Learn to be a self stopper! by DMajor
A game about AI driving, it's your goal to teach the most bleeding edge car to have the least amount of bleeding edges, ideally.
Spacebar to go through the menus, and W, A, and D to direct the car to the ideal outcome. I barely had any time left so there's no reset button, you'll just have to reopen the game, sorry about that.
| Windows | https://dmajor.itch.io/learn-to-be-a-self-stopper |
| Original URL | https://ldjam.com/events/ludum-dare/43/learn-to-be-a-self-stopper |
Ratings
| Overall | 1017th | 2.525⭐ | 22🧑⚖️ |
| Fun | 1038th | 1.975⭐ | 22🧑⚖️ |
| Innovation | 451th | 3.225⭐ | 22🧑⚖️ |
| Theme | 297th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 933th | 2.35⭐ | 22🧑⚖️ |
| Humor | 637th | 2.605⭐ | 21🧑⚖️ |
| Given | 33🗳️ | 0🗨️ |
The UI is really too simple in my opinion. But I was a bit lost when playing, I didn't know if I was doing it right or not.
EDIT: Very enjoyable philosophical dilemmas though.
One thing is missing... Show the player the outcome simulation of the choices. ;)
I'd have loved to see this taken further. Perhaps actually showing the consequences of your actions, or having your choices result in a different newspaper headline depending on what you did (I played the game twice very differently and got the same newspaper...).
Also, methinks your UI is a tad bit borked on different resolutions. I'm not sure what resolution you tested on, but this is what it looks like on a 2650x1440 monitor:

I'm thinkin' the anchors for the text should be set to expand the text box as the window size increases. That should fix it right up!
Curious if you plan on expanding on this further. :) Sounds like there's a lot of things you'd have like to have done with this project, had you had more time.