A Giant Hitch by GenericToast

Game Description
Experience the life of a giant living in a world with tiny people!
Jump and stomp your way through mundane everyday tasks, which isn't easy when you're a giant!
Play through different chapter(s) and face many quirky scenarios and interactions.
A and D to move Space to Jump E to interact
This is my first time participating in ludum dare!:smile: This was also my first time i tried making "music". I used Bosca Ceoil to make a short jingle for my game's menu screen.
I struggled with coming up with an idea for this theme so I started development quite late. Even as i started I still did not really have an idea of what i wanted to do, so i made stuff up as i went along. In the end, i would have liked my game to be a little longer but i'm still decently happy with what I made. Hopefully in the future I can learn to think faster so I don't spend several hours thinking of a game idea XD
Links - Game ( Web ) : https://generictoast.itch.io/a-giant-hitch-web - Game ( Windows, Mac, Linux ) : https://generictoast.itch.io/a-giant-hitch - Source : https://drive.google.com/open ?id=0B5F4oWfYbbIXME95bGVFVmphNTg (idk why i cant link the source properly so just add both sections together)
- Twitter : https://twitter.com/GeneristGames
- Play some of my other games here : https://generictoast.itch.io/
Tools used
Game engine - Unity
Image editing - Inkscape - Paint.net
Audio - Adobe Audition - Bfxr - ChipTone - Bosca Ceoil
Fonts - Viga - Titan One
| Original URL | https://ldjam.com/events/ludum-dare/38/a-giant-hitch |
Ratings
| Overall | 59th | 3.933⭐ | 47🧑⚖️ |
| Fun | 53th | 3.867⭐ | 47🧑⚖️ |
| Innovation | 113th | 3.6⭐ | 47🧑⚖️ |
| Theme | 51th | 4.067⭐ | 47🧑⚖️ |
| Graphics | 227th | 3.4⭐ | 47🧑⚖️ |
| Audio | 237th | 3.022⭐ | 47🧑⚖️ |
| Humor | 10th | 4.2⭐ | 47🧑⚖️ |
| Mood | 94th | 3.659⭐ | 46🧑⚖️ |
| Given | 46🗳️ | 51🗨️ |
Really fun, humorous and well designed. Gameplay is frustrating until you get a feel for it at which point it just becomes entertaining.
Really nice work and nice use of the small world concept! I definitely enjoyed my time as a destructive friendly cube with his own personal entrance at his job!
I would love to see more chapters in the future.
Could use some tightening up in places but other than that no real complaints.
You wake up. Your alarm blares; you haven't slept well in months. Each day, you feel it more and more, the pulling apart of your soul from your reality. But you carry on, because it is your duty to society. The government child-rearing program raised you that way. You will not give up.
You leave your house, tripping over your favorite childhood toy. It looks so small now, lying there nearly flat on the floor.
You will never experience joy again.
Going outside, a sharp shock of blunt objective truth: you are not normal. It is obvious to everyone. This world is not made for you, though you are cursed to inhabit it. You trundle along the tiny street, destroying others' lives and property by your mere existence. You cannot cease to be yourself without ending yourself, and to do that would be a mortal sin that would send you to Hell. And so, like a CIA prisoner strapped to a chair in an interrogation, you continue to Be and to Suffer.
Finally your arrive at your "work"-place. But it is a cruel facsimile of purpose. They keep you here so as not to admit to themselves that they have produced a vile, unfit Thing. You oscillate between Red and Green, Green and Red, the stop and go of an irregular heartbeat. Some days you just jump up and down on both buttons at once and notice that no one cares; the "work" is done anyway. This is comforting.
Soon you are allowed sustenance. You must march past the others, the normal ones, who stare at you and talk amongst themselves. Your presence brings them comfort at the thought of not being you. You abase yourself before the dispenser of your food, an unpaid intern who hopes to climb the corporate ladder starting below the bottom rung. He throws balls of butter at your face, his disgust palpable with each toss.
After calorie intake, you climb some stairs, forever. When you reach the top, the story ends with no explanation.
Such is human life.
The controls were a bit hard for me, but i guess it's the consequence of being a giant! Anyways, great work!
I really felt a connection to the giant block!
The animation and physics were fun to watch.
I do hope that you think about making more chapters.
There is a story that needs to be told!
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I am a bit disappointment because game is too short. I've wanted to play more but there isn't next level :(
I would like to play more to find out full story about Giant. Well done!!
You could add some more sound effects, there are some parts that would be better with it.
Also, the animations and cutscenes really give the game a polished feel to it. One of my favourites for sure :)
- Work sucks
- The small feed the giant
- Rolling through life may become difficult if you're a square
Nice game, I enjoyed playing it!
The animations were really nice too as they made it feel like a professional production, good job!
Also: isn't his job kind of what us programmers do? Pressing buttons all day...
Some minor criticisms:
- you can finish the work segment by just placing yourself on both buttons and jumping
- the lunch segment was far too long for how simple the interaction was
I've noticed one little thing - in the main menu info, there are correct keys for movement, but in game there are also w and s keys that are not used ingame.
- It's fun to roll around as a square. I like how most objects shake after jumps.
- The color / gameplay transition on the staircase to the cantina is cool.
- Great use of humor, two doorways: one for giants, one for regular squares, the ending, etc.
Those mini games and that movement mechanics was really fun. Very nice game!
This was a fun romp! I'm intrigued by the notion of a 'walking simulator' (rolling simulator? Thumping sim?) interspersed with quick little no-fail mini-games like your lunch or work sequences. Its a great way to add a little variety without adding complexity.
Sure, this title is fun and charming, but my favorite part was how you reinforced the sense of scale throughout. The kaiju-esque flop down Main Street is easily the standout, but the thump and screen shake presented across the whole journey cemented the... reality of your character's girth. Even the lunch mini-game plays to how much it takes to feed Giant.
It was amusing to ride along with this absurd character on his ordinary day. I loved it!