Hight Point by tangiblegames

Update: Windows build added! 🤩
Here is the macOS version
ReadMe
High Point is an arcade game with a strong plot. Yes, quite a few plot twists. And arcade gameplay at its best. Let us not fool ourselves, this is a masterpiece!
Please, enjoy this small LD-special, this jewel of triple-A gaming, this wonderful creation of a dedicated team!
Well. Yeah.
❗Important information: This game can only be played with the ⌨ keyboard, there is no 🐭mouse support!
Screenshots

Installation
On Windows, you may need to install OpenAL and VCRedist (available in the same .zip with the game).
If you have difficulties running the game on macOS, try this:

| macOS | http://files.tangiblegames.com/HighPoint.zip |
| Windows | http://files.tangiblegames.com/HighPointWin.zip |
| Original URL | https://ldjam.com/events/ludum-dare/44/hight-point |
Ratings
| Given | 41🗳️ | 35🗨️ |
Second: This was fun, I liked how each level had a different story, thought it was a bit too easy.. until I had to do 2 at once, then I failed miserably :cry: good job :thumbsup:
Pros :
- Great aesthetics : you managed to make your game look good without graphics, thanks to your smooth font and color choices, and the music accompanies the game very well
- Fun writing, with varied little fun situations
- Simple, but evolutive gameplay
- Great leaderboard
Cons :
- Some key layouts really disturbing (eg. "w" gauge below "s" gauge)... or maybe was it itentional ?
- Random difficulty spikes (speed) can destroy the player on his first try when he has not completely figured the gameplay out.
As for difficulty spikes... Yes, they can happen, we didn't have much time to fine-tune the difficulty curve. 🙈
However, this time we have at least managed to make the first few stages accessible for most players 🤪
Cool you had some fun though!
But who reads the stories on the second try at getting to the top of the leaderboard?
I liked the idea, but I would say it is not so well done. It is fairly possible that we play your game and ask ourselves a couple of times "What am I doing?". And it's true, the game does not make you feel like what **you** are doing is what the **"you"** the game says is doing.
One way to change that would have to come up with different gameplay ideas : mashing or staying active on one button is not the same thing and could be two separate gameplays (maybe for the guy shooting JFK it would be staying on one button and just releasing on the good moment, maybe for a guy running it would be mashing).
One other way to do this would be by simply giving the letter we're mashing a sense: R for Running, D for Driving, T for Talking, S for Shooting, etc. It is simple yet making us associating what we're doing with what's happening on the screen. Here we're a bit "out" of it, unfortunately.
I say unfotunately because the idea of giving us __any__ moments to deal with is actually a good idea.
The music is really good yet very repetitive for a game that could go long. I would suggest that you associate maybe some or all the screens you got with a soundeffect to make the story more alive.
Also, I really appreciated that you managed to get the difficulty going up but slowly. That's what arcade is all about (check out the game Celeste for that matter). Nice job there.
Anyway, you definitely have good ideas here. Continue this way and don't stop trying to improve ^^
see ya
So, we had a discussion and had this idea that you saw and played.
We didn't have enough time to flesh it out, so made it very simple. And the music was made at the last moment. It's a miracle this game even happened at all.
We take your criticism seriously and will try to make a better game next time. :thumbsup_tone1:
Probably that in that case some twist would have been well received for the player as in some games do (Stanley Parable for instance unfolds a story behind the whole "freedom of will" statement) but maybe not as in other games they don't and that's the point too (Passage by Jason Rohrer).
Anyway. Thanks for your explainations. If you would like to review our game too, it would be cool. I did not do much on it but hey...
Дошел до 6 места, когда начались 3 кнопки и разные скорости смещения шкал там начался хаос, скоординировать три разных движения это как гладить по голове и животу в разные стороны используя термоядерные бластеры держа их щупальцами осьминога убийцы :)