Tiny square - Ludum dare 43 by Shahroz Khan
Wow what a experience it was creating this game! The game was supposed to include a weapon but did not have time to fix the errors that came with it so I just decided to disable it. I may update this game in the future and oh please rate the game on itch.io as well! Also sorry for the extremely short gameplay.
About how the game works:
Every object you get will get rid of the ability that you got before it.
CONTROLS: (also rate game on itch.io plz)
R to reset AD to move Space to jump
NOTICE:
If you happen to get stuck somewhere than jump and go forward
Ratings
| Overall | 500th | 2.224⭐ | 31🧑⚖️ |
| Fun | 497th | 2.117⭐ | 32🧑⚖️ |
| Innovation | 502th | 1.967⭐ | 32🧑⚖️ |
| Theme | 486th | 2.286⭐ | 30🧑⚖️ |
| Graphics | 248th | 3.355⭐ | 33🧑⚖️ |
| Audio | 349th | 2.484⭐ | 33🧑⚖️ |
| Humor | 390th | 1.804⭐ | 30🧑⚖️ |
| Mood | 472th | 2⭐ | 32🧑⚖️ |
| Given | 36🗳️ | 16🗨️ |

I just rated the graphics, which are quite good! I did not rate the other categories because: When creating a game in unity, always apply Time.deltatime to the inputs (and adjust the speed values accordingly). That way you get the same speed on every computer. I'm running a 144hz monitor, so the game got really fast to the point where I could not control anything anymore.
I liked the graphics, they have nice character to them. The sound effects are also nice and solid. A lot of games go too slow, but not this one! You really zoom around, and there were some fun moments there.
But it fouled me up a bunch of times the way I would go off the screen. Walking from one screen to the next, there was a dead zone I had to move through, where I could not see myself. Some of these dead zones seemed to have obstacles in them, and several times I got stuck. I could also jump something like 1.3 screens high when I had the item for hi jump, and lost sight of myself a few times that way. This was just a bit awkward, and not usually a gamekiller, but I did end up having to restart the game 3-4 times because I got stuck. The main place I got stuck was going down one screen and then left. I don't know what's on the edge of that screen, I may have popped up to the screen above and got stuck somewhere... the camera didn't follow me, so I was offscren and unable to get back.
The hi-speed movement and insta-death spiked with total restart was a tough combo, but I kind of liked it in a way. With the game being so short, it was sort of okay to send me all the way back! If the game were longer, I would advise keeping the item you died with, because I had to go to get hijump maybe ten times.
I hope the offscreen stuff wasn't just a matter of my computer being a weird setup. I do have an odd resolution, but I also tried playing in windowed mode, and that was not any different.
So snappy fun movement and nice look and sound, that's a solid entry!
Keep it up!
Didn´t get very far :-/
1. If you're using tilemaps then also add a Composite Collider 2D to it - it'll fix getting stuck on the ground.
2. If you're not then try putting a circle or capsule collider on the player.
3. Put a physics material 2D on youre player, with no friction or bounciness (both set to 0).
- Jumping is really inconsistent. There is a short hop and a full hop mechanic going on (I don't know if it's intended), but it's kind of random (it doesn't seem to relate to how long I press the button).
- I understand what you went for regarding the theme, but I feel like it's a bit weak.
- For some reasons it's sometimes hard to go from one map to another.
I would focus on making things consistent and smooth, even if it means keeping things really simple, next time.