Goo Shift by Arg410

[raw]
made by Arg410 for LD35 (COMPO)
鈥婣WSD to move.
Mouse to Click on Object to Shift into.
When you are a object to can kill the baddies, but you have to be close enough.
Click to Attack (when Object)
Collett Goo Cell for Points.
All baddies must be dead before continuing into next zone.
Made in less than 48 Hours for #LD35
This is mostly a demo, I will keep working on it (lots to add and do) Final goal is to have it on Steam.

Tools:

Engine- Construct 2 - https://www.scirra.com/construct2
Art- Aseprite - http://www.aseprite.org/
Sounds- BFXR - http://www.bfxr.net/

Social:

Talk about this game in the comments or at: https://arg410.itch.io/goo-shift/community

Follow me on Twitter: http://www.twitter.com/arg410

Tags: HTML5 - Windows - OSX - Linux

Ratings

Coolness 42% 1448
Overall 2.45 905
Audio 1.91 616
Fun 2.18 902
Graphics 2.36 797
Humor 1.96 551
Innovation 2.64 741
Mood 2.00 789
Theme 3.18 589

Feedback

馃帳 Arg410
17. Apr 2016 路 22:46 UTC
Please let me know what you think. I know its not the best Ludum dare submission, but that lets me do post work! It was fun making this. If you want something in this game (like hats or objects) let me know here in the comments!
CMLSC
18. Apr 2016 路 13:21 UTC
I actually had this game idea once. :P
monkeybit29
18. Apr 2016 路 21:56 UTC
the loud noise scareds the jeebes out of me lol
Pretty cool, i'd like to see a banana in it :^D
馃帳 Arg410
20. Apr 2016 路 18:26 UTC
I can add BANANAS!!!
Jin47
20. Apr 2016 路 19:23 UTC
I have been blocked in the floor ^^. good job
Mieeh
20. Apr 2016 路 19:27 UTC
Cool game. Cool core mechanic, good job! And good luck with future work for this game.
Roland M
20. Apr 2016 路 19:40 UTC
Keep up with the work. =]
Cerno_b
20. Apr 2016 路 19:40 UTC
The boxes keep getting stuck in the ground :(

Maybe some criticism for improvement: For me it was not quite clear why the blob could kill the baddies while in box form, especially since pressing attack in box form just made me quit the box. Maybe a visual cue could help here, for instance have an attack animation that plays every time you exit the box so that the player knows that's the way to attack.

To get bang out of your game I would suggest the video "The art of screenshake" by Jan Willem Nijman of Vlambeer. It gives a lot of good pointers for adding more crunch to your game.

Of course, music always helps to set the mood.
馃帳 Arg410
20. Apr 2016 路 20:14 UTC
Jin47 - Yes I know about the Block in floor bug... Im sorry, will be fixed soon.

Mieeh - Thanks

Roland M - I WILL!!!

Cerno_b - Again, I know about the stuck in ground bug. It will be fixed. Also, I apologize that it was a bit confusing. I will add more animations and a story/plot line. Pretty much, Its like a stealth game. I wanted you to have to sneak up on enemies by taking different forms, so you can attack them with out them see/killing you. In the final game I am wanting the enemies to be a lot faster, also include different attacks (weapons?)

Valmbeer you say.... HAHAHA!!! (I laugh because they are awesome and this game is partly inspired by them and all their games!!)

And last Ludum Dare I did, I added music, and I think I wasted to much time on it (About 6 to 8 hours)
TEAM-TIGER
21. Apr 2016 路 16:38 UTC
Nice the controls were goods and quick. upping the weight of the boxes might have been nice.
IvanFon
22. Apr 2016 路 01:02 UTC
There were a few glitches with getting boxes getting stuck in the ground, but other than that, fun little game. Really interesting mechanic.
Soron
22. Apr 2016 路 07:57 UTC
I like the aesthetic. I encountered a lot of bugs related to getting stuck in the ground, though. Ah, collision detection...
webadev
22. Apr 2016 路 16:42 UTC
Poor game, didn't like mechanics, didn't responds as i wanted.
SHLFStudios
25. Apr 2016 路 02:17 UTC
Good start!
marmpa
26. Apr 2016 路 10:34 UTC
Nice game.Love the sounds
tomlum
28. Apr 2016 路 19:53 UTC
Super fun physics and mechanic. The look and feel is real fun : D