Sacriflag by yopox
Sacriflag

Sacriflag is a puzzle game. You need to reach the flag in each level.
At the beginning of each level, you have some points to assign. Here are the three stats:
- Stamina : Required to move, 1 point for normal tiles, 2 points for full forest tiles
- Strength : Required to cut trees using an axe (2 points), or pushing a rock (1 point)
- Wisdom : The amount of points you will earn when doing an action (moving, cutting a tree, or pushing a rock)
You can sacrifice two points to re-assign all remaining points. This is how you will have high scores (assign your wisdom wisefully!). If you don't like scoring, you can try to collect the gem in each level ;)
Team
Making this game was really fun ! I would like to thank the people who I worked with:
- A_Do : Pixel Art
- Le Art : Music & SFX
- Hadri : Code
- Lucas & Djulo : Level Design & Testing
- yopox (me) : Code
Controls
Level selection
- SPACE: Choose level
- ARROWS: Select level
Puzzles
Game focused
- ARROWS: Move, push, or cut
- TAB: Focus the stats
- S: Sacrifice and focus the stats
- ECHAP: Toggle Game Over
Stats focused
- UP, DOWN: Select stat
- RIGHT: Assign one point
- S: Sacrifice
- TAB: Focus the game
| HTML5 (web) | http://www.yopox.fr/games/LD43 |
| Source code | https://www.github.com/yopox/LD43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacriflag |
Ratings
| Overall | 220th | 3.771⭐ | 37🧑⚖️ |
| Fun | 369th | 3.443⭐ | 37🧑⚖️ |
| Innovation | 111th | 3.765⭐ | 36🧑⚖️ |
| Theme | 412th | 3.618⭐ | 36🧑⚖️ |
| Graphics | 446th | 3.629⭐ | 37🧑⚖️ |
| Audio | 266th | 3.5⭐ | 34🧑⚖️ |
| Humor | 532th | 2.797⭐ | 34🧑⚖️ |
| Mood | 552th | 3.271⭐ | 37🧑⚖️ |
| Given | 39🗳️ | 25🗨️ |
Now for pros:
• I like the various levels with increasing/different challenges,
• The sound is nice and not distracting,
• The concept is interesting but also challenging, it lives up to the "puzzle" genre!
*
And for some cons (or – hopefully constructive – criticism):
• I guess it's the price of the game's relatively complex mechanics, but the control keys are not very intuitive,
• And (this might just be me, though) I also find the arrows vs directions in-game slightly confusing (I went the wrong direction a few times because in-game, it felt like "up", but it wasn't)
And I think that's it! Overall I think you've done a great job with a unique idea and it's been enjoyable when trying to solve it. :)
YUH! (:
PD: It's a bit confusing how arrow keys let you move arround (I lost to many stamina points trying to go where i wanted)
100% corresponds to the developer score (we did not find the optimal solution each time haha). Congrats for the 3360% :crown:
The music was confusing. It starts off with a particular rhythm but suddenly changes later. It isn't consistent and doesn't do a great job for setting the mood.
It felt like Mekorama, if it was turn based.
Maybe a level reset mechanic could have worked wonders. That would have kept me more involved.
This game definitely has potential. And I'm sure it could've been done better if there was more time.
The 100% score in game corresponds to the developers' best score, so you can have 200% or even more in the latest levels :laughing:
Interesting take on the theme, having to manage each stat point even to just move is a good and pretty original concept.
I went for a "collect gems" run but tried to sacrifice a bit. It was fun and I played multiple times some levels to try different ways to do things. I played on Firefox 64.0 and had no bug or problem, everything went smoothly.
The controls are correct and the keys are well chosen. Everything is pretty clear and intuitive. The only thing I would add is a way to unzoom the area. Even if you have the reset feature, it can seem a bit weird to have to go "around the map" to check were are the items and have to reset to really play. Was it the way the game was supposed to be played to add to the puzzle aspect of the game?
As for the music and sfx, they're pretty nice! The music especially, it's relaxing and it kinda reminded me of the J-POP band CAPSULE (more specifically, their song *I Wish You*.
The graphics are nice and well polished, be it the "scenery", the items or the character.
Anyway, great job! :)
greedy sacrifice!