MiniDom (2-6 Player game) by cammy
A mini version of the popular board game Dominion!
This game is essentially a lightweight deck-building game. Every turn, you play cards from your hand (which have different effects), and then buy cards from the shop (which go into your deck). That's it!
For example, in the screenshot below, playing the highlighted card will give me 1 gold to spend in the shop, and the green arrow means I get to play another card right after this one. The card with the flag on it means that I get 1 point - and I need 15 points to win! Another way to win is by reducing everyone else's HP to 0.
CONTROLS: Z to confirm X to cancel Left/Right arrow keys to move left and right

Theme explanation: It's a little abstract - but the idea is that the more cards you have in your deck, the worse your deck is (since it dilutes your card pool).
| HTML5 (web) | https://www.lexaloffle.com/bbs/?tid=30397 |
| Original URL | https://ldjam.com/events/ludum-dare/40/minidom |
Ratings
| Overall | 691th | 3.326⭐ | 25🧑⚖️ |
| Fun | 707th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 623th | 3.109⭐ | 25🧑⚖️ |
| Theme | 1103th | 2.391⭐ | 25🧑⚖️ |
| Graphics | 803th | 3.065⭐ | 25🧑⚖️ |
| Audio | 536th | 2.976⭐ | 23🧑⚖️ |
| Humor | 924th | 2.028⭐ | 20🧑⚖️ |
| Mood | 737th | 3.071⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 24🗨️ |
Also, it's really not my kind of game, so it's hard to judge. The realisation is good, I didn't see any bug not anthing and its easy to play once you've got in, but it lacks some kind of fun.
Anyway, good job for the game realisation :)
On the other hand the game is pretty cool Definitely something I'd play with friends occasionally instead of same old Poker or Bridge.
I would love to have some explanations of the game icon but the experience of figuring it out for myself is kind of fun as well (I still don't have a chance to play the crown icon so not sure what it does).
TL;DR; cool game, need basic instruction.
Also the cards in the shop were too expensive for the limited starter deck and being able to skip buying cards really goes against the idea for your deck growing and thus *it becoming worse*. In our case I bought gold early and thus could try out some different cards, while my partner just spammed swords til I was dead without really buying anything.
A better way could be to make all cards bad for you with the poison and discard mechanics and have the cost range from 0 to 3. 0 for cards with just downsides, 1~2 for cards with up- AND downsides and 3~4 for cards with just upsides, so you can force the players to always buy a card, thus the deck keeps growing and getting worse. Maybe even have some cards add multiple copies of themself into the deck, because you don't have to adhere to the same limits actual card games have to follow, being digital and all.
I think the simple pixel optic suits the game just fine, although it would be nice if you added some pixelated houses or characters to the card to give each individual card more character.
Still good entry. :)
Could you describe each symbols because sometimes it's diffcult to understand what card's effects are.
For example I couldn't figure out what the crown is doing.
Could be a very good game if you polish it more and add an online multiplayer mode.
Nice job :)
I must observe though that the early game was a slog. I rarely had cards to increase my money, and even when I did, only expensive cards would show up. Losing the money at the end of the turn made it impossible to progress faster until any player could buy a 3 coin card. Afterwards, the game went far faster.
Still, I've always been a wacko for card games, and there's a sea of opportunities to further expand a concept like this. I wish I had people around to play it, but regardless, that was a simple yet fun experience.
On behalf of our team, congratulations on your LD submission! Keep up the good work! :whale:
@brian-wurster @jlreymendez @hdtv @avavt @elZach @Lugdumdare-team , I've added a card reference. Hopefully it's a little less confusing now! :)
A couple of suggestions. First, it would be _really_ helpful if you showed a +N next to the number which will change and then change it after a brief moment, instead of changing the numbers instantaneously. Otherwise it's really hard to figure out what just happened. For example, before you added the explanation for the symbols, I thought the skull was attacking the other players, not myself!
Second, now that I know what the skull does, those cards never seem worthwhile, it's just too steep a price for not enough benefit. Especially since I may end up being forced to play those cards in a circumstance where the benefits make even less sense, if all the other cards have the "play again" symbol! For example, attack 3 lose 2 is basically equivalent to attack 1 in a two-player game, and to an attack 1 + give everyone else +2 with more players, which is really not helpful.
Finally, a small tweak which would add a lot of strategy: if you only refilled your cards up to 4 instead of replacing all your cards with 4 new ones, then each turn would be more interesting, you might try to keep some coins cards for the next round in the hope that you'll be able to afford an expensive one. This would also make those "play more cards" cards more valuable because they would allow you to play your less powerful cards to make some room for some hopefully better ones.
Oh, and I just encountered a game breaking bug: I played "play two more cards", then "play one more card", then "attack a player", chose a player to attack, expected to be able to choose my last "attack a player" card, but while the game says "select a card to activate", my cursor is still only able to select a player, which does nothing.
Jogo simples mas com potencial, está bem desenvolvido até a versão atual e gostei da mecânica principal, rapidamente é possível entender o que cada ícone representa mesmo sem explicações. Jogaria facilmente um jogo mobile assim. Parabéns pelo projeto. :flag_br: