Little Remains by nilead

https://www.youtube.com/watch?v=3CB9Sq3X-As&feature=youtu.be

Little Remains is an adventure game about ancient living idols selfcalled the Discarded, traped in the Dump, a dark and small place below earth with the weak light of hope coming from a hole in the ceiling.
Travel along the Sleeper, a space idol just awoken from a centuries long sleep to a strange world he is just about to discover. Will the Discarded be able to escape with the help of the Sleeper?
Available builds:
- Windows
Links:
You can play it here: https://gamejolt.com/games/littleremains/251991
Ratings
| Overall | 121th | 3.859⭐ | 66🧑⚖️ |
| Fun | 392th | 3.143⭐ | 65🧑⚖️ |
| Innovation | 400th | 3.098⭐ | 63🧑⚖️ |
| Theme | 315th | 3.565⭐ | 64🧑⚖️ |
| Graphics | 39th | 4.576⭐ | 68🧑⚖️ |
| Audio | 44th | 4.05⭐ | 62🧑⚖️ |
| Humor | 338th | 2.714⭐ | 58🧑⚖️ |
| Mood | 22th | 4.29⭐ | 64🧑⚖️ |
| Given | 79🗳️ | 67🗨️ |
YouTube: Fellowplayer
https://youtu.be/3CB9Sq3X-As
I played your game and i found a little bug. In the temple I walked down to the bottom of the window and my figure disappeared and never come back :( so I sadly don't finished it. But I saw the let's play.
The graphics and the sound are really cool! The switches between the scenes are a little bit strange especially with the control. The dialogs are good.
Overall a good game. I like it.
My biggest complaint is that the items don't highlight if they're interactable when you get close. Keep up the great work!
I had a bit of trouble locating the interactables in the environment, but the gameplay itself is quite good. Really nice entry.
|+ Atmosphere was really great and the initial premise and world building immediately grabbed you.
|+ The art and overall design of the environment/characters really was great.
|+ The Dialog pulled you along well even if it lacked a satisfying ending.
|- The transitions between scenes were awkward to find/accidentally discover.
|- The gameplay involving trying to find objects amounted to me hitting spacebar as I walked around the environment hoping to randomly find them, as when I accidentally found the first one I couldn't even tell I had and the following 2 items I still couldn't recognize prior to randomly discovering them.
Though it grabbed my attention at first I regrettably hoped to reach the conclusion of it quickly as it felt like an uncomfortably awkward point and click adventure.
However still the overall atmosphere and world presented was enjoyable to be a part of and interact with, great work :)!
Well done! Thanks a lot for sharing!
Graphics and Sound come together to create a really nice mood.
Both background and 3d graphics were nice by themselves, i just wish they would combine a bit better.
While playing i got the feeling that there is a lot more to this little world which i feel is a real achievement for a gamejam game.
It does have the same kind of scene transition problems i had when playing games like grim fandango.
(where can i go? where am i now? is this walkable?)
PS:
FYI theres a crash when pressing b on a controller
Graphics are really impressive for a game jam.
Sometimes borders and camera changes are very confusing. Sometimes I felt like I lost my character.
Anyway great entry :)
I only have 2 complaints: Sometimes, the player felt a bit slow, which wasn't a major problem, but still noticeable. Also, the jump between different "areas" felt a bit too sudden, which messed with the controls a bit.
Overall, thank you for making such a great experience. I truly enjoyed the world that you created, which was brilliantly paired with great art and sound effects. Great job!
Very good entry! I wish I could see the consequences in the ending. :)
Oh and I almost forgot, the backgrounds are gorgeous! :heart:
If there's really anything that needed some further work, maybe it's collider placement. For one, sometimes the colliders don't correspond to the scenery very well, so you might walk a bit on top of things you're not supposed to walk on. I was also able to go from one area to another without triggering camera movement, which I don't think was intentional. Doesn't matter all that much, really, since it doesn't detract from the experience.
Great entry.
Have to say though, i enjoyed playing this one. The atmosphere was well done and theres a clear style to it that i thought looked cool. Good job, all of you!
Tip: The soundtrack is nice, but could be improved, the loop could demand more time.
I think I'll choose to leave in the end (to save my partner). At least there is hope outside, perhaps...
Finished, but don't want to do spoilers, as the story is pretty interesting and atmospheric.
Stacked couple of times in colliders outside of the camera, but that is a small thing.
Now, it's a short story that is actually missing its ending which is a shame. How you don't get to make the important choice and see the results is a letdown, but you were able to create a thick enough atmosphere to make the ending actually feel important, so props to that!
It's also missing a bit in the gameplay category which you could remedy with some puzzles. Also, having a part of a puzzle solution be in a virtually unseeable place is _**bad**_, please don't do that again :P Something to think about if you decide to take this story to its end, which I certainly wouldn't mind seeing.
Overall an impressive feat. Very well done!
This has probably the best graphics I've seen all jam, really astounding work. I will be coming back to this game when I do my "Best of".
i must say, graphics are just spot on, with the sounds of the game.
i did manage to complete the game. it was a nice and fun ride.
i myself am trying to create a point and click adventure so, this was a really good research material for me. thanks a lot.
the only issue i had with the game is, that, the "collectibles" do not really stand out from the background elements, nor do the characters. making it hard to see them.
besides that, atmosphere is spot on, story is neat. the game is great overall.
really well done for you and your team.
-The protagonist is a bit slow maybe, and the camera changes are confusing.
But overall it's a great entry.
.
Bug1: Screen Resolution vs background:
https://i.gyazo.com/708bc9b6b0fb34076915635c448b1840.jpg
Bug2: I do not know if you have optimized it to play with gamepad, but when opening the inventory it closes the whole game ...
Good job!
Okaaaay... Now the good stuff! The art style is really cool. That concept art style blended in seamlessly with the 3D models - great job here. Of course the animations should also be praised, awesome! Next, the sounds were pretty incredible too - aswell as the writing of all the characters. All in all the game looks and feels really cool and wouldn't it be for the sometimes strange feeling camera turns and bumping into walls (maybe some indicator would be cool for areas you can't walk) and the above mentioned points - the game would be perfect to me. And yes I know my critique is very nitpicky for such an ambitious entry but I figured since you seem pretty professional with developing games you could also do with some constructive criticism! I'm looking forward to your next entry :)
Edit: Just remembered one more negative thing before I'm out of here - sorry. If you could find a way for cooler quests instead of search my three pigs - that would add alot.
Edit 2: Just realised I use the word 'cool' way too much. My apologies, english is not my first language.
I'm not a huge fan of fetch-quest type gameplay, and I thought the main character moved a little too slow for the searching required. But the game was short enough that this wasn't a bother - so it was the right length!
The townsfolk provided some nice backdrop for the decision at the end.
Strong entry, and very unique!
In terms of controls, Grim Fandango is one of my favourite games so I'm certainly accustomed to direct control methods in adventure games. There is the classic problem of the controls getting flipped when you enter certain locations, such as getting the yellow pig and when you enter the Sky Speaker temple. It's a minor thing though.
In terms of criticism, it's just small issues such as the flipping of controls, and a few small spelling/grammar mistakes to be cleaned up. I love adventure games like this, with the creativity of the setting and character design.
I hit a couple of bugs that I'm noting if you're interested in working on the game more (won't affect my ratings):
- If you select the credits screen, then select the instructions screen, the credits are displayed. If you go straight to the instructions screen first then you can see the instructions fine.
- After calming the angry discarded temporarily, I went and spoke to the other discarded. When speaking to one of them (the furtherest on the left, in the screen with the angry discarded) it went into a dialogue loop that I couldn't seem to break out of.
Overall, I love this and am amazed by the amount of work that you've put into this. Stunning stuff.
Trying to do the scene transition to get the yellow pig was a bit finicky, but I managed. That was the only flaw I ran into in this otherwise good story.
I loved where it left off - leave the player to imagine their own ending.
Great job!
Overall very good entry
In terms of actual engagement I found myself wanting to know more about the area, the idol, and the denizens of the Dump. One issue I did have was the way the camera system works made it a little difficult to get around. It was actually funny a few times because I'd run off the screen and then come back with my face mashed against the camera going the other way.
Other than that, though, it's hard to find anything to complain about here. The story is good, the graphics are good, the music is good, the fetch quest is not too bad (which is praise, for a fetch quest :stuck_out_tongue:), it fits the theme well. Great job.
In a way, I'm glad you don't have to make the final choice, because I suspect what I view as the 'correct' answer would not be an option: take the Discarded with you in your ship! :wink:
Anyway, I was really impressed! It seemed like you focused mostly on one solid puzzle- the pigs, and that was really well done. A good little scavenge! Totally thought the Idol would suggest a third option- taking the Discarded with- played through again to see if I could trigger this.
Great job! Hope to revisit this small world again, soon!
https://www.youtube.com/watch?v=uo0eF_2kFRY