2.813⭐ | 26🧑⚖️ |
| Innovation | 538th | 2.729⭐ | 26🧑⚖️ |
| Theme | 585th | 2.773⭐ | 24🧑⚖️ |
| Graphics | 21th | 4.313⭐ | 26🧑⚖️ |
| Audio | 56th | 3.813⭐ | 26🧑⚖️ |
| Humor | 382th | 2.5⭐ | 20🧑⚖️ |
| Mood | 15th | 4.146⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 22🗨️ |
The only thing you could polish is to make the pile of fish look more realistic (after cathing a few they just kind of float around) or even add a bucket they drop into. (would add to the cuteness of the game if the fish wouldn't have to die so horribly)
I would play more of it if there are more things to do to fish. Something like the fishing gameplay in Stardew Valley.
Some suggestions:
- the sky could change with the time of day, so that you get a sunrise, sunset, stars, etc
- gameplay elements, such as throwing back small fish, or defending your catch from the gulls, or competing against friends for the biggest catch
However, some of these suggestions might take away from the relaxing nature of the game.
Only nitpick I have with this is that I think the curve on the casting animation is maybe slightly too harsh? Feels like I'm spearing the hook into the water, lol.
@badly-drawn-rod Great suggestions. I love the idea of changing the time of day along with which fish are available. Could be a fun mobile game if I added multiplayer features like you mentioned.
To @ted and @zinkler and everyone who critiqued me on the theme -- y'all have good points. The main game mechanic is that the more fish you catch, the longer you have to wait between catches. Essentially, it's a game about overfishing. It's a pretty buried motif and I now understand it didn't exactly come through (or make for a very fun game mechanic, lol). Thank you all for your helpful commentary.
Simple but clever take of the theme.
My only complain is that I read "spacebar only", and I had to use my mouse button...