Grim by Sanavesa

Satan is seeking to take over the earth, and to do so, he has released all of the souls contained within, in an attempt to wreak havoc on the living.
You play as the Grim Reaper, and you are not pleased with Satan's choice to free all of the souls you've collected for him over the millennia. He broke the contract, and your goal is to collect all of the souls before they can escape.
The restless souls, angry for their time spent in the bowels of the earth, will not be captured without a fight. Should you last long enough, garner new skills and improve your weapon's capability until you deem yourself strong enough to battle Satan himself.
HOW TO PLAY - WASD/Arrow Keys - Movement - Left Mouse Button - Swing Scythe - Right Mouse Button - Throw or retrieve Scythe - Q - Show Stat Upgrades Shop - E - Show Scythe Shop
CREDITS - Psychobagger - Artist (Piskel) - Sanavesa - Programmer (Unity) - DeviantArt for Tiles/Background Art - Freesound.org for SoundFX - “Chiptune Throne Room – Eight Bit/8-bit” by TechnoAxe for Game Music - “Hoshi Hana - Tough Fight” for Menu Music - Rogue Legacy for the training dummy - WoW for the Icons - Diablo for the Font
HINTS - Your soul meter is your health bar. Be careful of over-upgrading! - You can deflect incoming fireballs if you swing your scythe at the right time!
CHANGE LOG - Fixed movement bug
If anyone (mainly artists/musicians/designers) is interested in working with us to continue the game, please DM Sanavesa on Discord at Sanavesa#1729. Thanks!








| Windows | https://www.dropbox.com/s/bg9d9aoydm78vqi/Grim.zip?dl=0 |
| HTML5 (web) | https://sanavesa.itch.io/grim |
| Original URL | https://ldjam.com/events/ludum-dare/44/grim |
Ratings
| Given | 35🗳️ | 29🗨️ |
Web Link (figured this out after deadline lol): https://sanavesa.itch.io/grim
But anyways, great job folks! Your game feels great to play and has nice graphics / audio. :)
EDIT: Also wanted to mention that I really liked the take on the theme.
There seems to be a few bugs with the physics - I kept getting stuck on apparently nothing while walking.
I would have liked the boss fight to be a bit more mobile - I just stood there and slashed at his legs until he died.
Overall, I enjoyed it - good work!
Haha, but seriously though this game looks really nice! I especially like the awesome particle effects that come out of some of the higher level scythes. The gameplay itself was also pretty satisfying (especially when I threw my scythe into a line of enemies).
I kind of wish there was a better way for me to dodge incoming enemy fire, though. More often then not I would be forced to take some damage if the fireball was too high to jump over and I was in a narrow corridor.
But other than that, I like the idea here. :)
Very nice entry, good job!
Stan was defeated. Good job with the particle effects. The scythe style was incredible!
* more balancing between souls retrieive after kill monsters, I switch a lot between menu and game because I reached the soul cap too quickly
* some typo (last scythe is 19 souls and not 20)
* add stats for scythe because at first I don't understand why it was important to upgrade
* add more levels
* specify the amount of souls to spent for upgrading player
I feel like the camera could be improved by having it not follow the scythe so strictly.
Keep it up.
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp