Lithium by bveeramani

Summary
Lithium is an isometric tile-based puzzle game. Lead a cube through dangerous environments while conserving its power! Collect diamonds, evade enemies and recharge your batteries in this thoughtful puzzle game.
Controls
- Arrowkeys to move
- A & D to rotate camera
- Spacebar to interact
Bugfixes
- Collected diamonds no longer reset between levels
- Fixed a bug where player could walk off stage
- Player no longer phases through doors
- Portals now redirect to the correct counterpart
- Text animation stutter has been reduced
- Fixed a bug where sound would not instantiate
- Unwanted pixels on title image have been removed
| Source code | https://github.com/bveeramani/ld-39/releases |
| Windows | https://github.com/bveeramani/ld-39/releases |
| Original URL | https://ldjam.com/events/ludum-dare/39/lithium |
Ratings
| Overall | 66th | 4⭐ | 22🧑⚖️ |
| Fun | 131th | 3.7⭐ | 22🧑⚖️ |
| Innovation | 363th | 3.15⭐ | 22🧑⚖️ |
| Theme | 447th | 3.45⭐ | 22🧑⚖️ |
| Graphics | 191th | 4.095⭐ | 23🧑⚖️ |
| Humor | 492th | 2.188⭐ | 18🧑⚖️ |
| Mood | 55th | 4.095⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 23🗨️ |
-In first location, the third level - it was possible to get through the doors without the key.
-In fourth location, the first level - I was somehow able to walk off the platform after taking the portal but after restart wasn't able to recreate it.
-In fourth location not sure which level - the portals I suppose are supposed to work green <-> green and blue <->blue but all the portals were taking me only to one single.
@dob Thanks for your feedback! I guess we hadn't really though about that. We'll be sure to include that in the post-event game.
It reminds me a little bit of monument valley visual, am I wrong?
I love also that you can turn the camera in order to see hiden objects.
Well done! :)
I've completed the whole thing and find it pretty easy (even if some level took me some time to solve, mostly the 2nd world with the ice). I really liked the levels with the ennemies, and how you can trick them with the tp, wish they were more level like these ones!
I still think that you guys should set the gameplay objects (like keys, doors, ennemies) to more vibrant colors, or to make proper items to represent them (batteries were OK, but I kept forgeting what was that pale yellow cube for example)
Other problem on my side, I don't really liked the controls, as it's sometimes hard to "feel" in wich direction your player is going to move with some camera angles (maybe restric the angles, something like 45°,135°, 225°[...])
Oterwise, I liked how you manage to give each level a unique light and "weather" setup (like the small black smoke particles in the fire level)
Nice entry!
@juan Thanks for you suggestions! We'll be sure to include models for the collectibles in the post-event game.
The puzzles were well designed, showing you a simple mechanic and getting a little more difficult, although not too hard. The only problem I had was in one level where I actually had to rotate the camera because I was thinking there was a path where there was none. Good thing that the camera rotation is possible :-)
The level choose screen is also nicely integrated with the rest.
Overall a well designed and implemented game, thank you very much and keep up the good work!
Overall, a puzzle game with an engaging simplicity and excellent graphics.