Life's A Glitch by gamepopper
Fight in an arena of corruption, data corruption. Surrounded by garbled data, you must prevent it from reaching you. A laser gun is enough to eliminate it in small quantities, but you must also retrieve glitch boxes that randomly appear around the arena. The more glitch boxes, the more corruption that will appear around you.
Controls
Move: Directional Keys
Shoot: X
Jump: Z


Builds
Play the Web build on HTML5, but if there are performance issues (or you want to record footage) I recommend the Windows build. Check in devlogs if I have made any changes, I won't make any changes that affect major aspects of the game or visuals until after voting.
You can also tweet your scores within the game, so have fun posting your times!
| Source code | https://gamepopper.itch.io/lifes-a-glitch |
| HTML5 (web) | https://gamepopper.itch.io/lifes-a-glitch |
| Windows | https://gamepopper.itch.io/lifes-a-glitch |
| Original URL | https://ldjam.com/events/ludum-dare/40/lifes-a-glitch |
Ratings
| Overall | 265th | 3.514⭐ | 74🧑⚖️ |
| Fun | 267th | 3.438⭐ | 75🧑⚖️ |
| Innovation | 315th | 3.233⭐ | 75🧑⚖️ |
| Theme | 268th | 3.589⭐ | 75🧑⚖️ |
| Graphics | 180th | 3.719⭐ | 75🧑⚖️ |
| Audio | 81th | 3.708⭐ | 74🧑⚖️ |
| Humor | 347th | 2.621⭐ | 68🧑⚖️ |
| Mood | 109th | 3.597⭐ | 69🧑⚖️ |
| Given | 45🗳️ | 43🗨️ |
Very smooth gameplay, only complaint would be that the jumping feels a little too floaty compared to movement speed. Twitter integration was a neat touch.
Should consider making the menu options separate from the action buttons or adding a delay, I had a few times where I restarted the game after dying before seeing my score from spamming fire.
I really liked the music and graphics in your entry. Thanks for a fun game

And always great to Haxe games!

It's a really solid game, very challenging, simple, clean core loop. It might be a biiiiit too simple, though. The graphic style and juice is amazing, spot on, and the controls are pretty good for the most part. The jump height that varies between getting up to the next platform and not is a really great touch. But I found the movement too fast, and left very little room for small manoeuvres, like dropping off the side of the platform and turning around immediately. So that was a annoying. Also the shooting was a bit annoying - I know I want to shoot as fast as possible, but the best way to do that is annoyingly tap the button quickly. That's both tiring and creates a physical barrier to playing the game well - if the shooting speed were capped, you could balance the game to that cap. But now it just means some people will be worse at the game through no fault of their decision making or actual skills (I don't count rapid firing a button a real skill).
I kind of also wish there were more patterns to the glitch to discern. But I guess it's fine as it is, a great big goo of a boss character.
Other than that, really polished, good stuff :)
I just discovered that I don't move and I won't die XD. It's over 2:00 now.
It's perhaps a bit hard to successfully shoot the glitches and the game is a bit hard in general. The polish on the graphics is great and it is fun to play - it captures the intended atmosphere very well.
Jogo simples, com uma estética interessante e bem acabado. Parabéns! :flag_br:
That said I think the only major feedback I had from my time playing the game was there really isn't a critical reason to gather the data cubes that spawn around the arena. So you could just dodge glitches and ignore them, which feels like it defeats the purpose but I could be wrong.
Otherwise this was a very solid foundation should you decide to add onto it in the future. Nice work!
https://youtu.be/DYoYvCeQ9XE
Either way, it's a very nice looking little game. The controls were nice and how the player moved around felt nice. I'm sure if I was better at this type of game I could've lived longer OTL
Pros:
- Works really well with the theme
- Simple in an elegant sorta way
- The look of those corruptions and the minimalist color choices you made. MMMM damn.
- Great great music.
Cons:
- I wish I could play with a controller (maybe this is an option but it was not stated outright)
- Jumping down is hard with the controls as they are
Suggestions:
- Some friction when on the ground would help walking and jumping have a different feel
Nice job!
The only part I didn't like was the handling/feel of the character. I think it's because the horizontal movement speed is too fast, and the jumping/gravity too slow by comparison. I think slowing the movement down a little, and adding a confirm key to the drop-down action (like pressing down+jump instead of just pressing down) would make it feel better imo.
The "fight the glitches" concept is also a good idea it fits this theme well.
not sure what to add more i didn't run into any particular issues, so good job :)

I did find the gameplay in this a bit simple; I would have appreciated a bit more depth to the game or a bit more use of glitches to impede the player's ability to survive.
Cool game ! Keep coding !
My best time: 02m14s
This one reminds me a lot of [Super Space Barrel](https://aamatniekss.itch.io/super-space-barrel), a personal favourite from an earlier Ludum Dare.
Gameplay wise I am a bit torn. I found that standing on one side of the screen and spamming X and Z was a viable tactic as it prevented the glitches to come nearer, and only sometimes required to move to a lower or higher platform.
I had trouble finding out what the glitch boxed are for. Apparently they increase the amount of glitches, but what was the benefit in collecting them?
Some notes about the controls. Some control schemes mess with German or French keyboards, so using X/Z is may not be the best choice. I found that using A/S/D works for most people. If you want to stick with the X/Z scheme, you can make your German players happy by allowing to press either Y or Z for the same effect.
Personally I would have preferred to jump down with Down + Jump instead of just Down. Also I would have liked if the direction wasn't locked but instead returned to the horizontal shot after you let go of the direction key, but that could just be personal preference.
All in all I think you made a very unique game that stands out among the crowd. Great job!