SpaceCrafter by shrekshao
Spacecraft shooting and crafting game. You get new components for your ship, you need to keep fancy guns of your enemy undestroyed but still defeat him. Risk or safety? Sacrifice to make.
Other than that, just enjoy customizing your own space ship and fight with a variety of weapons from laser beam torch to tracking missile.
Some screenshots and clips:




A 10 min full gameplay:
https://www.youtube.com/watch?v=QobisFeoMy4
Post jam update: just add a skybox and a terrain.


Controls:
Ship Edit mode: Mouse R - CamOrbit; Mouse Wheel - Zoom; Mouse L - Select; R - Rotate Component; T - Swtich snapping point Battle mode: WASD - Move & Rotate; QZ - Tilt; EC - Vertical Pan; (CamOrbit is the same)
(Press G to generate free ship component to customize! don't tell anyone)
Program by shrekshao
Models by Cloud Huai
BGM by LNZ
| Windows | https://shrekshao.itch.io/ld43spacecrafter |
| macOS | https://shrekshao.itch.io/ld43spacecrafter |
| Original URL | https://ldjam.com/events/ludum-dare/43/spacecrafter |
Ratings
| Overall | 447th | 3.5⭐ | 36🧑⚖️ |
| Fun | 621th | 3.132⭐ | 36🧑⚖️ |
| Innovation | 291th | 3.456⭐ | 36🧑⚖️ |
| Theme | 949th | 2.588⭐ | 36🧑⚖️ |
| Graphics | 337th | 3.868⭐ | 36🧑⚖️ |
| Audio | 348th | 3.333⭐ | 35🧑⚖️ |
| Mood | 616th | 3.197⭐ | 35🧑⚖️ |
| Given | 41🗳️ | 18🗨️ |
ah.. but for the rest...
um, I think you are just run out of time, the battle is not satisfying, the laser cannon don't feel powerful, the spaceship control is kind of flat, don't give the feeling of weight, no fire particle blowing out from the propeller and no collision between spaceships which is pretty sad,
any polish can make this game much better!
But yeah, at least the customization system is really cool, I love it.
This must have taken a lot of work to create those spaceship parts ad this whole customization system !
The idea of the game is interesting. I wish there were ship parts dedicated to movement instead of only weapons.
Congrats for this enrty!
@banjoduarte @hygon Be together!
Build a ship by pressing G (cheating) for fun haha
It was fun to rearrange the components so I could put as many of them on there as possible, and the controls during customization were pretty intuitive. The mouse was just a *bit* sensitive :P
With more polish this could be a really good game!
Unfortunately I had an issue with building that prevented me from finishing the game. Selecting parts with the mouse is super unreliable for me. It takes 10+ clicks to actually pick up a part in order to move it. I have all these cool ideas for ships to build but it's just too frustrating to try to build them :(
Also, I must commend the music. Super groovy and fits the aesthetic of the game well.
Having said all of that, I do believe that this is a start to a great game. The customization system was well done with the exception already mentioned. The models were very nice and pleasing to the eye. I also enjoyed the music quite a bit.
The battle mode wasn't like super-exciting and obviously the controls there were limited, but it did serve its purpose as a testing ground for the ideas explored in the build phase.
I had the mouse selection issue, but it was weird. Sometimes it was fine. Sometimes it needed a couple of clicks, and sometimes it was nearly impossible to select a piece unless I rotated the camera five different ways. One wing-shaped piece was REAL nasty to try to select. I also struggled to select just the armor to unsnap off a chasis, instead of the chasis itself.
So if you were selling this as a $300 modeling program, I would have some issues. But for a jam entry customization system, actually it is very impressive.
I have a couple of ideas, if a raycast is not working for you, but I don't know for sure:
1. Spherecast instead of raycast, to hit with more margin for error.
2. Cast every frame when there is no selected object, and highlight with a glow the object i WOULD select if I clicked. Then I can learn the quirks of the system more easily.
3. Use some fancy math to select the object whos bounding box comes closest to the line. That is: I can never miss when I click, because I ALWAYS get the nearest object to the ray of my click.
Just a few ideas, but I do think if you're having a lot of complaints, this might be something worth experimenting around with to find a better answer.
Really well done with this editor, very cool tech. I had fun tinkering, thanks!