Unnatural Resources by codyhansen

[raw]
made by codyhansen for LD 38 (COMPO)

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Unnatural Resources

It sure is a tiny universe out there. So tiny that each planet doesn't have enough resources to sustain itself!

Downloads

Windows

Source

How to play:

Travel from planet to planet sharing resources between them to keep them alive.

Each planet has a different resource. That resource can be collected by clicking on the planet. The planets are as follows:

Green - Plants

Blue - Water

Yellow - Gases

Red - Fire

A balloon will appear on dying planets stating which resource they need. Click on the planet to deliver resources while also gathering extra!

Be careful! Don't let a planet die!

Have fun and thank you!

Ratings

Overall 424th 2.938⭐ 18🧑‍⚖️
Fun 382th 2.857⭐ 16🧑‍⚖️
Innovation 402th 2.733⭐ 17🧑‍⚖️
Theme 363th 3.133⭐ 17🧑‍⚖️
Graphics 303th 3.125⭐ 18🧑‍⚖️
Audio 391th 2.071⭐ 16🧑‍⚖️
Mood 423th 2.667⭐ 17🧑‍⚖️
Given 7🗳️ 15🗨️

Feedback

Nilanjan
01. May 2017 · 07:47 UTC
I liked it!!! It's a nice little game with simple strategy elements.
Yirggzmb
01. May 2017 · 07:48 UTC
Very interesting idea! Love the pixely style, and quite fun to play. Perhaps could use just a touch more difficulty when you've been playing a while, but I almost felt bad letting it gameover so I could comment.
Aurelien
01. May 2017 · 08:02 UTC
Nice concept. I'm sure with more time you could have improve it a lot. Adding sounds of course, but also having some goals, or at least a score system :p Good work!
ItsSaraficed
01. May 2017 · 12:50 UTC
Fun concept, missing any point beyond keeping them alive.
Lugdumdare Team
01. May 2017 · 16:33 UTC
Nice graphics and feedback on planets.
This is a concept that could fit well in an idle game mechanic.
The game on its own lacks some kind of goal and the idea needs to be pushed further.
But the realisation is good and there is no apparent bug.

Good job :)
ryte2byte
01. May 2017 · 17:25 UTC
A neat idea and shows restraint ( I would've complicated this to no end ;) ). Doesn't appear to be any kind of difficulty curve, though.
JayTord
01. May 2017 · 18:07 UTC
Played 3-5 minutes at second try, a shame that difficulty is same as on start and there is no score, so I can't boast of result here too :(
But idea is nice and game is a bit addictive, so overall I liked it.
ZeAntwan
01. May 2017 · 18:16 UTC
Cute little managing game, but it felt a bit random at times just for the sakes of difficulty. Maybe it lacks some sort of narrative or overall objective (except "Don't let them die")
Florian van Strien
02. May 2017 · 13:04 UTC
The graphics were pretty good! The gameplay was fun for a little while, but it could've been a bit more interesting. Simple games are nice, but a bit more complexity later on would probably have helped this.

Minor points:
- The ending was a little abrubt.
- I didn't hear any sound.
- I liked how the graphics of the planets changed as they died more.
caterein
03. May 2017 · 20:51 UTC
Good entry. I do wish there had been some more level-type elements to it, or an increase in difficulty along the way. Overall, well done :)
Rialgar
05. May 2017 · 21:43 UTC
I love the concept, the graphics and the moody sound. Some minor point, though:
* It took me a while to understand that the numbers are what I have, not what I can pick up from the planet.
* At the third play through, I got it pretty much figured out and stable. Maybe increase consumption over time so that it gets harder. Then all you need is a high-score server ;).
jondalnas
20. May 2017 · 00:25 UTC
Good game with nice graphics and calm music. This game should be stressing with all the resource management, but the music and still background made it so calming.

Great game!