Journey to The Core by Holofire

[raw]
made by Holofire for LD 41 (JAM)

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Ratings

Overall 65th 4.096⭐ 28🧑‍⚖️
Fun 92th 3.981⭐ 28🧑‍⚖️
Innovation 90th 4.038⭐ 28🧑‍⚖️
Theme 77th 4.288⭐ 28🧑‍⚖️
Graphics 381th 3.796⭐ 29🧑‍⚖️
Mood 372th 3.52⭐ 27🧑‍⚖️
Given 14🗳️ 19🗨️

Feedback

Rytannic
24. Apr 2018 · 02:36 UTC
Link is broken for me :/
🎤 Holofire
24. Apr 2018 · 02:53 UTC
@Rytannic Fixed it now, I stupidly forgot to make the itch.io page public. Derp.
Rytannic
24. Apr 2018 · 02:59 UTC
@Holofire Not a problem! Just happy I told you about it early on.
Played the game! Loved the music and art style. The gameplay was fast-paced and I could feel the pressure when I really needed a particular card. Sadly it felt a bit unfair or perhaps too random? Perhaps I'm just bad though haha. In general, definitely one of the best I've played so far
🎤 Holofire
24. Apr 2018 · 03:17 UTC
@Rytannic Aha cheers for playing! Yeah the difficulty is ramps up pretty quickly, I've only managed to beat it without cheating once. I really appreciate the comment :)
Mathiouza
24. Apr 2018 · 11:27 UTC
Cool game, cool music, cool concept, and all of that, but I just made about 120 m ^^' The game is not well balanced I think ^^' I was surprised also when I saw the player just being deformed ^^ Otherwise the art is quite good, and I mainly like the pictures for the cards.

Cool overall game, keep coding :)
iMer
24. Apr 2018 · 11:35 UTC
Damn this one was hard & very hectic

Very well done though
Narudgi
24. Apr 2018 · 12:07 UTC
So damn cool game! 0: I just struggle to get card and energy, maybe I'm just bad ;-;
Mau
24. Apr 2018 · 12:07 UTC
fun, but it's hard to master.
MathijsVissers
24. Apr 2018 · 12:10 UTC
Works really well. Simple enough to grasp immediately, enough different options to keep you on your toes. Nice job.
Killnaprimer
24. Apr 2018 · 12:10 UTC
By all means, great game! It's fun and fits theme great.
badpaul34
24. Apr 2018 · 12:11 UTC
Nice game. We thought about a game like that. You did it well, it's clean. Maybe the jump is a little bit too much slow but it had to be like that because of the gameplay.
My only regret is the slow pace of the game.
🎤 Holofire
24. Apr 2018 · 12:46 UTC
@Mathiouza Yeah the balancing is the main thing I'd tweak if I had more time, it gets really difficult at the end. 120m is pretty good though, the highest Ive seen anyone get. Thanks for playing!

@iMer Aha yep the difficult ramps up quickly, got to have those fast reactions. Thanks for playing!

@Narudgi I struggle to keep my energy up aswell, definitely have to keep an eye on it. If I had time I would have balanced it a bit better to make sure energy was in enough supply. Thanks for playing!

@Mau I haven't even mastered it myself, managed to beat it once before I submitted it. Thanks for playing!

@MathijsVissers Cheers for the comment, I really appreciate your kind words :smile:

@Killnaprimer Thank you, I am glad you enjoyed playing because I certainly enjoyed making it!

@badpaul34 Man the jump physics almost caused me to tear my hair out. I had to jump leave it in the end because I was spending too much time on it. If I had more time I would have balanced it a bit better and changed the overall pacing. Thanks for playing!
🎤 Holofire
24. Apr 2018 · 12:47 UTC
Just published a fix to clean up the audio and added a toggle so you can now disable the music and sound effects! Thanks everyone for playing, I'll make sure to play each of your games aswell! :smile:
MoffKalast
24. Apr 2018 · 12:56 UTC
I like the overall concept and it's really fun to play, though I'm kind of bad at it :stuck_out_tongue: It may be wise to group together the same types of cards in a sort of deck where each is offset by a few pixels upwards instead of having the side deck where you don't exactly know what's inside.
🎤 Holofire
24. Apr 2018 · 13:00 UTC
@MoffKalast Thanks for playing! I almost removed the deck itself during development as I thought it might be too difficult to understand with the pace of the game. If I had the time I would definitely rework how the deck works and possibly remove it.
pndaa
24. Apr 2018 · 13:06 UTC
This game is just perfect. Loved it. I could play for hours.
Fit the theme perfectly. Really hard but in a good way. Good job.
SaberOfSong
24. Apr 2018 · 13:35 UTC
Amazing BGM and sound effects, cool animations, a perfect blend of your two themes. What's not to like?
Rocktavious
24. Apr 2018 · 14:40 UTC
Used a slide card to "slide" over a jump gap! 10/10!

Everything about this game exudes polish and fun! Great job!!!!

The only real nitpick i have is i want 1,2,3,4,etc buttons to use the cards instead of the mouse and i want the cards to automatically slot in next to each other as i use them up. I purchased a "jump" card and it ended up on the next page of cards that i didn't know i had and caused me to fail #feelsbad.

I got ~82m
🎤 Holofire
24. Apr 2018 · 16:20 UTC
@pndaa & @SaberOfSong Thank you for playing guys, I really appreciate the kind words you both have said :smile:

@Rocktavious Oh you've just made me realise something about the slide card I overlooked. Since i had to redo it last minute I cheated a bit and just made it so the players hitbox and gravity were temporarily disabled. Forgot that it would cause the player to float :laughing: And yeah, the controls thing I might add today at some point. Thanks for playing :smile:
ragnta
24. Apr 2018 · 19:06 UTC
It should be a good game, if I can beat my 6m record. This stupid character can't jump the whole pit... :'( I tried 10 times... I think it's not my game :(
🎤 Holofire
24. Apr 2018 · 19:09 UTC
@ragnta I am currently working on a fix for that. Im assuming you have a slightly older PC meaning the game has a lower framerate which causes a problem with how the game calculates jumping. Should have a fix out within a few hours.
ragnta
24. Apr 2018 · 19:21 UTC
As I know, the rendering needs some GPU or Processor. I have i5-6600 and gtx 1050 Ti... If I need better pc for a html5 game, I think I will miss it :D Are you sure in your theory? :o
🎤 Holofire
24. Apr 2018 · 20:04 UTC
@ragnta I have just put a new web build up that should hopefully make it so jumping still works at lower framerates. Let me know how it goes if you try it :slight_smile:
ragnta
24. Apr 2018 · 20:14 UTC
Now it's working fine. Thank you! It contains more fun than before :) Nice job!
🎤 Holofire
24. Apr 2018 · 20:26 UTC
@ragnta Awesome, thanks for playing! :smile:
Connell
25. Apr 2018 · 00:23 UTC
cool game!
🎤 Holofire
25. Apr 2018 · 00:25 UTC
@Connell Thank you for playing! :smile:
Connell
25. Apr 2018 · 00:26 UTC
your welcome
Sammy6
25. Apr 2018 · 00:31 UTC
Great Game! it was really fun
🎤 Holofire
25. Apr 2018 · 00:36 UTC
@Sammy6 Thanks for the kind words :smile:
arzi
25. Apr 2018 · 15:51 UTC
This was really good. It didn't seem anything was missing or even unpolished, so very well scoped game. The music was a bit too repetitive, but other than that everything was really spot on!

This is one of those LD games that don't really need any extra work.
🎤 Holofire
25. Apr 2018 · 21:30 UTC
@arzi Thanks so much for the kind words! :smile: I put quite a bit of time into the polish, i'm glad it shows. Thanks for playing :smiley:
tweedle
27. Apr 2018 · 21:02 UTC
great idea and implementation, nice work! 🧟‍♂️
🎤 Holofire
28. Apr 2018 · 01:03 UTC
@tweedle Cheers, thanks for playing :smile:
Mr ChocolateSalmon
15. May 2018 · 02:40 UTC
Haha awesome effort. The deck/hand confused me at first, as I couldn't use any card in the deck pile, and it wasn't really explained. But I caught on pretty quick. Overall, it was simple and easy to learn :thumbsup:
🎤 Holofire
15. May 2018 · 19:55 UTC
@mr-chocolatesalmon Thank you for playing! :smile: