A World in a Shoebox... by Articulated9

[raw]
made by Articulated9 for LD 38 (JAM)

CONTROLS:

Keyboard: - Arrow Keys to move - Z to dash/interact with signs/NPCs - X to attack

XBOX 360 Controller: - Left stick to move - A to dash/interact with signs/NPCs - X to attack

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My second Ludum Dare, and this one turned out much like the first - a broken piece of shit! Oh well, let's do a dissection:

I was aiming for a little RPG in gamemaker, Link to the Past-style. It was going to have a neat little story and everything. About a world in a shoebox. Then I ran out of time and I still hadn't figured out why my signposts were working properly in some rooms and not others. Ah, what could've been…

The fact that anything is being uploaded at all is an absolute miracle. Big thanks to HeartBeast for his tutorial series - they got me from zero to here, which is progress!

Outstanding bugs/issues:

  • The text in some signs appears above the dialogue box object. I think it's something to do with my display_scale variable but I don't have the gas to figure it out!

  • Sometimes crashes when attacking an enemy. Not sure what causes this but is probably related to obj_damage.

  • No 'Game Over' screen. I JUST RAN OUT OF TIME OK.

  • Controller support is implemented but not tested so...y'know...play at your own risk.

  • No sounds. Again, timings!

Ah well, I had a lot of fun and learned a bunch about coding in GameMaker. Next time - BETTER SCOPING!

Links

Windows: https://articulated9.itch.io/ludumdare38

Ratings

Overall 727th 2.611⭐ 20🧑‍⚖️
Fun 640th 2.611⭐ 20🧑‍⚖️
Innovation 734th 2.167⭐ 20🧑‍⚖️
Theme 746th 2.211⭐ 21🧑‍⚖️
Graphics 654th 2.632⭐ 21🧑‍⚖️
Humor 271th 2.941⭐ 19🧑‍⚖️
Mood 693th 2.471⭐ 19🧑‍⚖️
Given 10🗳️ 15🗨️

Feedback

Burgee
01. May 2017 · 20:06 UTC
I adventured!

It was charming, I didn't die but man I almost did a few times. I almost wrote a whole thing saying about how I couldn't move and it was bugged but then I realized my gamepad was plugged in so I played it on that (it worked fine by the way, no crashes or anything). I cleared the world, talked to Reg and the other guy (bert? burt? I forgot sorry!) and checked out the haunted house too!

Nice work on all of it, you captured the link to the past feel for sure.
Vivoubos
01. May 2017 · 20:08 UTC
That a nice little game! I didn't think that we were able to kill the giant monsters!! A had a bug, two times, when I hit more than 2 ennemies. The gameplay is really nice! Great job! That was nice to play with the controller :)
ryte2byte
01. May 2017 · 20:08 UTC
You might want to add the basic controls to your game page. I had to fish around of the interact button that let me open the tutorial sign ;)

Also, WOW, I have a hard time fighting all the baddies!
Bendev_Games
01. May 2017 · 20:09 UTC
Hi, i could not figure out how to play. I clicked and pressed all the buttons on my keyboard but nothing happens. Maybe some incompability problem? Could you post some instructions about how to play? I think that would help.

Thanks!
WizBoom
01. May 2017 · 20:13 UTC
Hey! Played a little bit, I like the style, however, I think some things are unclear: It took me a while to figure out where the interact button was, I know the first sign explains some of that, but if you don't know how to interact with said sign, you get confused. Overall pretty good, I dig the style!

E: I did crash when killing one of the monsters up north (Planet Dash I believe)
fingamer
01. May 2017 · 20:14 UTC
I was killed every time so I might have missed something like the ending or something but here's some things that came in mind:

• It's hard to hit enemies when they come toward you diagonally.

• The game doesn't have any help for the controls at first(?) That is at least what I experienced. I had to figure out what key could activate the signs and took some time.

• As you said: the game sometimes crashes when killed by enemy.

• I could walk over some sprites (such as tree leaves, maybe it was intentional?)

Aside of those things I can say that this game is pretty nicely done. If I hadn't died so many times I maybe could have written a little bit more detailed review. Anyways well done.
Aurelien
01. May 2017 · 20:23 UTC
Most scariest sign ever! :p

The sound is really crucial for this kind of game. It's a shame you didn't had time (can you imagine a Zelda game without music?).

The world is interesting, I like the hero (what is it by the way?), and the dash has a really good feel. I would definitely look into your next games and see your progress in the game making universe.
CyberStarLight
01. May 2017 · 20:52 UTC
That file size... makes me jealous of people who don't use unity.

lol the characters look cool, and you can shove things around, that's amusing.

notes:
- It's pointless to tell the player to use the arrows to walk, on a sign he has to walk to, maybe put some hovering text next time?
or just give the controlls in the text of the post.
- The character can walk on the walls of the room
- I can do without the game over screen, but if you die you have to close the game and start it again

I like the dash effect, nice work!
Damn those grey monsters are hard XD the boots help so I think maybe you should have let the player find them first.
I think I killed every monster and explored all the map, even the scary house lol

Can't wait for steam greenlight!
🎤 Articulated9
02. May 2017 · 08:04 UTC
@bendev-games ooh that's a new one! Did you have an xbox controller plugged in by any chance? Maybe it's picking that (or some other random peripheral) up instead of the keyboard?

Thanks for trying anyway!
SiegfriedCroes
14. May 2017 · 16:56 UTC
It's a good start though like you say it's a bit of a mess... You could continue work on it though :)
OccultOne
20. May 2017 · 07:05 UTC
Did not respond to Keyboard or Controller input. Sorry!
Zarkonnen
20. May 2017 · 07:33 UTC
It's cute! I like the way the dash looks and works. Note that with non-English keyboards, Z and X are very far away from each other...
terryg
20. May 2017 · 10:14 UTC
Really this is a nice start of a game. I kept dying too quickly so it would have been nice to start out more gentler on the player. and an automatic restart would have been nice too, but for your second game, its pretty awesome!!!