Sum of Its Parts by mrjoshuamclean
(c)2017 Joshua McLean, All Rights Reserved
|Shoot the turrets|Avoid the Zenerians|Don't die!|
|-|-|-|
|
|
|
|
http://8bitstoinfinity.com
Pick up the machine parts to upgrade your machine. Each part makes you larger and thus easier to hit! You'll have to fold your ship to get through doors. You can't fire while folded.
Don't die.
You need all five parts to exit south from the start room, where you'll encounter... something different.
Bugs and Issues
Version 0.0.1 is released. Please don't use this version for rating.
If you find any major bugs in 0.0.1, please submit a bug report. Thanks!
Controls
|Keyboad|Gamepad |Action| |---|---|---| |esc|start|pause| |arrows|left stick|move| |A|RB|lock aim direction| |S|Y|fold / unfold ship| |Z|A|interact| |X|X|shoot|
| Windows | https://joshua-mclean.itch.io/ld40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/sum-of-its-parts |
Ratings
| Overall | 1012th | 2.912⭐ | 36🧑⚖️ |
| Fun | 976th | 2.765⭐ | 36🧑⚖️ |
| Innovation | 857th | 2.853⭐ | 36🧑⚖️ |
| Theme | 593th | 3.424⭐ | 35🧑⚖️ |
| Graphics | 943th | 2.721⭐ | 36🧑⚖️ |
| Audio | 430th | 3.235⭐ | 36🧑⚖️ |
| Mood | 967th | 2.667⭐ | 35🧑⚖️ |
| Given | 70🗳️ | 0🗨️ |
Played the original build for a while:
Liked:
- Music
- Ability to visit rooms in different order
- The idea of detaching parts like armor in RPG. Would be great to see parts not only used for shooting
Didn't like:
- It's unclear when the door in the once-north room opens, several times it opened after eliminating the enemies in the room, but after a second it closed
- Thought the big wing was for bumping the enemies with it, and the trick worked, but I lost all the lives
- The life counter says 5, but I actually have 3 lives
- The blur on particle effects looks out of style
Managed to finish the game, for some reason though I was being sent back and forth on the southern door. Don't know what happened there.
Overall nice game and I liked the old zelda style room changing :)
The is the basis for a good game, but it does need some work. Keep it up.
First off, I have to start with a thank you for streaming our game! However, I am here to comment on your game instead of mine, so let's get to it! First off, I have to say that this was a neat experience with a lot of good ideas ideas at it's core that, with just a little more refinement and fixing, could definitely make up an even better and interesting concept. The audio was a great touch and you can feel the overall game had a lot of effort put into it. However, it also goes without saying that it also got a few aspects where it felt a bit short.
For starts, the ship felt a little too heavy to control, even without the extra parts that make controlling it worse (as its expected from the theme). I felt it took quite the time to align the rotation perfectly with the cannons that we're attempting to hit me in order to hit them back, and most of the times I would just get blown up before I could even aim at them properly. If I was going to suggest an improvement, I'd say to have the folded ship rotate at instantaneous speed, whilst having the unfolded ship turn slowly depending on the number of parts you got. This would reward your reflexes at folding and unfolding, while punishing the player from trying to use all the power at their disposal.
One aspect that, for me, didn't sell the theme on the game as much as it could was exactly the piece removal mechanic on the main room. I understand why it was put there, and how else the game would be practically impossible, but it also felt like I was doing a cop-out from how the theme was supposed to be experienced, especially when I already had the folding mechanic. I think the theme's execution would have been flawless if you were forced to keep all the pieces with you, and having you think the best order as to collect them. Of course, enemy placement and spawning would also have to be tweaked to assure that the player wouldn't be hit no matter what they tried to do.
Then, there's the other small technical issues, but it seems like you already got those pinned down yourself. :thinking:
I re-iterate that the game was a really nice and really sticking-to-the-theme idea and even with it's flaws, I still enjoyed it immensely, special that final section after you leave the roomed layout. [In behalf of our team](https://twitter.com/WhalesAndGames), I look forward to experiencing the game again post-jam with all the issues you have down fixed and once again, thank you for your feedback you gave on the stream in regards to our game! :whale:
The controls could be improved a bit i.m.o. It felt a bit odd to control the ship i can't exactly pinpoint as to why :/
Appart from this, it's still good, the graphics were nice and retro, there is some enemy variety, and really liked the music, and the theme is well implemented as the more parts you add to the ship the worse it gets.
Good job dude :)