Goo Shift by Arg410
鈥婣WSD to move.
Mouse to Click on Object to Shift into.
When you are a object to can kill the baddies, but you have to be close enough.
Click to Attack (when Object)
Collett Goo Cell for Points.
All baddies must be dead before continuing into next zone.
Made in less than 48 Hours for #LD35
This is mostly a demo, I will keep working on it (lots to add and do) Final goal is to have it on Steam.
Tools:
Engine- Construct 2 - https://www.scirra.com/construct2
Art- Aseprite - http://www.aseprite.org/
Sounds- BFXR - http://www.bfxr.net/
Social:
Talk about this game in the comments or at: https://arg410.itch.io/goo-shift/community
Follow me on Twitter: http://www.twitter.com/arg410
Tags: HTML5 - Windows - OSX - Linux
Mouse to Click on Object to Shift into.
When you are a object to can kill the baddies, but you have to be close enough.
Click to Attack (when Object)
Collett Goo Cell for Points.
All baddies must be dead before continuing into next zone.
Made in less than 48 Hours for #LD35
This is mostly a demo, I will keep working on it (lots to add and do) Final goal is to have it on Steam.
Tools:
Engine- Construct 2 - https://www.scirra.com/construct2
Art- Aseprite - http://www.aseprite.org/
Sounds- BFXR - http://www.bfxr.net/
Social:
Talk about this game in the comments or at: https://arg410.itch.io/goo-shift/community
Follow me on Twitter: http://www.twitter.com/arg410
Tags: HTML5 - Windows - OSX - Linux
Ratings
| Coolness | 42% | 1448 |
| Overall | 2.45 | 905 |
| Audio | 1.91 | 616 |
| Fun | 2.18 | 902 |
| Graphics | 2.36 | 797 |
| Humor | 1.96 | 551 |
| Innovation | 2.64 | 741 |
| Mood | 2.00 | 789 |
| Theme | 3.18 | 589 |
Pretty cool, i'd like to see a banana in it :^D
Maybe some criticism for improvement: For me it was not quite clear why the blob could kill the baddies while in box form, especially since pressing attack in box form just made me quit the box. Maybe a visual cue could help here, for instance have an attack animation that plays every time you exit the box so that the player knows that's the way to attack.
To get bang out of your game I would suggest the video "The art of screenshake" by Jan Willem Nijman of Vlambeer. It gives a lot of good pointers for adding more crunch to your game.
Of course, music always helps to set the mood.
Mieeh - Thanks
Roland M - I WILL!!!
Cerno_b - Again, I know about the stuck in ground bug. It will be fixed. Also, I apologize that it was a bit confusing. I will add more animations and a story/plot line. Pretty much, Its like a stealth game. I wanted you to have to sneak up on enemies by taking different forms, so you can attack them with out them see/killing you. In the final game I am wanting the enemies to be a lot faster, also include different attacks (weapons?)
Valmbeer you say.... HAHAHA!!! (I laugh because they are awesome and this game is partly inspired by them and all their games!!)
And last Ludum Dare I did, I added music, and I think I wasted to much time on it (About 6 to 8 hours)