Kingdom Savior by tmpxyz
The kingdom is under siege! Monsters from the other side of Demon's gate is flooding this kingdom.
You, the hero, must recruit warriors and fight against monster, to collect crystals sealing the Demon's gate.
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The more warriors you recruit, the harder you maneuvre. The more days you take, the stronger the monsters become.
Act swiftly and take down the enemies.

| Windows | https://tmpxyz.itch.io/kingdomsavior |
| Original URL | https://ldjam.com/events/ludum-dare/40/kingdom-savior |
Ratings
| Overall | 415th | 3.597⭐ | 33🧑⚖️ |
| Fun | 183th | 3.75⭐ | 34🧑⚖️ |
| Innovation | 285th | 3.516⭐ | 33🧑⚖️ |
| Theme | 408th | 3.621⭐ | 35🧑⚖️ |
| Graphics | 559th | 3.532⭐ | 33🧑⚖️ |
| Audio | 301th | 3.483⭐ | 32🧑⚖️ |
| Humor | 539th | 2.982⭐ | 30🧑⚖️ |
| Mood | 482th | 3.4⭐ | 32🧑⚖️ |
| Given | 32🗳️ | 37🗨️ |
Kind of liked the graphics though.
Really cool top down shooter with a cool little twist of gaining more men, I really like the storing men for later use idea and have them work the mines.
The art was good despite some ground tiles hurting my eyes haha.
The gameplay was well crafted, even if I would have liked some more patterns on enemy.
Also I didn't understand what the defending part was for.
Anyway, good job!
But I think the mood needs work. I feel kinda bad to critique this because you made it alone, BUT you did put ratings for mood, audio and graphics, and the things is: your audio and the art (the quality of the graphic is fine) have to work towards the same goal, which is setting up the mood.
The game description and title gives the impression it's going to be an epic old school fantasy vibe, but just as you start the music starts throwing it off by showing EDM elements. The enemies are fine, but why do their death animation says "smash" if you are killing them with arrows? If the resources are supposed to be some kind of mineral, why do they drop coins? The main character is also kind of bland: shouldn't the main character be the best looking character in this kind of game?
And finally, I feel the game could be more punishing. But anyway, congratulations!
I enjoyed playing this game, great job! :)
Great job!
Lost some high level guys on the way, but I became the legend!
The two modes work well together in principle. Making decisions on who stays defending, how many workers can I spare and who goes on the offensive are all interesting choices. Surely the hero cannot attack alone?
Well, there we get to the issue of balance. It is way too easy to win. All I did was put everyone working, except a few guards, and attacked alone. Had 10000 crystals in just 7 days! The enemy didn't attack once! I tried again, marking all warriors as workers everyday and lo! Got through the whole thing in mere 5 days!
There is quite a bit of tweaking required to make this challenging, which is completely doable. The enemy should attack more often even if the threat level is low. That simply means their attack is weak. The hero should be much more fragile. Currently there is little incentive to attack in a group, the hero can tank a lot of shots and dodge most of them due to the high movement speed. Using warriors as meat shields is your intended design by the looks of it, but it is completely unnecessary.
The graphics are borderline ok, it seems the 2D and 3D assets don't exactly match. The crystals are coins in the attack level for instance. What is up with that? The environment textures are the worst of the lot, garish to say the least. I do recognize a few of the 3D models from Clone Colony, maybe trying a different style would work.
The sound effects too are at odds with the epic soundtrack! Seems to be a bit of a trademark of yours that!
Adequate job, more play-testing and polish needed!
Overall: *Average (3.0)*
Fun: *Above average (3.5)*
Innovation: *Good (4.0)*
Theme: *Bad (2.0)*
Graphics: *Below average (2.5)*
Audio: *Average (3.0)*
Humor: *Above average (3.5)*
Mood: *Above average (3.5)*