Spinstar by Gamepopper
This is a game of lasting as long as possible in each level, absorbing bullets that match your colour, and dodging ones that don't.
LEFT/RIGHT - Move left and right around the stage.
Q/E - Change forms, one form is quicker but large, while the other is slower but smaller.
W - Change colours, important for absorbing bullets.
NOTE: I have changed the Web build from HTML5 to Flash for performance reasons. Numerous people have complained of major slowdowns that only occur in the HTML5 build. The Flash build is exactly the same as both the HTML5 and Windows version, but performs much more smoothly. Just make sure to click on the game screen to enable input before playing.
LEFT/RIGHT - Move left and right around the stage.
Q/E - Change forms, one form is quicker but large, while the other is slower but smaller.
W - Change colours, important for absorbing bullets.
NOTE: I have changed the Web build from HTML5 to Flash for performance reasons. Numerous people have complained of major slowdowns that only occur in the HTML5 build. The Flash build is exactly the same as both the HTML5 and Windows version, but performs much more smoothly. Just make sure to click on the game screen to enable input before playing.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.34 | 352 |
| Audio | 3.01 | 317 |
| Fun | 3.41 | 264 |
| Graphics | 3.35 | 323 |
| Humor | 2.13 | 492 |
| Innovation | 3.06 | 495 |
| Mood | 2.91 | 485 |
| Theme | 3.27 | 531 |
Trying the downloaded version...
Muuuuch smoother.
Pretty simple, but effective. You weren't kidding when you named it hard mode, goddamn this is like super hexagon but harder.
A different take on standard bullet hell games. I died so many times before getting a grasp of switching colours to absorb the bullets (playing on Medium)! I like how there are so many different pattern of bullet shooting - it keeps the challenge level continually high.
I survived for just over 30 seconds on medium. :)
My disappointing lack of skill meant that even Easy proved a bit too tricky for me, and Hard was both nerve racking and hilariously difficult.
Nice 8-bit music and sound to go with it, which nicely compliments the graphics style.
Good job - and glad you fixed the web version for people :)
The web version worked well for me. I played the game in the Safari web browser.
I really liked the idea and music is pretty good!
However, I found the inputs terrible...
Since you used global orientation, instead of local, the ship rarely moves in the direction that I want it to go. It gets even worse since this is a bullet hell, and any split second wasted thinking about what to press to move away from the bullet might mean your defeat...
Anyway, about the game: this is quite challenging and fun! I love games with this CW/CCW spinning type of control (or whatever this style is called). The shapeshifting ship, together with the color matching/bullet hell mechanics, add even more challenge to the game! Also, the controls are pretty responsive and quick!
The graphics, the overall style of the game, gave me that delicious retro arcade feeling with, somehow, a "smooth" touch. :P Can't explain it that well, but it's a good feeling, I'm sure! :)
And the sfx and soundtrack also contribute a lot to the mood and charm. The minimalistic 8-bit style and the construction of the songs are pretty well balanced within the game, in my opinion. One song for each difficulty is something that I really like too, as they give each level a nice identity, in the same way it was done in games like Hexagon. :)
Great entry! Really great! :D
My only complaint would be that the collision detection could be a bit more precise. Overall a challenging and fun game.
I see you also used chronolapse for your timelapse, but somehow yours seems to be much more fascinating than mine. Probably because I spent most of my time in Visual Studio ;)
Anyway, it's still a nice game so good job!
I played this briefly on stream @ 1:22:30: http://www.hitbox.tv/video/991443
Hard mode is actually hard, and easy is actually easy once you get the hang - the difficulty is well calibrated
Like others said, it could be interesting to play this using an accelerometer for input :)