Surge - LD39 by IcyLava

Description
Use your energy fist thing to beat up power sucking skulls.
Instructions
- ARROW KEYS to move
- Z to use your fist
- R to restart from last checkpoint
- HINT: try hitting the rockets (well, white circles)
Tools used
- Framework: Love2d
- Text editing: Atom
- Graphics: Krita and ShoeBox
- Audio: FL studio 12, LabChirp and Audacity
- Map editing: Tiled
Mac OSX and Linux
- Download and install Love2d - https://love2d.org/
- Download the .love file (labelled 'Other (platform)')
- You should be able to launch the .love file with the love2d executable (however you normally do that on your platform :neutral_face: )
Ratings
| Overall | 130th | 3.682⭐ | 24🧑⚖️ |
| Fun | 230th | 3.364⭐ | 24🧑⚖️ |
| Innovation | 239th | 3.318⭐ | 24🧑⚖️ |
| Theme | 277th | 3.591⭐ | 24🧑⚖️ |
| Graphics | 261th | 3.455⭐ | 24🧑⚖️ |
| Audio | 328th | 2.81⭐ | 23🧑⚖️ |
| Humor | 300th | 2.375⭐ | 18🧑⚖️ |
| Mood | 146th | 3.409⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 4🗨️ |
**Gameplay**
Gameplay is nice, the menus are all right. i'm just sad that I never got to beat this skull:

It is just place way too high, my uppercut can't do anything about it. I wanted to go to the end :)
Also homing missiles are scary as fck but that's normal.
**Ambiance**
I felt like going back to a retro platformer, the way the screen transitions between rooms gives a good metroidvania style. The graphics are simple and efficient, the sound effects are good.
@adrien-dittrick well, that room was supposed to teach you something - you can hit the homing rockets and they will start seeking skulls! I was hoping eventually people would try it, but I guess it's not obvious that it would work. Anyway, thanks for playing!
Graphics are simple but working perfect, as the sounds.
Camera scroll fits perfectly.
It has a nice flow with the hardness so good job.
Nice!
Well done!! :D
Overall, I thought it was well designed and the graphics were very pleasing. Nice work!
__ + __ Level design teaching gameplay
__ + __ Easy to play / Hard to master
__ + __ Mood
** What imo could be improved **
__ - __ Art direction : visuals and sound does the job but could be improved into a consisten atmosphere
__ - __ Punch that throw you forward (into missiles). I find the punch job pretty cool, but I hated the fact it throws you forward because most of the time I had to go backward while hitting
** Overall **
Great realisation, neat gameplay, fun, balanced, you got a lot of good points here ! I enjoyed my time playing, Thanks for the game =)
```
Error: table index is NaN
stack traceback:
lib/hump/gamestate.lua:89: in function <lib/hump/gamestate.lua:88>
[C]: in function 'rawset'
lib/hc/spatialhash.lua:47: in function 'cell'
lib/hc/spatialhash.lua:137: in function 'update'
lib/hc/init.lua:68: in function 'move'
class/object.lua:42: in function 'updatePhysics'
state/game.lua:279: in function 'update'
[string "boot.lua"]:464: in function <[string "boot.lua"]:436>
[C]: in function 'xpcall'
```
The gameplay in the gif is appealing.
@lythom Thank you for playing and for the detailed feedback, I really appreciate it :)
And thank you to everyone else as well ;D
Overall, great work with Löve and Great Job with your game! Congrats and Good Luck!
- The minimalism, reminded me with Thomas Was Alone.
- The FX when i hit Z, super polished
- The nice learning curve, with no single line or tutorials
- No UI! which makes the experience richer in my opinion at most of the cases.
- The level design served a lot the game and the learning curve of it.
-m