Space Cactus by Brian Wurster
A lone cowboy cactus in space, combatting the mustachioed mutant hordes... A twin stick style shooter made for play in web browsers with Phaser.IO Theme: The more gold you have the faster the mutant forces spawn.
This is my first Ludum Dare entry, I really enjoyed making it and plan to do this again! There's a lot of room for improvement with weapons, enemies, etc... but I aimed for something small to finish for my first time.

| HTML5 (web) | https://brianwurster.itch.io/space-cactus |
| Original URL | https://ldjam.com/events/ludum-dare/40/space-cactus |
Ratings
| Overall | 298th | 3.712⭐ | 35🧑⚖️ |
| Fun | 114th | 3.894⭐ | 35🧑⚖️ |
| Innovation | 978th | 2.667⭐ | 35🧑⚖️ |
| Theme | 419th | 3.606⭐ | 35🧑⚖️ |
| Graphics | 322th | 3.909⭐ | 35🧑⚖️ |
| Audio | 275th | 3.53⭐ | 35🧑⚖️ |
| Humor | 340th | 3.403⭐ | 33🧑⚖️ |
| Mood | 388th | 3.515⭐ | 35🧑⚖️ |
| Given | 33🗳️ | 35🗨️ |
the bomb moment is really stressful and fun
My high score is 392 points.
I'd wish for some more features like weapon upgrades, but then you already stated yourself you'd like to improve there. So just keep it up! :)
I'm glad to see Phaser.js being used, it's a stellar framework.
My main criticism would be that there's no disadvantage to holding down "shoot" - I'm not sure if there needs to be one, though! Also, for a game like this, I suggest making the player hitbox smaller. Most of my deaths felt a *little* unfair.
Overall, fantastic job!!
The bouncy music is such a nice fit to the game, even if a tad repetetive :)
(PS. High score is 501, I'm pretty sure anything higher is impossible ;))
PS. High score 973 :smile: