Aimmo by WoooWooo
The more aimmo you have, the worse your aimmo is!
Actual has loading of levels from text file, but only had time to make 3 levels. They cycle/repeat, so once you have done all three, that is all there is.
| Source code | https://github.com/jsjwooowooo/LD40 |
| HTML5 (web) | https://jsjwooowooo.itch.io/aimmo |
| Windows | https://github.com/jsjwooowooo/LD40/releases/download/WinLudumDare/Aimmo.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/aimmo |
Ratings
| Overall | 664th | 2.478⭐ | 25🧑⚖️ |
| Fun | 637th | 2.478⭐ | 25🧑⚖️ |
| Innovation | 332th | 3.196⭐ | 25🧑⚖️ |
| Theme | 235th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 638th | 2.174⭐ | 25🧑⚖️ |
| Audio | 474th | 2.239⭐ | 25🧑⚖️ |
| Humor | 481th | 2.158⭐ | 21🧑⚖️ |
| Mood | 594th | 2.3⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
It's a little frustrating, though ;-)
Great idea thouhg, keep coding !
I found the randomness of the crosshairs a bit too chaotic, maybe some swaying motion might have been better with the radius and speed determined by the amount of ammo you have. That way, aiming would still be hard, but more a matter of skill instead of luck.
Since there is no disadvantage in having low ammo, there is little incentive to actually conserve it. A simple modification would be to add score tally where you get a higher score when you hit a target with full ammo. You could award medals or stars according to the score achieved. That may increase replay value.
Loading levels from text files sounds like a cool concept to create a lot of levels fast. Shame that it didn't seem to work out for you.
Cheers !