The Nedludd Club by zaibakk
GAME: The Nedludd Club
Description: An investigation game where you must find the truth.
Story: An AI was found death inside the NedLudd Club, a small community who refuses cyber-technology. You are the Detective who must find the guilty.
Instructions: Mouse - left click for walk - right click for talk or use Clock - click on it to go on with time Notebook - click on it to open and write in with keyboard, click on it to close Cellular - click on it to open
Credits: Federico Distefano - f.distefano87@hotmail.it Luigi Lupo Philippson - lglpphilippson4@gmail.com Salvatore Liotta - dhavamba@gmail.com
Music: http://www.epidemicsound.com/ Smoke And Ashes 1 - Magnus Ringblom Percussion - Anders Ekengren Gone Without A Trace 1 - Fredrik Ekstrom
IMAGES:

LINKS: WEB VERSION: https://dhavambagmailcom.itch.io/the-neddludd-club
SPOILER ALERT! WALKTHROUGH (use only in case of desperation!): https://www.dropbox.com/s/qdphp09jf4la7e4/Walkthrough.pdf?dl=0
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Ratings
| Overall | 477th | 3.219⭐ | 66🧑⚖️ |
| Fun | 438th | 3.048⭐ | 65🧑⚖️ |
| Innovation | 534th | 2.844⭐ | 66🧑⚖️ |
| Theme | 691th | 2.578⭐ | 66🧑⚖️ |
| Graphics | 629th | 2.734⭐ | 66🧑⚖️ |
| Humor | 256th | 2.984⭐ | 63🧑⚖️ |
| Mood | 261th | 3.469⭐ | 66🧑⚖️ |
| Given | 60🗳️ | 89🗨️ |
I like the graphics, music and mood, but maybe time was passing a bit fast on dialog I already read once.
Bravi.
A lot of people say a bunch of things about them and I couldn't write anything on the notepad because if you click on the icon, the dialog just skips.
Graphics were ok, it's normal when in a rush but the music... well, just doesn't fit. If you tried to go for an Atari themed game would be nice instead of a "Deus Ex" ambience.
Also, I couldn't click at anything or talk to anyone. Clicking on door on the bar goes nowhere. So I kept skipping time, seeing some people come and go without any idea who they are.
Anyway, even thought I didn't enjoyed this I thought would be fair to give some tips.
Still, I very much enjoyed it! Great entry.
@xavier-indie-gamedev I listened to your advice and now the game is on itch.io! Thank you! :)
First of all, thank you for playing our game, I sincerely hope you are enjoying it!
Unfortunately, while playing it once again from start to finish myself, I noticed a number of grammar mistakes here and there in the dialogues.
Not very surprising: putting the text into the game was, strangely enough, one of the very last things we did, and by that time we were incredibly tired. In that state, mistakes were almost unavoidable.
That being said, since the game has a strong focus on story and dialogues, we will have to correct these mistakes. As soon as it is feasible, we will work to do so. I hope you can all enjoy a version free from these blemishes as soon as possible.
NB: Of Course, since the Ludum Dare has ended already, we will take care to specify in the game's description that the "grammar fix" was done after the end of the Dare.
Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
P.S: In the web version, the blockNote will not save the information after the game and doesn't work fine in mobile.
Apart from general spelling and grammar issues, which are only to be expected in LD games, what I'd suggest changing is the phone needing a number typed in. It's the only number you call all game, and you don't even have the notepad when you're told it, so I'd suggest just having the phone call Toothpick automatically. The number wasn't in the walkthrough either, so if anyone's still looking, it's 531.
Small issues aside, congratulations on putting together an excellent game here!
Tip: Make it clear that you can go to the sides (more rooms).
One suggestion for next time: and this goes for everyone that submitted something, (including myself). Think about "Why would the player want to play this?" and "Why should the player care?" and "How can I keep the player engaged and give them real depth of gameplay?"
Good plot for only 72 hours. Arts are simple but stylish.
But English is not my native language... I have some trouble too understand all of your game.
But nice work, the sound is great. And the pixel art is controled
Overall, awesome job!
I liked the mood, the writing and the story.
The most difficult part for me was that there were times where I was wandering for hours without moving on with the case. not blocked but because I had to wait for something (and I didn't know what) to happen, so I wandered all over the building in search. But well in the end it wasn't too fustrating and it probably is also the most innovative part of this game (which is a bit like the 3rd Gabriel Knight).
Anyway, congrat's its a great entry!
Looks like I've still got some work to do! I'll be back for another play through! Great work. Very Agatha Christie meets Neal Stephenson- kinda! Love the mood, retro graphics, and great soundtrack selection!
If you'd like, I'd appreciate you taking a look at my game as well, you can find a link to it on my profile
https://www.youtube.com/watch?v=piKz6z64rgg